General Games Discussion
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Re: General Games Discussion
sweet
really interested in where it goes and how it's related to the first game
I think a new cast with a cameo from some of the old characters would be best
really interested in where it goes and how it's related to the first game
I think a new cast with a cameo from some of the old characters would be best
Firenze- the Bloody-Nine
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Re: General Games Discussion
#13
Game: Okamiden.
Year: 2011.
Genre: Action Adventure.
Publisher: Capcom.
Developer: Mobile & Game Studio Inc.
First things first, I am changing my rating system to better rate different genres according to their own rules. It will still be from 50 quality points, but every title will start from 25 and earn/lose points according to criteria important to the titles and genres themselves.
When Okami was first released at the end of the PS2's life cycle, many were blindsided by such a late masterpiece. Maybe that is why it financially disappointed though. As a result, we were not sure a sequel would even be made.
As a result, it was surprising to hear Capcom were going to make Okamiden, more surprising was the decision to make it on the DS as well.
The result is simply another Okami, with all the heart of the original but at a smaller scale.
"I mean, is 9 months all it takes for humans to forget"
The story is set 9 months after the demon Orochi was defeated by the goddess Amaterasu (Ammie). In that time, the people of Nippon forgot the darkness and evil spread by that vile serpent, and as such, started forgetting the blessing of Amaterasu. This allowed evil another opportunity to thrive, and this is where you come in.
As the cute and adorable Chibiterasu (the son of Ammie), you are going to travel through some familiar places with his partners, looking for that opportunistic evil force in order to vanquish it.
If you noticed anything from that brief introduction, it should have been the words "travel" and "partners".
Like in Okami, there is actually a lot of smaller quests, all leading to a bigger quest, with a lot of long dialogue in between. A common complaint of these segment is to call them "fetch quests". However, that is a greatly misleading label.
Taking the major quest of Okamiden, it is simply a god figure defeating a great evil. There is nothing interesting or unique about that. However, it is more interesting dealing with the smaller stories of your partner characters, as well as the world being affected by this evil.
In this game, we thankfully are rid of the annoying Issun. Instead, Chibi is accompanied by different partners, each with their own personality and stories. These characters are what give the game most of its heart. The relationship they build with Chibi are both endearing, and realistically enduring. Since Chibi is a pup, and all of these partners are kids, we realistically see an innocent relationship develop.
Supporting those heartfelt connections is the weird humor that characterized the first Okami game. While not as pronounced or original as the first game, the writing is still funny, and the physical humor still managed to make me smile.
Great Characters: +4
A Lot of Heart and Humor: +4
Interesting Setting: +2
"He who troubles young maidens... will taste my blade"
As I mentioned above, the majority of the game involves going from place to place, fixing some problems to get the story going. With the power to use the Celestial Brush, the first Okami game linked fixing problems with the ability to manipulate nature, at least early on.
In Okamiden, all major problems are solved in one way: go into a dungeon and defeat a boss. The Celestial Brush techniques are not linked to actual game in any way other than special abilities, and that's somewhat a shame.
Yet, the main cycle of going into dungeons to defeat bosses cannot be particularly faulted, especially since its effective and on point. Also, there are in-between diversions between dungeons that it never becomes a routine formula.
For instance, one of the best segments in the game is when Chibi and one of his partners infiltrate a Demon's Market Place. That is then followed by the Pagoda dungeon, an excellent dungeon that uses a lot of Chibi's abilities to solve puzzles and advance forward.
In general, the game's dungeon's are well-built, and the story advances in ways that the basic formula is rarely apparent.
Since the game is on the DS, using the touchscreen becomes a natural way to use the Celestial Brush abilities, and it works exceptionally well.
Other than traveling Nippon in the main story line, there is an optional Village Building mini-quest. This quest really only involve talking to people and invite them into Yakushi village, but you see it thrive in front of your eyes.
