Star Wars: Battlefront

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Post by LeVersacci Thu Jan 28, 2016 1:02 pm

Was thinking mole now that Solo & Fett is nerfed to start using Palpatine & Leia. Say you get Leia and you wait till I kill myself before you choose her so I can join you as a bodyguard. Think we can dominate with this comp and even be objective with them. If we're lucky the second bodyguard will follow us and not yolo around.

Obviously we'll still use Luke/Vader at the stages where they're good at.

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Post by Great Leader Sprucenuce Thu Jan 28, 2016 1:23 pm

What has actually changed? i didn't get to be heroes yesterday lol.

I wouldn't mind being Palpatine and Leia though, if for nothing else it would be a change of pace.

As i said yesterday i actually enjoyed Supremacy though even though i died a lot, my only issue was team mates not helping with objective but i'm gonna accept there's nothing Dice can do about that.

People gonna killwhore gotta accept that really.
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Post by LeVersacci Thu Jan 28, 2016 1:39 pm

Solo and Fett damage got nerfed in long range which makes them useless now.
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Post by LeVersacci Thu Jan 28, 2016 1:57 pm

Just tried her out. Got 30 kills with her in 1 try on hoth. I even played mad objective with her and won at second stage lol

Bodyguards obviously didn't stick with me. It was pretty fun using her.
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Post by LeVersacci Thu Jan 28, 2016 6:53 pm

Mole wanna play
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Post by LeVersacci Thu Jan 28, 2016 9:50 pm

Lmao got dc there. Done for today anyway
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Post by LeVersacci Sat Jan 30, 2016 5:55 pm

Wanna play Moal hmm
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Post by LeVersacci Wed Feb 10, 2016 1:12 pm

New update should be out now mole. A wing finally nerfed ffs Laughing Now I can enjoy playing FS and use tie/interceptor in normal modes.

Also read they're doing/done some deep balancing on weapons hmm
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Post by Great Leader Sprucenuce Wed Feb 10, 2016 1:42 pm

I'll check it out when I get home.
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Post by LeVersacci Wed Feb 10, 2016 3:06 pm

Just tried the A-Wing 3 times in a game. Got stomped twice by the interceptor Proud

Noticed the warning kept coming in late. Came up after the tie/int started shooting (not that i'm complaining since a wing needs to die ffs)

Although It's still the best due to it's so you can kill tie/int if you're good 1v1

Should try FS later tonight scrub
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Post by LeVersacci Wed Feb 10, 2016 6:29 pm

Play in like 30 min moal?
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Post by Great Leader Sprucenuce Wed Feb 10, 2016 6:31 pm

I'm already on lol.
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Post by LeVersacci Wed Feb 10, 2016 6:54 pm

Will join when i'm done eating
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Post by LeVersacci Sat Feb 13, 2016 5:52 pm

The game is ruined & unplayable now. Everyone is using Pulse (not that i'm blaming them after nerfing everything else)

Won't touch the game till they fix the game sigh..
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Post by Bellabong Sat Feb 13, 2016 6:40 pm

Rifle or Scan?
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Post by Great Leader Sprucenuce Sat Feb 13, 2016 6:47 pm

Rifle it's pretty much the only useful star card for offensive reasons.

I know we argued a lot about this at release but i was fine with the game from gameplay stand point for the most part although i do agree it lacked content.

With Versacci though, they have *bleep* it all up in the interest of " balance ". There's hardly anything which is actually useable. Which i was concerned about coming into it, how would Dice react to criticism from crying people who are no good.

The answer has been not very well tbh and i enjoyed the game before the *bleep* up the balance completely ( by no means was it perfect) but it was a lot better than this and all it needed was minor tweaks not ridiculous nerfs in the opposite direction.

Balance doesn't always have to be shit tonnes of nerfs but some devs don't understand that.
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Post by Great Leader Sprucenuce Tue Feb 23, 2016 4:38 pm

New map is really fun IMO.

Anyway here's the patch notes....

