Cyberpunk 2077
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Re: Cyberpunk 2077
> Searching...
— Cyberpunk 2077 (@CyberpunkGame) June 12, 2018
> Found <<e3schedule.inf>>
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> 9PM CEST / 12PM PST – GameSpot Live
> 11PM CEST / 2PM PST – IGN Live
> 2:30AM CEST / 5:30PM PST – E3 Coliseum Live#Cyberpunk2077 #E32018
Would seem we are getting more information today.
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Re: Cyberpunk 2077
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Re: Cyberpunk 2077
CD Projekt describes the game as a "first-person RPG."
Gameplay is in first a first-person perspective, but switched to third-person during a cutscene.
You play a character named V (as in the letter).
V can be a man or a woman.
The stats you pick it the start include Strength, Constitution, Intelligence, Reflexes, Tech, and Cool.
These stats are all pulled from the original tabletop RPG.
You can drive cars in the game, and seemingly toggle between first and third person during this.
While driving in first-person, the U.I. appears diegetically on the windshield.
CD Projekt also described Cyberpunk as a "mature experience intended for mature audiences."
Like Witcher, you take missions from NPCs and have dialogue options in conversations.
It's an open world that you open up more with "street cred." For example, a specific jacket might raise it by 5%, allowing you access to new places.
Completing a quest levels up your street cred.
The UI in the demo is extremely minimal at -- just a light compass and a small quest log.
UI expands during combat -- enemies have names, health bars, and what appear to be levels.
Some enemies have question marks instead of levels, possibly meaning they're much higher level than you.
Damage numbers pop up during combat.
There's a bullet-time-like ability that allows you to slow down time.
CD Projekt keeps emphasizing that choices have consequences, in the moment and to the world at large.
Obstacles have several solutions depending on your skills. For example, V got to a door, but his hacking skill was too low. However, his engineering skill was high enough, so he could open a panel and bypass the door.
There's an inspection system lets you look super close at items and learn more about lore.
You use an inhaler to heal.
Gunplay feels slower than Doom or Borderlands, but faster than Fallout 4.
CD Projekt showed off some late-game abilities, including mantis-like blade arms and wall running.
We saw a boss fight against a dude in an exoskeleton. This included sliding under cars and taking cover.
First person rumors were true, they must have changed it mid development.
Great Leader Sprucenuce- Forum Legend
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Re: Cyberpunk 2077
Cyberpunk 2077 is like Rockstar levels of open-world craziness. Beautiful, detailed, choice everywhere. Gunplay is wicked. Can run on walls, plant into them with blades, drop onto foes, slice their heads off. Slow time, use mods to control bots. Wow. Wow. Wow.
— Andrew Reiner (@Andrew_Reiner) June 12, 2018
Guess he must like it
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Re: Cyberpunk 2077
Game is FPS perspective
FPS perspective made to feel more personal
RPG with Shooter Elements not a Shooter with RPG elements
Multiple different progression systems (Skills, Perks, etc.)
V, protagonist - urban merc/hired gun.
Full character creation system (Gender, Looks, Lifepath/Backstory)
You DO NOT pick classes in the beginning, class system is fluid based on choices
Dystopian Cyberpunk future shown in sunlight on purpose. Full Day/Night Cycle. Noir themes bleed through environment and aesthetic
Characters from Cyberpunk 2020 lore will appear
Netrunner Techie and Solo are main focused classes
You can combine classes
Optional classes exist (like Rockerboy and Corporate) and you can pull perks from them to add into your own custom class
Story and quest system from Witcher 3 is implemented into Cyberpunk similarly.
Choice and consequence is HUGE. Emphasized that the game is an RPG first and foremost
Story is personalized by player choice.
Combat - Ranged combat and Melee combat. Learned lessons from Witcher 3. FPS Melee combat.
Weapons - 3 branches - Power Weapons (heavy hitting/stagger), Tech Weapons (penetrating through cover), Smart Weapons (tracking/following)
Vehicles - Motorcycles, Cars, hinted at flying cars.
V is a fully voiced character. Both Male and Female completely voiced.