Good Dungeons: +3
Yakushi Village: +2
"Forget about it. It is a swordsman's duty to help people"
Among things simplified from the original, the combat is surely the most affected. While the first game had a deeper combo system, as well as a greater incentive to use Celestial Brush techniques mid-combat, its much simpler here.
To account for both the simplified combat, and the camera limitations, enemies are now significantly easier. In many ways, they rarely attack, and when defeated, they will replenish most of your health at the spot. The best thing is the light puzzle elements in knowing which Celestial Brush technique opens up an enemy for attack, but that slowly becomes routine.
Sure, it can be fun bashing random imps into oblivion, but the lack of challenge or complexity means that combat is, in essence, simple busy work. In order for that busy work not to be too grating, your weapons must be upgraded. Which you can do by collecting lucky coins (found in treasure chests and through quests) and demon parts (which you harvest by killing enemies in certain ways). This means that there probably is a minimum number encounters you need to fight to at least upgrade your primary weapon.
One big disadvantage apparent in both exploration and combat is due to the DS hardware. Moving into 3D space with the D-Pad is not ideal, and it quite simply, sucks. Which is why I would strongly suggest using the 3DS if you can when playing this game.
Note though, that while regular battles are boring, boss battles are actually quite good. Since they are actually more puzzle fights (a la zelda) than actual button mashing combat, they are approached differently and are both fun and memorable.
Boring Combat: -3
Poor Movement Controls (DS only): -3
Good Boss Battles: +2
"Welcome demons, ogres, and imps to the 29th annual Big Evil Power championship"
Like many DS, and even 3DS games, looking at screenshots of the game doesn't do the game justice. At higher resolutions, the graphical limitations show more than when playing the actual system.
Just like Okami, the game's graphical style is heavily influenced with Japanese art, using cell-shaded graphics to recreate a style similiar to ukiyo-e drawings, but also very different. From its theme of ink drawings, the world physically moves with visible ink strokes, and you see the hard ink lines in the edge of mountains.
Showcasing that unique art style is also a unique character design and animation. Chibi is a cute and adorable wolf pup, but it is how he moves and reacts that make him stand out. Similarly, all other partner characters and NPC have a memorable design to them, something similar to the way Zelda games design their characters.
However, it is apparent that the scope of the game may be too much on the DS's hardware, as the game's colors are less apparent. Sometimes, it feels like the game's graphics simply mesh together into a single unattractive image, and that the game's art would pop more if it was made on the 3DS for instance.
Musically, the game uses the same Japanese-inspired style of the original. It works really well with the art style of the game, as well as with its general tone. It can be comic when it needs to, exciting when the scene calls for it, and emotional when the story starts getting serious.
Usually, for great soundtracks, I like to mention a couple of tracks which were especially noteworthy. However, in Okamiden's case, the collective power of the soundtrack is its greatest strength, and there isn't any stand out songs.
Great Graphical Style and Design: +5
Washed Out Graphics: -3
Great Music: +4
In Conclusion:
Simply put, Okamiden is the same as Okami, with a strong heart, but at a smaller scale.
Would making Okamiden on the PS3 have worked? I don't think so, because if so, it could have lost the heart of Okami in trying to be a bigger game.
However, it could have been delayed and made for the 3DS, which would have ensured we have a portable masterpiece, just as the first game was a console masterpiece.
Still, Okamiden cannot be faulted for what it could have been. As it is, it is a very good game with a lot of heart, a unique style, and a very cute and adorable main pup for a main character.
Final: 42/50 (45 using a 3DS)
"Tips"
1- Some items in dungeons are miss-able, so make sure to search thoroughly before you finish a dungeon.
2- To get demon parts, you must use specific brush skills on enemies after you kill them, or to kill them.
3- Collect praise by doing side quests, as well as fixing nature, in order to level up.
4- Boss battles are more puzzles than brawls, if you don't figure them out, they will take a long time.