Additional Content/Functionality

General: Jakku DLC Content is being patched into the game, downloading it separately via platform storefronts is no longer required and can be deleted from your hard drives
New Map: Twilight on Hoth added to Walker Assault, Supremacy, Turning Point, Blast, Fighter Squadron, Drop Zone, and Heroes vs. Villains
New Mission: Survival in the Ice Caves added to Survival Missions
Turning Point: Jundland Wastes, Forest of Endor, Outpost Beta, and SoroSuub Centroplex maps added to the playlist
Attract Mode: GNK Droid added - GONK!
Settings: Turning off music in the Sound menu now turns off music everywhere in the game
Settings: Added a Film Grain setting slider in the Video menu
Credits: Updated Game Credits list

Weapon and Star Card Changes

Primary Weapons: Damage against air vehicles increased by 10%
Bowcaster: Explosion damage increased from 10 to 15 per projectile and explosion radius decreased from 3 to 2.5m
Bowcaster: Full charge direct hit from 20 to 40 per projectile and a normal direct hit increased from 20 to 30 per projectile
Barrage: Damage increased from 50 to 55
Barrage: Cooldown reduced from 40 to 35s (normal) and from 35 to 30s (upgraded)
Barrage: First volley of grenades no longer disappear if the user uses the Refresh Power-up and then fires a second volley
Homing Shot: Lock time decreased from 1.5 to 1.2s
Homing Shot: Players in the AT-GAR turret now receive on-screen notification when locked on
ION Torpedo: Speed increased from 350 to 380m/s and turning angle increased from 120 to 125 in order to more easily hit air vehicles
Pulse Rifle: Movement speed while aiming decreased by 30%
Tusken Cycler Rifle: Movement speed while aiming increased by 40%
Tusken Cycler Rifle: Bullet speed increased from 300 to 450m/s
Orbital Strike: Fixed bug where it sometimes would not trigger on button press

Vehicle changes

A-Wing: Increased hit box size
A-Wing: Now properly takes damage when colliding with an AT-ST while having the Shield active
Slave I: Players can now see the Shield icon on Rebel vehicles when a Shield is active
AT-ST: T-47 Airspeeder kills with a missle while firing the primary cannons at the same time now properly awards a kill (previously registered as a suicide)
AT-AT: Fixed bug where the Orbital Strike ability would sometimes not have the aiming reticle move
T-47 Airspeeder: Players will no longer receive an out of bounds message on Graveyard of Giants during Turning Point when a control point is captured

Multiplayer Game Mode Changes

General: Pre-Round timer lowered from 30s to 20s
Walker Assault: Fixed Power-up spawns on SoroSuub Centroplex
Walker Assault: AT-AT health increased by 18% on Outpost Beta, 8% on Jundland Wastes, 20% on Forest of Endor, 4% on SoroSuub Centroplex, and 5% on Graveyard of Giants
Walker Assault: Spawning as an Imperial Hero after the AT-ATs just pass the second set of uplinks no longer despawns one of the AT-ATs
Walker Assault: The second AT-AT no longer bumps into the wreckage of the other on SoroSuub Centroplex when the first AT-AT is destroyed during the first Uplink
Droid Run: Correct Objective Notification is now displayed to all players if someone is killed while trying to claim the Droid
Droid Run: Improved spawn zones on Dune Sea Exchange
Supremacy: Fixed Power-up spawns on Jundland Wastes, Forest of Endor, and SoroSuub Centroplex
Supremacy: Improved spawn zones on Jundland Wastes, Outpost Beta, and Forest of Endor
Heroes vs. Villains: Planted turrets on Dune Sea Exchange will now disappear in-between rounds
Hero Hunt: Improved spawn zones on Ice Caves
Fighter Squadron: Players are now protected while spawning on Graveyard of Giants
Mission Changes
General: Both players will now properly see Charge Card pick-ups if Player One is using a 3rd Star Card Hand without a Charge Card
General: Player 2's changes to control settings no longer update Player 1's controls when playing Split-Screen
Battle: Fixed AI Spawn issues on Tatooine
Survival: Wave 10 on Sullust will now always spawn if the player / co-op team dies and restarts the round or if a player picks up a Collectible during the Wave 9 transition
Survival: Partner spawns on Sullust will no longer fail if the currently alive player is in a confined area
Survival: Co-Op players can now unlock the "Complete on Hard Difficulty without spending a life" if one player dies and then waits until the other player completes the wave so they get a free respawn

Hero changes

General: Heroes no longer get stuck in a stunned animation state
Princess Leia: Endor outfit updated - Congrats on completing the Lead the Rebellion challenge!
Princess Leia: Trooper Bane now only knocks back primary target, not nearby enemies
Luke Skywalker: Increased Saber Rush's damage against other Heroes from 2% to 6-8%
Luke Skywalker: Lightsaber swing hit radius is reduced from 0.3 to 0.25m
Han Solo: Zooming in no longer sometimes displays a gun scope
Emperor Palpatine's Shocktroopers: Modified primary weapon damage to match Leia's Honor Guards' primary weapon damage over time

