God of War

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Post by Great Leader Sprucenuce Fri Jun 16, 2017 2:22 pm

Kratos’ son doesn’t need baby-sitting. In fact he’s going to look after his dad


Don’t worry. Barlog hates escort missions too. He unambiguously stated a dislike of video game baby-sitting during my demo, and made it very clear that Atreus, Kratos’ son, will never be a burden. You’ll never have to actively go out of your way to look after him, and beyond that, you’ll often find him taking an active role in combat, providing you more options, on the fly, entirely of his own accord.

An example I witnessed today saw Kratos struggling to get an ‘in’ on an enemy who was blocking all his attacks. The big guy launched flurry after flurry of axe blows, to precisely no avail. But then things change. Atreus, aware of his dad’s - and therefore the player’s - situation leaps up and climbs onto the monster’s shoulders, distracting it and wrenching it from its defensive stance. A few axe strikes later, and the foe is staggering. But Atreus isn’t all automated. While the killing blow ultimately comes from son rather than father, it’s absolutely the player’s kill, Atreus’ leaping bow shot entirely the result of a manual controller instruction. And damnably cool it looks too. It’s time to stop thinking in terms of ‘I'm playing Kratos, and also, there’s a son’. In the new God of War, you’re really playing the both of them.

Combat is still fast and bloody, the focus has just shifted slightly

Don’t worry about the sedate, weighty pace of the slaying seen in the E3 2016 demo. This is not Dark Souls: Odin Edition. Kratos can still slice, dice, hack and wreck with the best of them. His personal reach might no longer match that of his old Blades of Chaos days (though there’s good reason for his switch to an axe), but in the demo I saw today he was clearly as fast, ferocious, fearsome and flowing as he was back in Greece. His attacks have more direct, heavy impact nowadays, but his crowd-control efficiency remains supreme. Fear not. When you want to spill blood, it will be spilled. And when you need to deal with threats from further afield, hey, you’ve got a son with a bow.

Kratos’ origins will not be forgotten

Greek urns appear in today’s God of War demo. Clearly, Kratos is not the only Mediterranean export to Scandinavia. Referencing this, Barlog tells me that in God of War’s narrative, all mythology exists simultaneously, distinct from, but respectful of, all the rest. Don’t expect the original God of War trilogy to be entirely forgotten. There will certainly be a character or two in the new game who knows of Kratos’ origins.

Though if all of mythology is canon, this does raise some interesting questions for the future. Kratos in ancient China for 2032?

Kratos and Atreus are going to learn from each other


The partnership doesn’t end on the battlefield. These two are going to be a unit through every aspect of their journey. That bit at the end of the Sony press conference demo, when Kratos asks Atreus what the World Serpent is saying? He does that because he doesn’t yet speak the language of the land effectively enough to communicate with the (seemingly) benevolent monster. Kratos might be training his son to fight and survive, but as the brains and the heart of the operation - far more in touch with the world around him both intellectually and emotionally - Atreus will, geographically and existentially, be his father’s guide.

It’s a much more nuanced world than before, and Kratos is no superhero

Another point about that serpent. Consider how that scene would have played out in any previous God of War game. We have a gigantic, canonically known, mythological monster, appearing as a big reveal at the end of an area. We have a normal-sized Kratos, eyeballing it, face-to-face. Ordinarily there’d be only one way this would go down. Blades, brawling, and bleeding. But here, we have a conversation. We have an uneasy alliance. We have ambiguity, and nuance, and a Kratos being drawn into a world - and its monsters, and its people at large - in a capacity beyond ‘seek and destroy’. This is a very different journey for both Gods of War, series and protagonist, and it’s going to take much more than berserker rage to navigate it. Reliance on old skills and traits will only go so far. This path is going to demand growth, whether Kratos is entirely ready for it or not.

QTEs are over. Control is now yours

Barlog admits, as QTEs are discussed, that he was tired of God of War’s trademark, cinematic combat trick by the end of the second game. Thus, they’re not coming in anything like the same capacity, in the new one. That’s not to say that there won’t be huge, stand-out takedown moments. It’s just that from now on, they’ll be under the player’s control, triggered by the same actions and agency as everything else in the game. There’s a grab button. There’s a ‘hit with axe’ button. Players know how to use such things, so Barlog is going to trust them to know how to combine them at the right time for the right, destructive purpose. Much as God of War’s exploration won’t hint or dictate with collectible checklists or leading waypoints, its violence is going to let the player carve their own path.

http://www.gamesradar.com/7-things-we-learned-about-god-of-war-at-e3-fatherson-co-operation-original-trilogy-links-and-the-zelda-factor/

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Post by Warrior Fri Jun 16, 2017 5:25 pm

Funny i see this thread because i'm re-playing the whole series just now, like i do every 2 years or so. Finished all games on God settings back in the days. GOW II was a nightmare for me, it nearly got my thumbs bleeding, but i still rate it in my top 3 games ever. Only one i haven't played is the latest, Ascension but this will be corrected soon.

As for the new GOW 4, i don't think the new combat system looks bad.

From what i saw they only change the camera and they reduce the weapon range, so it becomes less of an "arcade" beat em all. The blades of Chaos will be missed, they better give us some whip/morningstar flail as secondary weapon.

Overall i'm excited for 2017/2018 vg season. God Of War, Fifa 18, DW9 is good enough for me to finally buy a PS4.
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Post by Great Leader Sprucenuce Fri Jun 16, 2017 6:15 pm

Not to mention the axe just makes thematic sense with Norse Mythology.