"Next Game"
I really like Okamiden, and it made me want to go back and play the HD remaster of the original game. Both are really good games, and I hope Capcom does something with the series.
Next game is the last Rockstar game to be released on a Nintendo console (I could be wrong here). Grand Theft Auto: China Town Wars, is a return of the top down style of the original GTA games (which I greatly prefer). I think its going to be fun.
Stay Tuned
Game: Okamiden.
Year: 2011.
Genre: Action Adventure.
Publisher: Capcom.
Developer: Mobile & Game Studio Inc.
First things first, I am changing my rating system to better rate different genres according to their own rules. It will still be from 50 quality points, but every title will start from 25 and earn/lose points according to criteria important to the titles and genres themselves.
When Okami was first released at the end of the PS2's life cycle, many were blindsided by such a late masterpiece. Maybe that is why it financially disappointed though. As a result, we were not sure a sequel would even be made.
As a result, it was surprising to hear Capcom were going to make Okamiden, more surprising was the decision to make it on the DS as well.
The result is simply another Okami, with all the heart of the original but at a smaller scale.
"I mean, is 9 months all it takes for humans to forget"
The story is set 9 months after the demon Orochi was defeated by the goddess Amaterasu (Ammie). In that time, the people of Nippon forgot the darkness and evil spread by that vile serpent, and as such, started forgetting the blessing of Amaterasu. This allowed evil another opportunity to thrive, and this is where you come in.
As the cute and adorable Chibiterasu (the son of Ammie), you are going to travel through some familiar places with his partners, looking for that opportunistic evil force in order to vanquish it.
If you noticed anything from that brief introduction, it should have been the words "travel" and "partners".
Like in Okami, there is actually a lot of smaller quests, all leading to a bigger quest, with a lot of long dialogue in between. A common complaint of these segment is to call them "fetch quests". However, that is a greatly misleading label.
Taking the major quest of Okamiden, it is simply a god figure defeating a great evil. There is nothing interesting or unique about that. However, it is more interesting dealing with the smaller stories of your partner characters, as well as the world being affected by this evil.
In this game, we thankfully are rid of the annoying Issun. Instead, Chibi is accompanied by different partners, each with their own personality and stories. These characters are what give the game most of its heart. The relationship they build with Chibi are both endearing, and realistically enduring. Since Chibi is a pup, and all of these partners are kids, we realistically see an innocent relationship develop.
Supporting those heartfelt connections is the weird humor that characterized the first Okami game. While not as pronounced or original as the first game, the writing is still funny, and the physical humor still managed to make me smile.
Great Characters: +4
A Lot of Heart and Humor: +4
Interesting Setting: +2
"He who troubles young maidens... will taste my blade"
As I mentioned above, the majority of the game involves going from place to place, fixing some problems to get the story going. With the power to use the Celestial Brush, the first Okami game linked fixing problems with the ability to manipulate nature, at least early on.
In Okamiden, all major problems are solved in one way: go into a dungeon and defeat a boss. The Celestial Brush techniques are not linked to actual game in any way other than special abilities, and that's somewhat a shame.
Yet, the main cycle of going into dungeons to defeat bosses cannot be particularly faulted, especially since its effective and on point. Also, there are in-between diversions between dungeons that it never becomes a routine formula.
For instance, one of the best segments in the game is when Chibi and one of his partners infiltrate a Demon's Market Place. That is then followed by the Pagoda dungeon, an excellent dungeon that uses a lot of Chibi's abilities to solve puzzles and advance forward.
In general, the game's dungeon's are well-built, and the story advances in ways that the basic formula is rarely apparent.
Since the game is on the DS, using the touchscreen becomes a natural way to use the Celestial Brush abilities, and it works exceptionally well.
Other than traveling Nippon in the main story line, there is an optional Village Building mini-quest. This quest really only involve talking to people and invite them into Yakushi village, but you see it thrive in front of your eyes.
