E3 2019

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Post by Great Leader Sprucenuce Thu Jun 06, 2019 12:04 pm

Yes.

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Post by Art Morte Thu Jun 06, 2019 12:12 pm

Baldur's Gate 3 in the works? Boy oh boy, 1 and 2 are my fav games of all time. Not going to put expectations on the number 3, tho.
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Post by Great Leader Sprucenuce Fri Jun 07, 2019 6:48 pm

Bunch of stuff leaking tonight lol.

The biggest one is basically confirming the From and George RR Martin game is real and its actually called Elden Ring.

ELDEN RING, developed by FromSoftware, Inc. and BANDAI NAMCO Entertainment Inc., is a fantasy action-RPG adventure set within a world created by Hidetaka Miyazaki – creator of the influential DARK SOULS video game series; and George R.R. Martin – author of The New York Times best-selling fantasy series, A Song of Ice and Fire. Danger and discovery lurk around every corner in FromSoftware’s largest game to-date. Hidetaka Miyazaki, President and Game Director of FromSoftware Inc. known for directing critically-acclaimed games in beloved franchises including Armored Core, Dark Souls, and Sekiro: Shadows Die Twice. George R.R. Martin is the #1 New York Times bestselling author of many novels, including the acclaimed series A Song of Ice and Fire - A Game of Thrones, A Clash of Kings, A Storm of Swords, A Feast For Crows, and A Dance with Dragons. As a writer-producer, he has worked on The Twilight Zone, Beauty and the Beast, and various feature films and pilots that were never made.

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Post by Thimmy Fri Jun 07, 2019 10:39 pm

Great Leader Sprucenuce wrote:

..and various feature films and pilots that were never made.



That part cracked me up. Was it really necessary to include that? Laughing
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Post by Great Leader Sprucenuce Sat Jun 08, 2019 1:07 am

Probably not Laughing

But PR gonna PR.
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Post by M99 Sat Jun 08, 2019 5:16 am

He was writer-producer of Game Of Thrones. I know they highlighted he wrote the books but its weird to see them not mention that.
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Post by Great Leader Sprucenuce Sat Jun 08, 2019 11:55 am

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Post by Kaladin Sat Jun 08, 2019 12:58 pm

I'm sorry to say but it looks ASS, too bland, and too much cuddly writing for my liking, seems like Disney had their pawns all over it.
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Post by Great Leader Sprucenuce Sat Jun 08, 2019 1:03 pm

Kaladin wrote:I'm sorry to say but it looks ASS, too bland, and too much cuddly writing for my liking, seems like Disney had their pawns all over it.


I don't pay attention to stuff like that with E3 reveals tbh, i can't remember a single E3 reveal where i was impressed with writing etc etc.

Even stuff like Witcher 3 and Uncharted are meh at showcasing that side of things, i'm more interested in level design and combat for a reveal and i thought that part looked good.
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Post by Kaladin Sat Jun 08, 2019 1:12 pm

Why does it say Alpha footage when its releasing in November lol?
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Post by Kaladin Sat Jun 08, 2019 1:13 pm

Did Amy Hennig actually work on this? Because i dont get the feeling she did.
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Post by Great Leader Sprucenuce Sat Jun 08, 2019 1:15 pm

Kaladin wrote:Did Amy Hennig actually work on this? Because i dont get the feeling she did.


Nah that got cancelled, this is the Respawn game with the GOW3 director being the lead.
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Post by Kaladin Sat Jun 08, 2019 1:22 pm

Great Leader Sprucenuce wrote:
Kaladin wrote:Did Amy Hennig actually work on this? Because i dont get the feeling she did.


Nah that got cancelled, this is the Respawn game with the GOW3 director being the lead.


Oh i got mixed up then, im not a SW fan nor do i enjoy its lore, but i enjoy single player games and i hope this turns out well.
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Post by Great Leader Sprucenuce Sat Jun 08, 2019 1:42 pm

When the saber is sheathed, Respawn’s vision for the adventure has classic gaming roots and is inspired heavily by the Metroid series, pushing players to freely explore worlds, and come back to them later with new powers that can be used to reach different areas. Never once do players see a waypoint on the screen telling them where their next objective is. Respawn doesn’t want to hold your hand, and instead hopes you plot your own path through dangerous worlds that are teeming with just as much hostile wildlife as heavily armed Imperial Forces.

