General Games Discussion
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Re: General Games Discussion
RealGunner wrote:tetris
Can I play it or not?
Lucifer- The Last Cat Hater.
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Re: General Games Discussion
Unfortunately for my review, the top 50-41 games on Retro Sanctuary are mostly multiplayer focused games. With a regular fighting game, a tank fighting game (that's more like Worms than anything else), and two puzzlers. Other than that, there are two Shmups, a PC port of a simulator, and a Lightgun Rail Shooter.
Of these games, I only extensively played and reviews the JRPG, Albert Odyssey. As for the rest, I gave the games that were not Japan-exclusive a spin to check them out and wrote a brief report on each one.
Please enjoy:-
50- Croc: Legend of the Gobbos (1997):
Genre: 3D Platformer
Publisher: Fox Interactive; Developer: Argonaut Software.
Originally pitched as a 3D Yoshi game for Nintendo, Croc eventually became its own IP when the pitch fell through. This game is actually a well-known game on the PSOne. It served as one of the few 3D platformer games on that console, and by virtue of the success and reputation of Super Mario 64 and the lack of anything like it on that console, Croc became a considerable success on that platform.
Little known is the fact that the game was also released on the Saturn. That's probably because the game sold a fraction of its sales on that console. Also, the game suffers from a myriad of control issues and the 3D isn't as good.
Regardless of its Saturn specific shortcomings, Croc is really one of the weakest titles in the 3D mascot platformers of the era. It does not compare favorably to Nintendo's or Rare's output at all and is outclassed by others on the PSOne. Yet, by virtue of being one of the very few games of that genre on the Saturn, it probably is the best one.
49-The House of the Dead (1998):
Genre: Lightgun Rail Shooter.
Publisher: Sega; Developer: Sega.
There are no two ways about it, The House of the Dead was a brilliant comeback of the Lightgun genre back in the arcades, and that's really the best place to experience it. Home ports such as the Saturn version do not have the same magic, and cannot be enjoyed today without having access to a CRT TV and a light gun.
Still, this is the place to talk about how the cheesy B-Movie plot of the game makes it such a good game. With its plot of a mad scientist gone rogue and the main characters who include a character named "G", it just makes for a hilarious set-up. Especially because everyone is so damn serious about the whole thing.
48- Albert Odyssey: Legend of Eldean (1997):
Genre: JRPG.
Publisher: Sunsoft, Working Designs; Developer: Sunsoft.
I already mentioned it in my review of the game, but this game looked and sounded like it could have been a classic. Yet, its basic gameplay structure, serious loading issues, and lack of any side quests, all compiled to make this a very middling game. Coupled with a localization the is, to say the least, misguided at every point, gave me a very bad impression.
Sure, the 2D sprites look great, with some cool animation. Hell, the backgrounds and even the city designs were all very good. Musically, there are even some orchestrated songs that I like listening to even now. Yet, the sum of the game is less than its parts, even relegating an otherwise good if basic story into a cliched mess.
47- Magical Drop 3 (1997):
Genre: Puzzler.
Publisher: Data East; Developer: Data East.
At a glance, the Magical Drop series does not look different from other match-the-color puzzler games like the Bust a Move series. However, once you get into the mechanics, it shows itself as a completely different beast. Unlike many puzzlers, where you introduce new elements into the field, you use the elements already in the field here.
For example, as the colored orbs go down the screen, you attract same-colored orbs down and throw them back up again to make some connections. It makes for some fast and furious puzzle action that the West has rarely encountered.
That's because games like Magical Drop 3 on the Saturn never got ported west. Outside of its unique mechanics, this game also had more content than the usual puzzler, even though a lot of it is just cosmetic. For instance, there are many "characters" to choose from, but that's only a cosmetic change on the puzzle background.
46- Sexy Parodius (1996):
Genre: Shmup.
Publisher: Konami; Developer: Konami.
The title of the game might give it away, but Sexy Parodius is not a very serious game. Made by Konami as a parody of their own famous Gradius series, this is a Shmup that takes place in a crazy surrealistic world that is focused on being, well, sexy.
That's not to say that the game ever gets into AE territory. It's all a bunch of fan-service material with some risque appeal, not outright nudity. Between levels, you are "rewarded" with a still image that has the slightest hint of an exposed breast or something, but always something that isn't even softcore.