Good Dungeons: +3
Yakushi Village: +2
"Forget about it. It is a swordsman's duty to help people"
Among things simplified from the original, the combat is surely the most affected. While the first game had a deeper combo system, as well as a greater incentive to use Celestial Brush techniques mid-combat, its much simpler here.
To account for both the simplified combat, and the camera limitations, enemies are now significantly easier. In many ways, they rarely attack, and when defeated, they will replenish most of your health at the spot. The best thing is the light puzzle elements in knowing which Celestial Brush technique opens up an enemy for attack, but that slowly becomes routine.
Sure, it can be fun bashing random imps into oblivion, but the lack of challenge or complexity means that combat is, in essence, simple busy work. In order for that busy work not to be too grating, your weapons must be upgraded. Which you can do by collecting lucky coins (found in treasure chests and through quests) and demon parts (which you harvest by killing enemies in certain ways). This means that there probably is a minimum number encounters you need to fight to at least upgrade your primary weapon.
One big disadvantage apparent in both exploration and combat is due to the DS hardware. Moving into 3D space with the D-Pad is not ideal, and it quite simply, sucks. Which is why I would strongly suggest using the 3DS if you can when playing this game.
Note though, that while regular battles are boring, boss battles are actually quite good. Since they are actually more puzzle fights (a la zelda) than actual button mashing combat, they are approached differently and are both fun and memorable.
Boring Combat: -3
Poor Movement Controls (DS only): -3
Good Boss Battles: +2
"Welcome demons, ogres, and imps to the 29th annual Big Evil Power championship"
Like many DS, and even 3DS games, looking at screenshots of the game doesn't do the game justice. At higher resolutions, the graphical limitations show more than when playing the actual system.
Just like Okami, the game's graphical style is heavily influenced with Japanese art, using cell-shaded graphics to recreate a style similiar to ukiyo-e drawings, but also very different. From its theme of ink drawings, the world physically moves with visible ink strokes, and you see the hard ink lines in the edge of mountains.
Showcasing that unique art style is also a unique character design and animation. Chibi is a cute and adorable wolf pup, but it is how he moves and reacts that make him stand out. Similarly, all other partner characters and NPC have a memorable design to them, something similar to the way Zelda games design their characters.
However, it is apparent that the scope of the game may be too much on the DS's hardware, as the game's colors are less apparent. Sometimes, it feels like the game's graphics simply mesh together into a single unattractive image, and that the game's art would pop more if it was made on the 3DS for instance.
Musically, the game uses the same Japanese-inspired style of the original. It works really well with the art style of the game, as well as with its general tone. It can be comic when it needs to, exciting when the scene calls for it, and emotional when the story starts getting serious.
Usually, for great soundtracks, I like to mention a couple of tracks which were especially noteworthy. However, in Okamiden's case, the collective power of the soundtrack is its greatest strength, and there isn't any stand out songs.
Great Graphical Style and Design: +5
Washed Out Graphics: -3
Great Music: +4
In Conclusion:
Simply put, Okamiden is the same as Okami, with a strong heart, but at a smaller scale.
Would making Okamiden on the PS3 have worked? I don't think so, because if so, it could have lost the heart of Okami in trying to be a bigger game.
However, it could have been delayed and made for the 3DS, which would have ensured we have a portable masterpiece, just as the first game was a console masterpiece.
Still, Okamiden cannot be faulted for what it could have been. As it is, it is a very good game with a lot of heart, a unique style, and a very cute and adorable main pup for a main character.
Final: 42/50 (45 using a 3DS)
"Tips"
1- Some items in dungeons are miss-able, so make sure to search thoroughly before you finish a dungeon.
2- To get demon parts, you must use specific brush skills on enemies after you kill them, or to kill them.
3- Collect praise by doing side quests, as well as fixing nature, in order to level up.
4- Boss battles are more puzzles than brawls, if you don't figure them out, they will take a long time.