Misc. Bug fixes

General: Lighting, textures, audio, user interface, text, and collision fixes
Controls: Legacy control schemes have had their layouts more clearly defined
Colorblind: Enemy players highlighted with Scan Pulse now have the correct Deuteranopia or Protanopia settings on Graveyard of Giants and Goazan Badlands
PC only: Fixed a bug where a player would lose functionality with an Xbox 360 controller after inviting a player to a Private Match and then starting the game
PC only: Air vehicle sensitivity lowered from 0.9 to 0.45 for easier mouse control
Achievements / Trophies: Updated text on "Impressive. Most Impressive." and "Survivor" to clarify the requirements
Achievements / Trophies: "Playing the Objective" now properly awarded

Only played one game and it was mainly really fun because of the new map which i really like so far. So can't tell how much impact the new changes have made in general as i haven't got to test much.

Although i'm looking forward to testing out turning point on the other maps as i like the game mode i just don't like Jakku.
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Post by LeVersacci Tue Feb 23, 2016 4:57 pm

Oooh! Shame I can't play till tomorrow. Lmao at that PC nerf. Only nerfed it cause everyone used it (wonder why dice?)

Can't wait to try out the new buffed star cards tomorrow

Where dat Vader buff doe?
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Post by Great Leader Sprucenuce Tue Feb 23, 2016 5:02 pm

I'm gonna check the Battlefront forums because E11 seems to have more power, maybe a placebo effect i'm not sure but seem to be downing people faster with it.

To the point i'm gonna try weapons i don't like. Laughing to see if anything else has changed, because all the notes mention with regards to weapons is more damage to vehicles which is very noticeable tbf.
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Post by LeVersacci Wed Feb 24, 2016 1:02 pm

E11 been the best close to medium range since DL & Sec nerf

Gonna play now and try out the new cards

Hate using the PC
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Post by LeVersacci Wed Feb 24, 2016 7:44 pm

Wanna play moal
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Post by Great Leader Sprucenuce Wed Feb 24, 2016 7:55 pm

I'm on atm, btw primary guns haven't changed other than increased vehicle damage.

Was just seeing things. Laughing
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Post by LeVersacci Wed Feb 24, 2016 7:57 pm

Lmao was about to fire up the Revenant. I'll play for a bit

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Post by Great Leader Sprucenuce Tue Mar 22, 2016 12:50 pm

Versacci have you used the Scout Pistol before hmm

Thing is OP lol, never used it before. Just had a couple of games after the patch and best games in a while tbh including a 5 man feed with the Smart Rocket Proud

Only turned it on because Vader got buffed but i haven't got to be him yet Laughing

Might as well post the changes though.

Weapon and Star Card Changes
New Weapons: The DL-18 and the DLT-19X can be obtained via Hutt Contrats
New Powerup: The T-7 Ion Disruptor has been added to the powerup pool
General: Triggering a card right before death will no longer result in an effect not triggering and the card going on cooldown
Bodyguard: Corrected the Level 3 description from "Decreases explosive damage by a high amount AND blaster damage by a small amount" to "Decreases explosive damage by a medium amount AND blaster damage by a small amount"
Survivalist: Corrected the Level 3 description from "Health regeneration starts much faster AND replenish a small amount of health with each kill" to "Health regeneration starts faster AND replenish a small amount of health with each kill"
Bounty Hunter: Corrected the Level 3 description from "High chance to get a Power-up with each kill AND resets cooldown with each kill" to "Medium chance to get a Power-up with each kill AND current cooldowns decreases with each kill"
Bounty Hunter: Modified drop chances and cooldowns - Level 1: 25% Drop chance, Level 2: 50% Drop chance, & Level 3: 50% Drop chance AND 75% cooldown on each kill
Shields: Personal Shield, Squad Shield, & the Blaster Cannon will now deflect and absorb most forms of projectiles; exceptions being the Cycler Rifle, Scatter Gun & Proximity Bomb
Shields: When Personal Shield is active, the player is unable to fire weapons and throw grenades, but can still deploy droids, turrets, & call in Heroes and vehicles
Bowcaster: Updated damage to be consistent across all 3 charge levels - Projectile damage is now 40, Explosion damage is now 33, & the Explosion radius is now 2m
Bowcaster: Lowered max hold time from 5 to 3s
Bowcaster: Now properly goes on cooldown when firing a shot and then quickly entering a turret
Barrage: Lowered fuse timer from 2-2.25 to 1-1.5s
Barrage: Decreased inner explosion radius from 3 to 2m
Impact Grenade: Increased damage from 90 to 100
Impact Grenade: Decreased explosion radius from 2.25 to 2m
Ion Grenade: No longer deals collision damage
Flashbang Grenade: Added a screenshot component to give it an extra disorienting effect
Scan Pulse: Cooldown time increased from 10 to 18s (normal) and 8 to 16s (upgraded)
DL-44: Damage decreased from 19 to 13 at a ranges greater than 40m
Powerups: Deployed Droids and Turrets will now self-destruct after 20s when the owner is defeated
Blaster Cannon: Kills will now count towards leveling Trait Cards
Blaster Cannon: No longer takes splash damage from its own shots
E-Web: Players now correctly take damage when right up against the barrel of the gun
Viper Probe & R5-D4 Droid: Spawn protection decreased from 2 to 0.5s
R5-D4: Now shows the correct health bar color for both teams
Smart Rocket: No longer fires from the center of the player camera, now from the barrel of the weapon
Vehicle Turret: Destroying this will now properly grant you score
Jump Pack: Cooldown lowered from 25 to 22 (normal) and from 20 to 17 (upgraded)