V's personality is shaped by player. Backstory and interactions shape V's personality.
Cyberpunk is a dark dystopia in the same vein as Witcher 3 being Dark Fantasy
Details of the world - everything has a purpose. World design was a huge focus in setting the tone.
Night City - in between SF and LA (fictional city). Inspired by both cities.
6 unique districts in the city. Each area has its own feel on top of the base Noir feel
Exploration is encouraged.
Witcher was horizontally huge, Cyberpunk is vertically huge.
You can enter buildings, Mega Buildings exist as well with multiple floors and multiple areas to explore within a single building.
No level scaling. 2 forms of XP - Core XP - Main Missions and Street Cred - Side missions
Higher Street Cred opens new exclusive vendors and fixers (new jobs)
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Re: Cyberpunk 2077
Great Leader Sprucenuce wrote:Cyberpunk 2077 is like Rockstar levels of open-world craziness. Beautiful, detailed, choice everywhere. Gunplay is wicked. Can run on walls, plant into them with blades, drop onto foes, slice their heads off. Slow time, use mods to control bots. Wow. Wow. Wow.
— Andrew Reiner (@Andrew_Reiner) June 12, 2018
Guess he must like it
ffs CDRP won't disappoint i'm sure
Myesyats- Ballon d'Or Contender
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Like Witcher, you take missions from NPCs and have dialogue options in conversations.
Story and quest system from Witcher 3 is implemented into Cyberpunk similarly.
That's enough for me to hear. I love that system.
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Re: Cyberpunk 2077
Might have to get this on PC, then, so I can shrink the window size and have the desktop in my peripheral vision.
The rest of it sounds really fun. Seems like they're going for the Mass Effect style of character creation - hopefully with more customisation options.
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Re: Cyberpunk 2077
You DO NOT pick classes in the beginning, class system is fluid based on choices
This part is really interesting to me, i don't remember a class based RPG doing that before.
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Re: Cyberpunk 2077
Great Leader Sprucenuce wrote:You DO NOT pick classes in the beginning, class system is fluid based on choices
This part is really interesting to me, i don't remember a class based RPG doing that before.
I found that part interesting, as well. If this game turns out to be an early next-gen console release game, I'll buy the console and the game on day 1. I might even break up with my girlfriend and get a guard dog to make sure that no one bothers me for a while
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Re: Cyberpunk 2077
Seems like a PC but then...
Ffs
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Re: Cyberpunk 2077
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Great Leader Sprucenuce wrote:I think it will be like GTA 5, on the PS4 but remastered for PS5 a year or so later.
I mean, I’ll buy it on PC because FPS is god damn awful on PS
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Re: Cyberpunk 2077
It's not going to particular fast paced with a lot of twitch reactions.
It's just an RPG from an First person perspective like the Witcher was an RPG from a third person perspective and not really a melee game
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Re: Cyberpunk 2077
Great Leader Sprucenuce wrote:I think you are imagining it as a FPS or something Freeza.
It's not going to particular fast paced with a lot of twitch reactions.
It's just an RPG from an First person perspective like the Witcher was an RPG from a third person perspective and not really a melee game
Hopefully there’ll be a demo or something. Maybe I can still play on PS4 which I’d prefer as I haven’t got room for my PC in the small room I’m renting at the moment...
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If it's about the aiming I think you'll be fine honestly, like I said I really doubt it's going to be anything like a traditional FPS like that.
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Mr Nick09 wrote:this confirms it's an open world deus ex basically
Nah Deus Ex was only FPS when you shoot and doesn't have wall running or driving vehicles.
RealGunner wrote:so basically like fallout 4?
Not completely, you can choose to be third person when you drive vehicles and you'll be third person during cutscenes.
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Most 3rd person shooters ( RPG or otherwise ) are pretty meh compared to FPS mechanically.
Max Payne is probably the only exception i can think of.
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Re: Cyberpunk 2077
IGN's full write up if anyone is interested.
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Re: Cyberpunk 2077
If this wasn't done by this studio i probably would skip it too.
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