As for the game itself, this is simply Gradius with a different skin. Meaning that the Shmup mechanics are well-tested, and is considered a classic of the genre. However, the style of this parody may turn even fans of the genre off, as the sights and sounds can get really annoying. Needless to say, this game was not ported West.
45- Theme Park (1995):
Genre: Sim.
Publisher: Bullfrog Productions, Electronic Arts; Developer: Bullfrog Productions, Krisalis Software.
Does anyone think that a Sim game like the famous Theme Park would play any better on consoles rather than PC? No, then good.
44- Samurai Shodown IV (1997):
Genre: Fighting.
Publisher: SNK; Developer: SNK.
Here is another excellent fighting game released on the Saturn but never ported west. The Samurai Shodown series is known for its tactical and deadly weapon-based fighting system, and the fourth entry in the series was considered a return to form after the disappointing third game.
With its beautiful 2D artwork, from its excellent 2D sprites and expressive animations to absolutely lovely backgrounds, this game showcases the good work of SNK and the capability of the Saturn in rendering 2D graphics.
Unfortunately, such an excellent fighting game was not released West at the time.
43- Death Tank Zwei (1997):
Genre: Tactical Artillery Game.
Publisher: Lobotomy Software; Developer: Lobotomy Software.
Of all the games on this list, Death Tank Zwei is unique in the fact that it is not actually a full retail release. It is actually released as a bonus game with the Saturn version of PowerSlave. Yet, anyone who bought that game would probably have enjoyed DTZ more. Even though it has very rough-looking graphics and little to no soundtrack.
This is actually a fun game to play with friends. Each with their own tank, you play in a 2D field and throw artillery shells like in a Worms game, but in real-time. Also like Worms, the field gets destroyed with everyone's attacks.
Of course, the game has little in terms of story or any extra modes, and without friends, it is not worth looking into. A newer, more polished version of the game was released in Xbox Live Arcade as well.
42- Super Puzzle Fighter II Turbo (1996):
Genre: Puzzler.
Publisher: Capcom; Developer: Capcom.
As you can guess from the name, Super Puzzle Fighter II Turbo (SPFII) is a puzzler parody of the famous fighting game. Based on Capcom's well-known Baku Baku Animal puzzler games, this is a simpler spin-off with Street Fighter II fighting game aesthetic plastered on it. There is little to the Street Fighter influence other than the chibi versions of well-known characters like Ryu and Chun-Li, and the cute fighting moves they perform when you pull off some cool puzzle combos.
For fans of the genre, this has always been considered a really good multiplayer Puzzler, but I don't enjoy it as much as I enjoyed other match-the-color games like the ubiquitous Bust a Move series. Here, you drop a pair of colored tiles trying to match tiles with the same color. However, they only break when they connect with a special "crash" piece that causes the entire connected series to break. The emphasis here is in carefully arranging your "crash" pieces and tiles in order to form a long chain, all the while dealing with your competition that is sending junk pieces to your court.
This, in my opinion, leads to a lot of luck based gameplay, as you can never predict what color "crash" pieces you are getting next, and that leaves much of the strategy that you would otherwise employ in a game like Tetris out of the window.
41- DoDonPachi (1997):
Genre: Shmup (Bullet Hell).
Publisher: Cave, Atlus; Developer: Cave.
This is exactly the type of game that I know I can never get really good at. Just looking at it in action is very cool, with bullets covering all parts of the screen while you desperately try to thread your way through hell. It is just too stressful for me, as bullet hell shooters are a huge step ahead of regular Shmups which I am already bad at.
For fans of the genre, DoDonPachi is a well-known title with some fast and action-packed gameplay in top of some impressive 2D visuals and a killer soundtrack. With three ships to choose from, each with two different shooting styles, as well as the multiple difficulty levels, the race for that high score will be different every time.
*********************************
This report is a consolidated review of the top 100 list by Retro Sanctuary. It features the reviews I made for the list but also has a brief paragraph about each game in the list that I didn't review. For games without an official review, the opinions I express are purely based on some little playing time and general research about the game and its reception at the time.
Of these games, I only extensively played and reviews the JRPG, Albert Odyssey. As for the rest, I gave the games that were not Japan-exclusive a spin to check them out and wrote a brief report on each one.
Please enjoy:-
50- Croc: Legend of the Gobbos (1997):
Genre: 3D Platformer
Publisher: Fox Interactive; Developer: Argonaut Software.