Vehicle Changes
T-47 Airspeeder: Now properly explodes when hitting the ground after a player ejects
T-47 Airspeeder: During Walker Assault it is no longer possible to switch Tow Cable targets during the Tow Cable event
Speeder Bike: Kills with the cannon are now properly displayed
Speeder Bike: No longer takes damage when just outside the edge of the Orbital Strike boundary
AT-ST: No longer takes damage from fire
AT-ST: Changed the max pitch on the grenade launcher
Millennium Falcon & Slave I: Now are immediately destroyed when crashing into the ground while in 1st Person view
DF-9: Laser fire is now visible when angling the turret up
Y-Wing: Players are now properly notified if they are killed by a Y-Wing
Multiplayer Game Mode Changes
General: Misc spawning improvements across various map & mode combinations
General: Princess Leia's Honor Guard and Emperor Palpatine's Shocktroopers are limited to only 2 spawns during the Heroes vs. Villains and Extraction Game Modes
General: Players no longer instantly die during vehicle deployment after having taken damage that would kill them prior to the transition
Fighter Squadron: Games will no longer end in a draw when a player that crashes into the ground would have awarded the winning points
Fighter Squadron: Vehicles of equal size will now both be destroyed when colliding regardless if one vehicle is shielded
Hero Hunt: Redesigned the way in which the new Hero is selected, now the top 3 damage dealers have a chance to be the next Hero - Spin the Wheel!
Blast: Re-added Sulphur Fields back into the Blast map rotation
Drop Zone: Altered player count from 16 to 12

Hero Changes
General: Fixed inconsistencies with blocking blaster fire between active and passive blocking for Luke Skywalker, Darth Vader, & Emperor Palpatine
General: When blocking blaster fire modified with Explosive Shot or Ion Shot, Luke Skywalker & Darth Vader now deflect and reflect Explosive Shots or Ion Shots back
General: Heroes can no longer fire their weapon while melee'ing
Darth Vader: Increased health from 1500 to 1650
Darth Vader: Block ability time increased from 4 to 8s
Darth Vader: Decreased cooldown of Lightsaber Throw from 7 to 6s
Darth Vader: Increased distance of Lightsaber Throw by 3m
Luke Skywalker: Decreased health from 1000 to 925
Luke Skywalker: Slightly decreased running speed
Boba Fett: Increased the range at which his blaster damage starts to drop off from 30 to 45m
Boba Fett: Increased the range at which blaster damage is at the low end from 60 to 75m
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Post by LeVersacci Tue Mar 22, 2016 1:55 pm

About time Vader got buffed ffs

Luke nerf though? Are they *bleep* retarded smh

Will try it out after gym. Prehaps a game or two before gym.

And no only used scout pistol in the beginning. It's goat at cqc but meh don't really like it that much tbh.

Will def try out barrage & impact grenade with the buffs it got.
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Post by Great Leader Sprucenuce Tue Mar 22, 2016 2:04 pm

In fairness, Luke outclasses everything atm Laughing

I don't think the slight decrease in health and speed changes much because he's really hard to hit anyway and he's really easy to get multiple people with.
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