I have zero concerns with the combat tbh, Santa Monica are probably the best Western developers when it comes to combat.
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Post by rincon Fri Jun 16, 2017 6:20 pm

The combat will be awesome. Its GOW. All the weapons were awesome to use. If they made the blade of olympus work, then the axe is easier. It could that it is slightly worse without the blades of chaos, but in general that's hard to top because of how unique it was.
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Post by Warrior Sat Jun 17, 2017 7:56 am

rincon wrote:The combat will be awesome. Its GOW. All the weapons were awesome to use. If they made the blade of olympus work, then the axe is easier. It could that it is slightly worse without the blades of chaos, but in general that's hard to top because of how unique it was.



Now that you mention it, i don't think i ever use the Medusa's head (the one that turns enemy into stones) Laughing

The axe is a great choice, in fact my only complain is Kratos not having one in each hand. Surely the combat dynamics will be on point, no worries there. I am confident for a large variety of weapons, usually we have:
- long range weapon which is blades of chaos (whip ?)
- two-hand, slow weapon (axe, sword, mace, hammer)
- two-sided blade ala Darth Maul (spear)
- bow of archery
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Post by M99 Sat Jun 17, 2017 9:03 am

Kratos always took the weapons of the people he killed. Which means somewhere along the line he is gonna wield Mjolnir (Thor's hammer).
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Post by rincon Sat Jun 17, 2017 11:48 am

Talking about this, how I would like a remake of GOW 2.
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Post by Great Leader Sprucenuce Sat Jun 17, 2017 1:35 pm

M99 wrote:Kratos always took the weapons of the people he killed. Which means somewhere along the line he is gonna wield Mjolnir (Thor's hammer).

Do you think we'll get to use this sword then?

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Post by M99 Sat Jun 17, 2017 5:23 pm

Maybe hmm Not even sure if that is a regular enemy/miniboss or boss.
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Post by Kaladin Sat Jun 17, 2017 5:50 pm

Hopefully it tones down on the extreme puzzling from previous games
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Post by Warrior Sat Jun 17, 2017 7:28 pm

rincon wrote:Talking about this, how I would like a remake of GOW 2.


Every GOW has been excellent so far, even the PSP versions that i have on PS3.
But, GOW 2, damn, it's my favourite episode of the series. I'm playing it right now, only a few moves away from the Kraken fight. I'm preparing myself mentally this boss is a pain in the ass.

@Great Leader
don't expect so, usually weapons/powers are given by bosses or significative enemy. This one in your picture looks like a standard warrior that you kill 500 times in your journey.
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Post by Warrior Sat Jun 17, 2017 7:41 pm

ES wrote:Hopefully it tones down on the extreme puzzling from previous games



The puzzling in the maps you mean ? Or the little enigmas ?

The labyrinths is part of what makes this game so unique imo, taking them off completely would be a mistake. But i trust on the devs about this.

When you climb your way out of Hell and the rope brings you back to the gravedigger in GOW 1... that was flabergasting What a Face
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Post by Great Leader Sprucenuce Sat Jun 17, 2017 7:58 pm

He means the puzzles that you have to use various mechanics to advance.

This is a poor example because it was a piece of piss but considering I played it recently it's fresh in my brain.

Things like using the fire to get the locked up animal to able you to get Apollo's bow in GOW3.

Obviously ES means the much tougher and more rage inducing ones though.
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Post by Warrior Sat Jun 17, 2017 8:08 pm

Yes i remember that part, with the three-headed creature.

You must be referring to stages like this ? Absolutely frustrating

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Post by M99 Sat Jun 17, 2017 8:58 pm

I shit you not, I was stuck from 2:20 to 2:50 for MONTHS

https://www.youtube.com/watch?v=hrCPUx_Ae9s
Warrior wrote:
rincon wrote:Talking about this, how I would like a remake of GOW 2.


Every GOW has been excellent so far, even the PSP versions that i have on PS3.
But, GOW 2, damn, it's my favourite episode of the series. I'm playing it right now, only a few moves away from the Kraken fight. I'm preparing myself mentally this boss is a pain in the ass.


Man, the back to back boss fights against The Last Spartan and the Kraken is probably my favorite part of the series.
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Post by Warrior Sun Jul 02, 2017 9:29 am

i am sure some of you will remember this What a Face

takes hours

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Post by Warrior Wed Aug 02, 2017 8:28 pm

Bought Ascension last week and so far, not a great game.

Cameras always moving with bizarre angles, a more complex yet less precise gameplay for no reason... i don't understand what's their problem. GOW 3 was perfect.
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Post by M99 Mon Oct 30, 2017 8:51 pm

https://www.youtube.com/watch?v=EawtIu_RntE

:bow:

"Early 2018" probably March then.
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Post by Great Leader Sprucenuce Tue Jan 23, 2018 4:18 pm

April 20th cheers

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Post by Thimmy Tue Jan 23, 2018 4:29 pm

Day 1. Stay safe, Xbox owners.
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Post by Great Leader Sprucenuce Tue Jan 23, 2018 4:30 pm

Good timing for me tbh, gives me time to complete Yakuza 6 and then onto GOW cheers
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Post by Thimmy Tue Jan 23, 2018 4:33 pm

Yeah, the timing is perfect Very Happy
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Post by RealGunner Tue Jan 23, 2018 6:46 pm

Hmm Day 1
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Post by RealGunner Tue Jan 23, 2018 7:39 pm

hmm God of War on April 20th and Dar Souls on May 25th

I have a month and 5 days to finish God of War. Sad!
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Post by rincon Tue Jan 23, 2018 7:54 pm

Looks awesome
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Post by Great Leader Sprucenuce Tue Jan 23, 2018 8:32 pm

RealGunner wrote:hmm God of War on April 20th and Dar Souls on May 25th

I have a month and 5 days to finish God of War. Sad!


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