Originally pitched as a 3D Yoshi game for Nintendo, Croc eventually became its own IP when the pitch fell through. This game is actually a well-known game on the PSOne. It served as one of the few 3D platformer games on that console, and by virtue of the success and reputation of Super Mario 64 and the lack of anything like it on that console, Croc became a considerable success on that platform.
Little known is the fact that the game was also released on the Saturn. That's probably because the game sold a fraction of its sales on that console. Also, the game suffers from a myriad of control issues and the 3D isn't as good.
Regardless of its Saturn specific shortcomings, Croc is really one of the weakest titles in the 3D mascot platformers of the era. It does not compare favorably to Nintendo's or Rare's output at all and is outclassed by others on the PSOne. Yet, by virtue of being one of the very few games of that genre on the Saturn, it probably is the best one.
49-The House of the Dead (1998):
Genre: Lightgun Rail Shooter.
Publisher: Sega; Developer: Sega.
There are no two ways about it, The House of the Dead was a brilliant comeback of the Lightgun genre back in the arcades, and that's really the best place to experience it. Home ports such as the Saturn version do not have the same magic, and cannot be enjoyed today without having access to a CRT TV and a light gun.
Still, this is the place to talk about how the cheesy B-Movie plot of the game makes it such a good game. With its plot of a mad scientist gone rogue and the main characters who include a character named "G", it just makes for a hilarious set-up. Especially because everyone is so damn serious about the whole thing.
48- Albert Odyssey: Legend of Eldean (1997):
Genre: JRPG.
Publisher: Sunsoft, Working Designs; Developer: Sunsoft.
I already mentioned it in my review of the game, but this game looked and sounded like it could have been a classic. Yet, its basic gameplay structure, serious loading issues, and lack of any side quests, all compiled to make this a very middling game. Coupled with a localization the is, to say the least, misguided at every point, gave me a very bad impression.
Sure, the 2D sprites look great, with some cool animation. Hell, the backgrounds and even the city designs were all very good. Musically, there are even some orchestrated songs that I like listening to even now. Yet, the sum of the game is less than its parts, even relegating an otherwise good if basic story into a cliched mess.
47- Magical Drop 3 (1997):
Genre: Puzzler.
Publisher: Data East; Developer: Data East.
At a glance, the Magical Drop series does not look different from other match-the-color puzzler games like the Bust a Move series. However, once you get into the mechanics, it shows itself as a completely different beast. Unlike many puzzlers, where you introduce new elements into the field, you use the elements already in the field here.
For example, as the colored orbs go down the screen, you attract same-colored orbs down and throw them back up again to make some connections. It makes for some fast and furious puzzle action that the West has rarely encountered.
That's because games like Magical Drop 3 on the Saturn never got ported west. Outside of its unique mechanics, this game also had more content than the usual puzzler, even though a lot of it is just cosmetic. For instance, there are many "characters" to choose from, but that's only a cosmetic change on the puzzle background.
46- Sexy Parodius (1996):
Genre: Shmup.
Publisher: Konami; Developer: Konami.
The title of the game might give it away, but Sexy Parodius is not a very serious game. Made by Konami as a parody of their own famous Gradius series, this is a Shmup that takes place in a crazy surrealistic world that is focused on being, well, sexy.
That's not to say that the game ever gets into AE territory. It's all a bunch of fan-service material with some risque appeal, not outright nudity. Between levels, you are "rewarded" with a still image that has the slightest hint of an exposed breast or something, but always something that isn't even softcore.
As for the game itself, this is simply Gradius with a different skin. Meaning that the Shmup mechanics are well-tested, and is considered a classic of the genre. However, the style of this parody may turn even fans of the genre off, as the sights and sounds can get really annoying. Needless to say, this game was not ported West.
45- Theme Park (1995):
Genre: Sim.
Publisher: Bullfrog Productions, Electronic Arts; Developer: Bullfrog Productions, Krisalis Software.
Does anyone think that a Sim game like the famous Theme Park would play any better on consoles rather than PC? No, then good.
44- Samurai Shodown IV (1997):
Genre: Fighting.
Publisher: SNK; Developer: SNK.
Here is another excellent fighting game released on the Saturn but never ported west. The Samurai Shodown series is known for its tactical and deadly weapon-based fighting system, and the fourth entry in the series was considered a return to form after the disappointing third game.
With its beautiful 2D artwork, from its excellent 2D sprites and expressive animations to absolutely lovely backgrounds, this game showcases the good work of SNK and the capability of the Saturn in rendering 2D graphics.
Unfortunately, such an excellent fighting game was not released West at the time.