"Next Game"
I really like Okamiden, and it made me want to go back and play the HD remaster of the original game. Both are really good games, and I hope Capcom does something with the series.
Next game is the last Rockstar game to be released on a Nintendo console (I could be wrong here). Grand Theft Auto: China Town Wars, is a return of the top down style of the original GTA games (which I greatly prefer). I think its going to be fun.
Stay Tuned
Lord Spencer- First Team
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Re: General Games Discussion
I hope Life is Strange isn't a sequel to Max and Chloe, i think their story is over and doesn't need to be tampered with.
Kaladin- Stormblessed
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Re: General Games Discussion
I think its gonna be different characters/setting with the same time travel powers.
M99- Forum Legend
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Re: General Games Discussion
When is Destiny 2 beta? Should be soon?
Hope the game delivers this time
Hope the game delivers this time
LeVersacci- World Class Contributor
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Re: General Games Discussion
Present day?
Meh, no interest what so ever.
Meh, no interest what so ever.
Great Leader Sprucenuce- Forum Legend
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Re: General Games Discussion
you guys seen DW9 infos last week ? the game is set to be out for 2018 i think.
it will an open world ala GTA but the battle system will remain the same !!
Looks like someone (me) will have to buy a ps4
it will an open world ala GTA but the battle system will remain the same !!
Looks like someone (me) will have to buy a ps4
Warrior- FORZA JUVE
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Re: General Games Discussion
Dunno if anyone wants it but i got a Witcher 2 key for playing in the Gwent closed beta.
PC obviously.
PC obviously.
Great Leader Sprucenuce- Forum Legend
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Re: General Games Discussion
I used to be addicted to those games
even read the romance of the three kingdoms book
but the formula got a bit meh to me at Dynasty Warriors 6/7, I had unreal burnout, might get back into it now I've been away from it for a few years
even read the romance of the three kingdoms book
but the formula got a bit meh to me at Dynasty Warriors 6/7, I had unreal burnout, might get back into it now I've been away from it for a few years
Firenze- the Bloody-Nine
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Re: General Games Discussion
DW8 is excellent, by far the best they made on ps3 and the episode that reconciled me with the series.
Three Kingdoms is a book (many books ?) i must read in my life. Absolute climax of my DW experience.
Three Kingdoms is a book (many books ?) i must read in my life. Absolute climax of my DW experience.
Warrior- FORZA JUVE
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Re: General Games Discussion
Dynasty Warriors is really similar to that One Piece game I impulsively decided to purchase, a few years back. I thought it was a surprisingly fun game to play, but it gets super grindy after a while - just like DW. I wonder if both games were produced by the same studio
Thimmy- World Class Contributor
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Re: General Games Discussion
they are
they started making a lot of different IP's int he DW mold
they're called 'Musou' games
OP, a bunch of other anime IP's, Zelda I think
their other popular series is called Samurai Warriors but I've never played it
the DW games were great CO-OP fun though
they started making a lot of different IP's int he DW mold
they're called 'Musou' games
OP, a bunch of other anime IP's, Zelda I think
their other popular series is called Samurai Warriors but I've never played it
the DW games were great CO-OP fun though
Firenze- the Bloody-Nine
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Re: General Games Discussion
You seen that new JJBA game?
RealGunner- Admin
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Re: General Games Discussion
the one that came out last year? looked terrible
Firenze- the Bloody-Nine
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Re: General Games Discussion
- Far Cry 5 info leak from 5 days ago:
- I created a throwaway so I could feel like I can talk about this freely.
