God of War

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God of War Empty God of War

Post by Great Leader Sprucenuce Tue Jun 14, 2016 2:54 am



http://blog.us.playstation.com/2016/06/13/first-look-santa-monica-studios-new-god-of-war-on-ps4/
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Post by M99 Tue Jun 14, 2016 9:42 am

I'm crying.
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Post by LeVersacci Tue Jun 14, 2016 12:01 pm

*bleep* is this shit
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Post by Great Leader Sprucenuce Tue Jun 14, 2016 12:03 pm

LeVersacci wrote:*bleep* is this shit


You gonna be one of these people who are complaining because it's different to all 5 of the other games?

Game devs can't win, people want change and innovation and then when they get it they complain lol.
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Post by Firenze Tue Jun 14, 2016 12:09 pm

never played the other GoW games so I'm happy they've sort of rebooted it without actually rebooting it..I guess, easier for me to jump in

footage looked great

Norse mythology and setting >
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Post by Great Leader Sprucenuce Tue Jun 14, 2016 12:13 pm

Agreed Firenze.
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Post by LeVersacci Tue Jun 14, 2016 12:51 pm

Great Leader Sprucenuce wrote:
LeVersacci wrote:*bleep* is this shit


You gonna be one of these people who are complaining because it's different to all 5 of the other games?

Game devs can't win, people want change and innovation and then when they get it they complain lol.
I just don't like the new voice actor (which I assume it is) I know he's not the same rage Kratos like the old one but the former voice was iconic to Kratos and he wasn't all about smash this & that like most people assume.

Not liking the new camera aswell. The other one was perfect tbf but I just gotta accept it.

Norse setting is welcomed & can't wait to see Odin, Thor, Loki etc.

One of my favorite series ever & my top 3 PS series so i'm getting it day 1

Hope they can make the soundtrack as epic as the greek GOW soundtrack.
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Post by Great Leader Sprucenuce Tue Jun 14, 2016 1:03 pm

My bad Laughing

Also i think the actor has to be different, in between GOW 3 he's met someone and had a kid Laughing

So clearly he's a lot older and the voice should probably reflect that.
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Post by M99 Tue Jun 14, 2016 1:23 pm

I don't mind the camera and voice acting at all.

What I am worried about is the lack of Blades of Chaos or something similar. This game has to have sick combos and not have generic blade fighting attack moves like Witcher or Bloodborne.
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Post by Great Leader Sprucenuce Tue Jun 14, 2016 1:25 pm

I suppose the axe makes sense considering the norse mythology hmm

I agree though, hopefully there's more combos of attacks than what was shown.
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Post by RealGunner Tue Jun 14, 2016 5:33 pm

Looking forward to this one a lot
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Post by Great Leader Sprucenuce Tue Jun 14, 2016 11:10 pm

While you assume complete control of Kratos, you also passively control his son throughout the entire game, and both characters grow and evolve. There’s a single button dedicated to your son, and its use depends on the context. He becomes an active participant in combat, traversal, exploration, and puzzle-solving. In this, the game is about passing knowledge onto your child. At the beginning of your journey, you teach a reluctant child how to fire a bow and hunt. As you progress through the game, that becomes second-nature to the boy, and it’s clear that your knowledge has been passed on.

This bond isn’t the only new, surprising element of God of War. The entire game is presented as a single, uninterrupted shot. Once you’re in, you’re in. No load screens, no cinematics, no fades to black. Kratos and his son’s journey across the world of Norse mythology -- which takes place an undisclosed amount of time past God of War III -- will be told in a wholly singular, and honestly unique manner.

Right from the get-go, it was apparent that this was a very different God of War game. We now view the world from behind Kratos’ shoulders, with the previously-static camera now being controlled using the right stick. This part is important, because the world is rife with hidden paths, secret nooks, and collectables hidden all over the place. During my extended demo, we wandered off the beaten path and discovered a number of crafting resources, pieces of armor, and idols. God of War will feature larger, much more in-depth RPG systems, something Sony will discuss further down the road.

While the E3 demo was a quieter, more character-driven look at the game, Barlog assured me that the series isn’t shrugging off its bombastic, cinematic roots. The reason they didn’t focus the E3 demo on a huge, spectacle-filled set piece is that it's a given that the game will have those. Barlog and Sony Santa Monica have mastered those moments, so with this demo, they wanted to surprise fans and non-fans of the series with the unexpected.

http://uk.ign.com/articles/2016/06/14/e3-2016-god-of-war-made-me-care-about-the-series-for-the-first-time

Can see it being quite controversial for some, but personally i can't wait.
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Post by RealGunner Tue Jun 14, 2016 11:15 pm

Seems like it will take arkham knight approach with no load screens.
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Post by Great Leader Sprucenuce Tue Jun 14, 2016 11:19 pm

Wonder if the loading screens still exist when you die, because Witcher doesn't have loading screens unless you die lol.

I'll be interested to see if it's completely seamless that you don't even have to load in when you die.
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Post by Pedram Wed Jun 15, 2016 11:19 am

Witcher 3 has loading screens, happens when you load up your saves and Dandelion starts talking, it's just made in a way to make you feel like there's none.
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Post by Great Leader Sprucenuce Wed Jun 15, 2016 12:26 pm

I meant once you are in the game obviously, pretty much every game does that and I have no doubt GOW probably will too.
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Post by M99 Wed Jun 15, 2016 5:17 pm

Pedram wrote:Witcher 3 has loading screens, happens when you load up your saves and Dandelion starts talking, it's just made in a way to make you feel like there's none.


Also on fast travel.
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Post by RealGunner Wed Jun 15, 2016 5:20 pm

and on flashbacks
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Post by Great Leader Sprucenuce Wed Jun 15, 2016 5:38 pm

What flashbacks ? hmm

Also forgot about fast travel because i hardly use it lol.
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Post by RealGunner Wed Jun 15, 2016 5:42 pm

Ciri scenes
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Post by Great Leader Sprucenuce Wed Jun 15, 2016 5:47 pm

Oh right anyway to keep this on topic.

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Post by Great Leader Sprucenuce Thu Jun 16, 2016 12:23 am

WAT WAT WAT.

The troll in the demo with the big thing with melt attacks is apparently a standard enemy that you encounter throughout the game. rofl

Can't to see what the boss fights look like then.
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Post by RealGunner Thu Jun 16, 2016 12:54 am

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Post by M99 Thu Jun 16, 2016 8:39 am

Of course it is lol, looked like standard God Of War fodder.

This is what bosses should be like.



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Post by Great Leader Sprucenuce Thu Jun 16, 2016 9:29 am

I realize that M99 but with the changes a lot of people myself included assuming the bombastic combat set pieces would be toned down.

According to the game director it's not though, they just wanted to show something new because they have proven they can do the set pieces.
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