43- Death Tank Zwei (1997):
Genre: Tactical Artillery Game.
Publisher: Lobotomy Software; Developer: Lobotomy Software.
Of all the games on this list, Death Tank Zwei is unique in the fact that it is not actually a full retail release. It is actually released as a bonus game with the Saturn version of PowerSlave. Yet, anyone who bought that game would probably have enjoyed DTZ more. Even though it has very rough-looking graphics and little to no soundtrack.
This is actually a fun game to play with friends. Each with their own tank, you play in a 2D field and throw artillery shells like in a Worms game, but in real-time. Also like Worms, the field gets destroyed with everyone's attacks.
Of course, the game has little in terms of story or any extra modes, and without friends, it is not worth looking into. A newer, more polished version of the game was released in Xbox Live Arcade as well.
42- Super Puzzle Fighter II Turbo (1996):
Genre: Puzzler.
Publisher: Capcom; Developer: Capcom.
As you can guess from the name, Super Puzzle Fighter II Turbo (SPFII) is a puzzler parody of the famous fighting game. Based on Capcom's well-known Baku Baku Animal puzzler games, this is a simpler spin-off with Street Fighter II fighting game aesthetic plastered on it. There is little to the Street Fighter influence other than the chibi versions of well-known characters like Ryu and Chun-Li, and the cute fighting moves they perform when you pull off some cool puzzle combos.
For fans of the genre, this has always been considered a really good multiplayer Puzzler, but I don't enjoy it as much as I enjoyed other match-the-color games like the ubiquitous Bust a Move series. Here, you drop a pair of colored tiles trying to match tiles with the same color. However, they only break when they connect with a special "crash" piece that causes the entire connected series to break. The emphasis here is in carefully arranging your "crash" pieces and tiles in order to form a long chain, all the while dealing with your competition that is sending junk pieces to your court.
This, in my opinion, leads to a lot of luck based gameplay, as you can never predict what color "crash" pieces you are getting next, and that leaves much of the strategy that you would otherwise employ in a game like Tetris out of the window.
41- DoDonPachi (1997):
Genre: Shmup (Bullet Hell).
Publisher: Cave, Atlus; Developer: Cave.
This is exactly the type of game that I know I can never get really good at. Just looking at it in action is very cool, with bullets covering all parts of the screen while you desperately try to thread your way through hell. It is just too stressful for me, as bullet hell shooters are a huge step ahead of regular Shmups which I am already bad at.
For fans of the genre, DoDonPachi is a well-known title with some fast and action-packed gameplay in top of some impressive 2D visuals and a killer soundtrack. With three ships to choose from, each with two different shooting styles, as well as the multiple difficulty levels, the race for that high score will be different every time.
*********************************
This report is a consolidated review of the top 100 list by Retro Sanctuary. It features the reviews I made for the list but also has a brief paragraph about each game in the list that I didn't review. For games without an official review, the opinions I express are purely based on some little playing time and general research about the game and its reception at the time.
Lord Spencer- First Team
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Re: General Games Discussion
Lucifer wrote:RealGunner wrote:tetris
Can I play it or not?
yes
RealGunner- Admin
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Re: General Games Discussion
Since you're using a laptop you can benefit from high resolutions (4K and above), however the GPU won't be able to handle this. Quite frankly you won't be able to play any of the newer games on it in max settings/resolution. 1920×1080 would be the highest resolution I'd go for which I assume will be the laptop's screen max resolution anyway.Lucifer wrote:danyjr wrote:Pick 1060 over 1050 ti.
Yes you can use them to play all the latest games, perhaps not on the maximum settings though. What monitor do you have?
Actually I was considering buying laptop with aforementioned graphic cards. Can you tell me which major games can I play on 1050ti and which not? Thanks in advance.
Just to give you an idea (these are all estimates):
Battlefield V: 30 FPS, medium settings;
GTA V, Shadow of Tomb Raider and Hitman: between 30 and 60 FPS, mid settings;
FIFA 19 60 FPS, high settings;
Overwatch, Apex Legends: 60 FPS, high settings;
Fortnite: 60+ FPS, high settings.
If there are any games you're particularly interested let me know and I'll have a guess.
Also why do you want to buy a laptop? Have you considered getting a desktop instead?