I don't want to suddenly end up getting barred from the types of groups that pay me, as I count on that side money for income... and honestly, there are two other reasons I held off on talking about this for the past year. First, they made me sign a *bleep* of paperwork promising I wouldn't tell anyone about this... and second? I really LIKE their idea for FC5, and I didn't want them to suddenly change the direction of the boat in midstream because of leaks. Since I would presume they're probably about to begin releasing plot points, I figure now's a good time to let you in on what I was told. PLEASE REMEMBER to take this with a grain of salt. I spent 2 hours learning about FC5 on a random night in 2016 at a focus group company -- I wouldn't have any more in-depth knowledge about the game, as I'm not affiliated with Ubisoft whatsoever. If you cannot believe what I'm saying... I also don't have any way to prove that what I'm saying is true, so feel free to speculate away. If it proves I don't work for Ubisoft, I'll be the first one to say that I was very happy they decided to take a year off of AC games because they're reaaaaaally goddamn close to killing the goose that laid golden eggs in the name of keeping that franchise churning out B-minus level narratives and buggy initial releases.
So here goes.
Last year, I participated in a focus group in a major metropolitan area, the topic of which was about video games -- I do a lot of these types of groups, but this was the first time doing one on technology. Usually they're on things like shopping, or blue jeans, or sour cream, or Taco Bell or some such. The initial screener of the group asked about the types of games we like to play -- I listed games like GTA 5, Assassin's Creed, Batman, etc. I was chosen to be part of one of the groups -- I was told there were 6 of them extending over a single day, and they'd be running these groups in many major metropolitan areas. For the privilege of being in on this group, for 2 hours of time, I got paid (IIRC) either $100 or $125, can't remember. Generally, we don't know who the client is that's asking for the group until we get there. Turns out... this was Ubisoft. I was excited because I thought maybe we'd be seeing some advanced footage of the next edition of Assassin's, but this was for Far Cry 5. Awesome, I loved 3 and 4, and tolerated Primal.
Here's what they showed us in the group -- now keep in mind that this MUST be taken with a grain of salt, since it's been about a year now and a ton of things have likely changed.
The idea of doing it in Montana was the predominant idea -- like many of you, we were kind of led to believe at first that it would be a Wild West motif, just to see what we thought of that idea -- but that changed when they started to show us character profiles and other collateral. The general thrust of this game is that it will take place in present day, and feature the protagonist taking on a Jim Jones or David Koresh-like religious cult in a small town in Montana that's been populated by, essentially, Doomsday-preppers bent on furthering their cause. So, modern-day weaponry and modern-day vehicles, plus a hilly, mountainous backdrop. Honestly, it sounded at the time like they were using that to their advantage, given that when you think of Far Cry you kind of think of mountains and hills and the kind of backdrop Montana has in spades.
They showed us some basic promotional videos featuring a heavily -- HEAVILY -- religious angle to the evil. A person (presumably the protagonist) walking through a town that was completely empty, only to walk into a church to discover the congregation is made up of everyone in town staring in rapt attention at a shirtless lunatic leader brandishing an assault rifle in one hand and a Bible in the other. Even at the time, I wondered how they were going to handle the presentation of religious zealotry to the type of Middle America that purchases games for their kids. If they proceed on the path that I saw... they're not even trying to pretend. They're steering the vehicle into the curve.
We saw candids and profiles of many of the characters in the game -- left out of those were any kind of details about the primary protagonist, and there wasn't much on the antagonist-preacher either. Instead, we got views of what I'd presume are some of the support characters. A female mechanic (who I strongly suspect is a love interest, or someone giving you missions) who helps you. An old burnt-out hippie character. Various and sundry small-town folks. And the second-in-command bad guy, who was basically being portrayed as Tom Cruise -- an A-list celebrity who became a ranking member of the high council. There were also some oblique references to this religion sharing some commonalities with Scientology, and I wonder if those will make the cut. The only thing about the Tom Cruise cypher that didn't seem to make a hell of a lot of sense is that he was supposed to have garnered his fame, at least in partial, from working in pornography. If anything's gonna change, I'd hope it's this element, because I'm not sure small-town America's all that ready for porno-Tom-Cruise-turned-religious-nutjob-murderer.
