Ghost of Tsushima

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Post by Firenze on Tue Jul 14, 2020 4:23 pm

about in line with what I expected too

looking forward to playing it

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Post by LeVersacci on Tue Jul 14, 2020 4:29 pm

@danyjr wrote:I'm sure it is a pretty good good game, but isn't anyone else tired of the same open world formula? I can't bring myself to play yet another game with 'unlock this region', 'grab that collectable' any more.
No otherwise we wouldn’t be hyping the game?

The game is not even out and yet again you’re already here moaning. Let’s play the game first and talk if it those parts feel as cliche & repetitive as an AC game.
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Post by LeVersacci on Tue Jul 14, 2020 4:31 pm

@M99 wrote:Reviewing about what I expected. Scores similar to the new AC games. 83-85 on Metacritic.
Seems about the same as the Infamous games.
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Post by Great Leader Sprucenuce on Tue Jul 14, 2020 4:57 pm

Open World games unless they're exceptional in various aspects don't really get above 90 very much anymore.

Mid to late 80s should be expected, honestly from the reviews I've seen I'm really hyped.

Combat seems really fun if you actually use the tools available to you and the exploration seems actually worthwhile.
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Post by RealGunner on Tue Jul 14, 2020 6:43 pm

9 from IGN which is great tbh.

Was never in doubt. Sucker punch always deliver.

Sony ending the era in style
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Post by Firenze on Tue Jul 14, 2020 7:13 pm

one of the complaints is that it doesnt add much to the usual open world formula, fortunately I haven't played many open world games this gen so I don't have burnout with 'em
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Post by Great Leader Sprucenuce on Tue Jul 14, 2020 8:09 pm

@Firenze wrote:one of the complaints is that it doesnt add much to the usual open world formula, fortunately I haven't played many open world games this gen so I don't have burnout with 'em


Honestly the reaction regarding open world in this game is so mixed lol.

Some are saying they feel like it's a lot like Breath of the Wild and others think it's generic lol.

From what I've seen i think the exploration looks to be a strong point honestly.
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Post by LeVersacci on Thu Jul 16, 2020 9:44 am

Tomorrow Proud
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Post by LeVersacci on Thu Jul 16, 2020 12:25 pm

How many planning to play first run in japanese hmm
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Post by Firenze on Thu Jul 16, 2020 12:31 pm

me

but it is a little disappointing that the lip sync is way off
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Post by LeVersacci on Thu Jul 16, 2020 12:56 pm

Hmm will see if it's a big enough issue to switch back to english.
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Post by Firenze on Thu Jul 16, 2020 1:06 pm

probably won't be, it did look super off in the trailer I saw but they specifically pointed to it

don't really care

the open world looks so good, gonna do my usual with open world games and explore/progress everything but the main story where possible

hear if you blitz the story its 15-20 hours long, 30-40 if you do side content and 60ish hours for completionists

sounds pretty good to me

probably be the first game I platinum legit in ages (hear its an easy, comfortable plat)

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Post by LeVersacci on Thu Jul 16, 2020 1:39 pm

We'll see if it's an issue then. The hours sounds about your usual open world game.

Also loved plat hunting during PS3 era lmao
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Post by Young Kaz on Thu Jul 16, 2020 1:54 pm



The combat looks really fun.
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Post by Great Leader Sprucenuce on Thu Jul 16, 2020 2:07 pm

Blitzing through the story seems an awful idea to me, this game looks at it's best when you just enjoy the combat explore all the hidden stuff within the world.

Jumping through mission to mission seems a waste.
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Post by Young Kaz on Thu Jul 16, 2020 2:11 pm

@Great Leader Sprucenuce wrote:Blitzing through the story seems an awful idea to me, this game looks at it's best when you just enjoy the combat explore all the hidden stuff within the world.

Jumping through mission to mission seems a waste.


The issue with this seems the fact that Tsushima, as a world, from what I have seen looks dead.

I dont see it holding up as a world compared to more vast and expansive worlds like say Southern California in GTA 5 or even a less populated west in Red Dead 2.

I dont think slowly walking around country sides and randomly chasing birds or the random tanuki as being able to hold you for as long as others unless the world is very different from the promotional materials I have seen.
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Post by Great Leader Sprucenuce on Thu Jul 16, 2020 3:01 pm

Depends how rewarding the exploration is, from what I've seen i think it's a strength of the game.

Maybe I'm wrong but i get the impression that exploration will be what i enjoy the most when I've finished it.
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Post by Arquitecto on Thu Jul 16, 2020 3:48 pm

@Great Leader Sprucenuce wrote:Blitzing through the story seems an awful idea to me, this game looks at it's best when you just enjoy the combat explore all the hidden stuff within the world.

Jumping through mission to mission seems a waste.



This.

And this is how I squeezed the most out of TW3 and to make up for me not playing the previous ones. Plus their side-missions were better than most open world main ones.