Re: General Games Discussion
danyjr wrote:Since you're using a laptop you can benefit from high resolutions (4K and above), however the GPU won't be able to handle this. Quite frankly you won't be able to play any of the newer games on it in max settings/resolution. 1920×1080 would be the highest resolution I'd go for which I assume will be the laptop's screen max resolution anyway.Lucifer wrote:danyjr wrote:Pick 1060 over 1050 ti.
Yes you can use them to play all the latest games, perhaps not on the maximum settings though. What monitor do you have?
Actually I was considering buying laptop with aforementioned graphic cards. Can you tell me which major games can I play on 1050ti and which not? Thanks in advance.
Just to give you an idea (these are all estimates):
Battlefield V: 30 FPS, medium settings;
GTA V, Shadow of Tomb Raider and Hitman: between 30 and 60 FPS, mid settings;
FIFA 19 60 FPS, high settings;
Overwatch, Apex Legends: 60 FPS, high settings;
Fortnite: 60+ FPS, high settings.
If there are any games you're particularly interested let me know and I'll have a guess.
Also why do you want to buy a laptop? Have you considered getting a desktop instead?
Have to go for laptop unfortunately as it can be used for dual purpose i.e gaming plus job work. Pity because I can actually build a beast of PC with my budget. Mobility is also issue. Mostly I'll be playing FIFA, GTA 5, assassin's creed, fortnite, far cry etc.
Lucifer- The Last Cat Hater.
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Re: General Games Discussion
Most of those games are playable although not with high settings (Fortnite and FIFA perhaps yes, Assassin's Creed definitely not). And I must say, forget about newer games once the next generation consoles hit the shelves. 1050 ti wasn't a very good GPU even when it came out 2.5 years ago...
Personally I'm not a fan of gaming laptops because they are quite heavy as a work laptop and don't do an efficient job with games, lots of noise due to the fans, you may need to buy outboard fans as well when you're taxing the CPU/GPU. Not a fan on a personal level at all.
Personally I'm not a fan of gaming laptops because they are quite heavy as a work laptop and don't do an efficient job with games, lots of noise due to the fans, you may need to buy outboard fans as well when you're taxing the CPU/GPU. Not a fan on a personal level at all.
Re: General Games Discussion
danyjr wrote:Most of those games are playable although not with high settings (Fortnite and FIFA perhaps yes, Assassin's Creed definitely not). And I must say, forget about newer games once the next generation consoles hit the shelves. 1050 ti wasn't a very good GPU even when it came out 2.5 years ago...
Personally I'm not a fan of gaming laptops because they are quite heavy as a work laptop and don't do an efficient job with games, lots of noise due to the fans, you may need to buy outboard fans as well when you're taxing the CPU/GPU. Not a fan on a personal level at all.
Thanks brother, appreciate the help. Also while we are at it, if were to buy console should I go for PS4 or PS4 pro? How much is difference between them.
Lucifer- The Last Cat Hater.
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Re: General Games Discussion
Lucifer wrote:danyjr wrote:Most of those games are playable although not with high settings (Fortnite and FIFA perhaps yes, Assassin's Creed definitely not). And I must say, forget about newer games once the next generation consoles hit the shelves. 1050 ti wasn't a very good GPU even when it came out 2.5 years ago...
Personally I'm not a fan of gaming laptops because they are quite heavy as a work laptop and don't do an efficient job with games, lots of noise due to the fans, you may need to buy outboard fans as well when you're taxing the CPU/GPU. Not a fan on a personal level at all.
Thanks brother, appreciate the help. Also while we are at it, if were to buy console should I go for PS4 or PS4 pro? How much is difference between them.
PS4 Pro supports 4k (upscaled) on 4k TVs. It's also more powerful than the base PS4, so you'll experience faster loading screens, slightly faster navigation through menus, and a few other improvements that are mostly trivial. If money isn't an issue, I'd go for a PS4 Pro. If you'd prefer to save the money and/or don't have a 4k TV, then the regular PS4 isn't really a substantial downgrade. Something tells me that the next generation consoles will be released next year, so this probably isn't the ideal time to waste money on the still quite expensive Pro version - unless money isn't an issue, that is.
Thimmy- World Class Contributor
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Re: General Games Discussion
Thimmy wrote:Lucifer wrote:danyjr wrote:Most of those games are playable although not with high settings (Fortnite and FIFA perhaps yes, Assassin's Creed definitely not). And I must say, forget about newer games once the next generation consoles hit the shelves. 1050 ti wasn't a very good GPU even when it came out 2.5 years ago...