With a lead in hand, Cal has BD-1 bring up the map of the region, which is displayed as a 3D hologram projected from one of the droid’s eyes. The game doesn’t pause at this point, so the player needs to be careful when using the map. A clear holographic display of the environment appears, complete with geographic and industrial elevations. The map colors in areas the player has been to, and also highlights points of interest in gold. The map is a critical component that helps players explore. Jedi: Fallen Order is one of the few games out there that doesn’t use a waypoint system.

Greez willfully transports this small group of characters to any planet at any time – both to progress the story and for freeform backtracking. We don’t know how many worlds there are yet, but the concept art and clips from the trailer hint at a good number of them. Asmussen says the ratio of established Star Wars planets and new planets original to Jedi: Fallen Order is about half and half. Each world houses a hub where the ship lands. Here, the player can return to rest up, save, apply skill points, and spark conversations with characters to learn more about them, the worlds, and overall story. The ship also offers other activities Respawn doesn’t want to reveal just yet.

When players choose a new destination, the flight is handled in real-time, meaning there won’t be any load screens, giving the player time to engage with the different activities on the ship. Along with Bracca, the quest to restore the Jedi Order takes Cal to Kashyyyk, the wookiee homeworld.
At this point in the game, the player has complete freedom to chart their own course through the wilderness. Some areas feature multiple paths that can freely be explored, while other areas may have paths that are blocked or inaccessible, perhaps requiring an unlearned Force power or gadget to open them up.

“We looked at the structure of Metroid Prime closely,” Asmussen says. “It’s not exactly like Metroidvania. We also looked at games like Bloodborne and Dark Souls that have the same types of methodology. We studied those games and they inspired us to find an experience that works well for our game.”

Easiest way into my heart is to mention Metroid Prime in any capacity.
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Post by RealGunner Sun Jun 09, 2019 8:50 am

MS conference tonight mole?
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Post by Great Leader Sprucenuce Sun Jun 09, 2019 9:04 am

9pm yh.
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Post by RealGunner Sun Jun 09, 2019 10:21 am

never been so excited for a MS conference till now lol

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Post by Great Leader Sprucenuce Sun Jun 09, 2019 10:25 am

Last years was pretty good tbh, i didn't really realise until i looked at what they showed.

Halo Infinite, Ori and the Will of Wisps, Sekiro Shadows Die Twice, Fallout 76, The Awesome Adventures of Captain Spirit, Crackdown 3, Nier Automata, Metro Exodus, Kingdom Hearts III, Sea of Thieves DLC, Battlefield V, Forza Horizon 4, We Happy Few, PUBG, Tales of Vesperia, The Division 2, Shadow of the Tomb Raider, Session, Black Desert, Devil May Cry 5, Cuphead: The Delicious Last Course, Tunic, Jump Force, Dying Light 2, Battletoads, Just Cause 4, Gears Pop, Gears Tactics, Gears 5, Cyberpunk 2077

Some duds obviously but there's a lot of really good games there.
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Post by Great Leader Sprucenuce Sun Jun 09, 2019 11:12 am

Someone who is apparently reliable is leaking hard lol.

Will only post if people want it though, also i dont personally think what he mentioned is a big deal but that's down to personal preference.
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Post by RealGunner Sun Jun 09, 2019 11:31 am

go on then
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Post by Great Leader Sprucenuce Sun Jun 09, 2019 11:46 am

https://twitter.com/New_WabiSabi

Just go through his timeline, the two new IPs are Bethesda btw so don't relate to the MS press conference.
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Post by RealGunner Sun Jun 09, 2019 11:53 am

Meh. Bethesda IPs don't excite anyone these days


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Post by Great Leader Sprucenuce Sun Jun 09, 2019 11:56 am

Yeah i did say most of what he's saying are not really a big deal to me.
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Post by RealGunner Sun Jun 09, 2019 12:20 pm

Wish they would redeem the catastrophic failure that was fallout 76 somehow...

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Post by Great Leader Sprucenuce Sun Jun 09, 2019 12:22 pm

RealGunner wrote:Wish they would redeem the catastrophic failure that was fallout 76 somehow...



Would you play it if it had more single player like Fallout stuff in it?
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Post by RealGunner Sun Jun 09, 2019 12:27 pm

Great Leader Sprucenuce wrote:
RealGunner wrote:Wish they would redeem the catastrophic failure that was fallout 76 somehow...



Would you play it if it had more single player like Fallout stuff in it?


Nah even then it looks so uninspiring. I have seen quite few gameplay videos but it just doesn't appeal.

I think they will go back to the basics in the next fallout
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