Having not played Tshushima yet is the open world more style than substance? Whats your view on that
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Post by LeVersacci on Thu Jul 16, 2020 10:27 pm

@Great Leader Sprucenuce wrote:Blitzing through the story seems an awful idea to me, this game looks at it's best when you just enjoy the combat explore all the hidden stuff within the world.

Jumping through mission to mission seems a waste.
I don’t blitz through the story but I also probably won’t exploring every single thing in the world.

But I get what you mean.
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Post by Thimmy on Fri Jul 17, 2020 12:03 am

@LeVersacci wrote:How many planning to play first run in japanese hmm


I just started it in Samurai Cinema mode. I’m already noticing that it’s out of sync with the animations. Hopefully, it won’t be too noticeable later on.
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Post by Great Leader Sprucenuce on Fri Jul 17, 2020 1:52 am

@LeVersacci wrote:
@Great Leader Sprucenuce wrote:Blitzing through the story seems an awful idea to me, this game looks at it's best when you just enjoy the combat explore all the hidden stuff within the world.

Jumping through mission to mission seems a waste.
I don’t blitz through the story but I also probably won’t exploring every single thing in the world.

But I get what you mean.


Obviously that's fine, but if anyone jumps from mission to mission i feel like they will be getting very limited viewpoint of the game overall.
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Post by Great Leader Sprucenuce on Fri Jul 17, 2020 1:53 am

@Thimmy wrote:
@LeVersacci wrote:How many planning to play first run in japanese hmm


I just started it in Samurai Cinema mode. I’m already noticing that it’s out of sync with the animations. Hopefully, it won’t be too noticeable later on.


I want to do this but with how colourful the world is it seems not worth it.

It's a nice idea though, i will be playing in Japanese with Subtitles though unless the lip sync is awful.
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Post by LeVersacci on Fri Jul 17, 2020 8:47 am

@Thimmy wrote:
@LeVersacci wrote:How many planning to play first run in japanese hmm


I just started it in Samurai Cinema mode. I’m already noticing that it’s out of sync with the animations. Hopefully, it won’t be too noticeable later on.
What's the cinema mode? hmm

Yeah it's basically what Firenze said. Hopefully it gets better.
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Post by M99 on Fri Jul 17, 2020 10:02 am

@Great Leader Sprucenuce wrote:
@Thimmy wrote:
@LeVersacci wrote:How many planning to play first run in japanese hmm


I just started it in Samurai Cinema mode. I’m already noticing that it’s out of sync with the animations. Hopefully, it won’t be too noticeable later on.


I want to do this but with how colourful the world is it seems not worth it.

It's a nice idea though, i will be playing in Japanese with Subtitles though unless the lip sync is awful.


Agreed, would be a waste to not see the colors. But since its a long open world game I'll probably do a few hours worth of side activities in black and white.
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Post by Great Leader Sprucenuce on Fri Jul 17, 2020 2:19 pm

@LeVersacci wrote:
@Thimmy wrote:
@LeVersacci wrote:How many planning to play first run in japanese hmm


I just started it in Samurai Cinema mode. I’m already noticing that it’s out of sync with the animations. Hopefully, it won’t be too noticeable later on.
What's the cinema mode? hmm

Yeah it's basically what Firenze said. Hopefully it gets better.


You can play it in black and white like old school Samurai films.

It's a cool idea but to me i don't think i can do it for very long.
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Post by M99 on Fri Jul 17, 2020 3:31 pm

My thoughts so far.

I tried the black and white and honestly normal display mode is better by far. The colors and environment are gorgeous. Playing with Japanese audio and yes at some places lip syncing is indeed off. If you pay attention you will definitely notice it. Btw there's also an option to prioritize either frame rate or resolution which is great.

Reviews seemed to be all over the place regarding gameplay. Some people said its a button masher and others said its quite deep. I inferred from the reviews is that at lower difficulties the game is easy enough that you can just get away with button mashing and not focus enough on parrying, dodging and stances. Well, I started this at moderate but so far I just couldn't get away with button mashing. Combat has been enjoyable and you'll surely die if you just blindly button mash. Unlocked one new stance and two upgrades so expecting it to get even deeper down the line. But yes, stealth is very OP. Most times though I can't resist challenging people to duels like an honorable samurai Laughing

Exploration is enhanced a lot by the HUD. Instead of thousand markers and compasses cluttering the screen, wind and animals replace the markers and visually it is very pleasing. I just explored what seems like a small fraction of the first region and I've already discovered lot of question marks. Its definitely gonna be a bloated map overall.

Story and characters are quite generic so far (mind you I'm just in Act 1). But there is this whole side story with like 9 missions which is genuinely great. Been ignoring the story to do that. If the other side missions are of this level then its Witcher 3 esque in side mission quality.
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