Personally I'm not a fan of gaming laptops because they are quite heavy as a work laptop and don't do an efficient job with games, lots of noise due to the fans, you may need to buy outboard fans as well when you're taxing the CPU/GPU. Not a fan on a personal level at all.
Thanks brother, appreciate the help. Also while we are at it, if were to buy console should I go for PS4 or PS4 pro? How much is difference between them.
PS4 Pro supports 4k (upscaled) on 4k TVs. It's also more powerful than the base PS4, so you'll experience faster loading screens, slightly faster navigation through menus, and a few other improvements that are mostly trivial. If money isn't an issue, I'd go for a PS4 Pro. If you'd prefer to save the money and/or don't have a 4k TV, then the regular PS4 isn't really a substantial downgrade. Something tells me that the next generation consoles will be released next year, so this probably isn't the ideal time to waste money on the still quite expensive Pro version - unless money isn't an issue, that is.
Thanks. I already ordered PS4 slimm1 TB with red dead redemption 2 and fifa 19
Lucifer- The Last Cat Hater.
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Re: General Games Discussion
looks like the ps5 is not far away now lads. have to see what games its got on release before i think about getting one.
Unique- BOSS MAN
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Re: General Games Discussion
https://kotaku.com/how-biowares-anthem-went-wrong-1833731964
http://blog.bioware.com/2019/04/02/anthem-game-development/
Another great article by Jason Schreier. Bioware came out with a very salty response.
http://blog.bioware.com/2019/04/02/anthem-game-development/
Another great article by Jason Schreier. Bioware came out with a very salty response.
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Re: General Games Discussion
See? I said I read somewhere that the game was going through serious development hell. Someone on here seemed to disagree, for whatever reason. Was it you, Mole?
Thimmy- World Class Contributor
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Re: General Games Discussion
Because no one reported it before hand, it was announced and then released two years later.
It all seemed pretty normal for industry standards, you don't get to go back after the fact and claim anything lol.
It all seemed pretty normal for industry standards, you don't get to go back after the fact and claim anything lol.
Great Leader Sprucenuce- Forum Legend
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Re: General Games Discussion
I mentioned it twice in this thread, though. The first time was over a year ago. The second time I mentioned it, everyone seemed to have forgotten about it, including myself
Thimmy- World Class Contributor
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Re: General Games Discussion
Yeah but stuff you mentioned didn't really constitute as development hell tbh.
That sort of thing happens a lot, by that standard every game goes through development hell.
That sort of thing happens a lot, by that standard every game goes through development hell.
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Re: General Games Discussion
I'm pretty sure I linked to several sources when I first read about it. Their most important staff member died ffs. I like to think that doesn't happen to every game
Thimmy- World Class Contributor
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Re: General Games Discussion
#Borderlands3 arrives on Xbox One, PS4, and PC on September 13, 2019! Tune in to the Gameplay Reveal Event on May 1st, where we’ll debut the first hands-on looks! Pre-order now to get the Gold Weapon Skins Pack!
— Borderlands 3 (@Borderlands) April 3, 2019
➜ https://t.co/inj5DmoR3U pic.twitter.com/xjbIqrdZus
Cool, didn't think it would be this year.
Great Leader Sprucenuce- Forum Legend
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Re: General Games Discussion
No money in PC exclusives.
RealGunner- Admin
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Re: General Games Discussion
True they just want to get Epic Store out there and being used by the masses tbh.
Re: General Games Discussion
I'm sure the masses are happy with that decision.
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Re: General Games Discussion
And finally, it’s the big one… Congratulations to #GodofWar, triumphant winner of the coveted Best Game BAFTA!! #BAFTAGames pic.twitter.com/NDSFjAjChq
— BAFTA Games (@BAFTAGames) April 4, 2019
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Re: General Games Discussion
One of my favourite games of this generation tbh, my viewpoint only got better when replayed it a few months back.
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Re: General Games Discussion
The only thing that annoys me about God of War is those inaccessible, named areas that you can see on the map, but can't actually access. Not cool But yeah, it's one of my favorite games of this generation, as well. If I'm being nitpicky, I wish the story would've had a bit more substance to it. It's not bad by any means, but I didn't find it particularly great either.
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Re: General Games Discussion
Yeah not sure why they did that lol.
World building i guess? But it's pretty obvious they didn't have any plans to let you explore those areas until the sequel.
Something to look forward to though i guess.
World building i guess? But it's pretty obvious they didn't have any plans to let you explore those areas until the sequel.
Something to look forward to though i guess.
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