We didn't learn much about weapons or vehicles, aside from the fact that they specifically mentioned the types of things we saw in FC3/4 -- ATVs, Jeeps, etc.
The overall feeling I got from the animatic videos we saw is that they're really playing up a sense of dread. This is a small town and is filled with small-town sensibilities, the kind of place where God's word is law, and the sense you get is that the antagonist-preacher found a perfect place for his quasi-religion to take root.
No word on multiplayer during this session. They were only interested in showing us stuff from the campaign, and even then just a few key elements.
Most of what I saw wasn't imminently memorable, with the exception of the couple characters and the cool idea of pitting the protagonist against a Branch Davidian-like cult. Mostly what the focus group was gauging was reactions to videos and still images -- asking us questions about "how this character would sound," or "does this person seem like someone you'd like to get to know" and whatnot. When it came time for open feedback, you may be happy to know that I railed them a bit for reusing the map from FC4 for Primal, which felt like lazy bullshit to me.
Anyway, as I said -- a lot can change in a year, so please don't hold my feet to the fire if this has all changed. But for what it's worth, focus groups are EXPENSIVE to put on, so I sincerely doubt they would have scrapped the entire thing afterwards unless they'd gotten exceptionally negative feedback... and I can tell you that the feedback given by the group members in my session were all exceptionally positive. Personally, I'm looking forward to seeing if some or all of what I was shown will be coming true. I like Far Cry a lot, and I want it to get back to the days when the antagonists were charismatic and dangerous.
Anyway, again, I apologize that I have no concrete proof of any of this. I dug the *bleep* out of the ideas they showed me though.
M99- Forum Legend
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Re: General Games Discussion
You have Samurai Warriors which is basically the same as DW yet on a Japanese background. The experience is similar, with slight differences in the gameplay.
And then there is "WARRIORS OROCHI", which is a blend between (the best characters of) DW + SW.
All very great
And then there is "WARRIORS OROCHI", which is a blend between (the best characters of) DW + SW.
All very great
Warrior- FORZA JUVE
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M99- Forum Legend
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Re: General Games Discussion
I'm more interested in it now I've seen that
protagonist needs to be a clone of Raylan from Justified IMO
protagonist needs to be a clone of Raylan from Justified IMO
Firenze- the Bloody-Nine
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Re: General Games Discussion
Ain't nobody etc imo.
Great Leader Sprucenuce- Forum Legend
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Re: General Games Discussion
depends what's out this autumn/winter obviously
will probably be a sale pickup for me
As of right now though we aren't expecting much this end of year right? I ain't even mad after the November - April lineup we've just had from Sony but it is looking like it'll be a dry period for good games
will probably be a sale pickup for me
As of right now though we aren't expecting much this end of year right? I ain't even mad after the November - April lineup we've just had from Sony but it is looking like it'll be a dry period for good games
Firenze- the Bloody-Nine
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Re: General Games Discussion
Shooters/Assassins Creed i think now RDR2 has been delayed.
Although E3 is in a couple of weeks so their might be some unannounced stuff there.
Not mad at it anyway, there's loads of games i want to try in the first half of the year after the summer as i just feel like replaying my current games atm lol.
Although E3 is in a couple of weeks so their might be some unannounced stuff there.
Not mad at it anyway, there's loads of games i want to try in the first half of the year after the summer as i just feel like replaying my current games atm lol.
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Re: General Games Discussion
Can't wait for E3 man
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Re: General Games Discussion
Vanqish pc port is out tomorrow, quite underrated Platinum gem
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Re: General Games Discussion
Wow, might get it, thats quite an old game though, 8years ffs and just released on PC???
Lets see if it ages well
Lets see if it ages well
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Re: General Games Discussion
yeah but it's for PC player mostly and they did promise big improvement. The original game was 30 fps and a shooter with controller. They did quite well with Bayonetta sale wise, kinda training their port skill too. Nier: Automata port was quite bad.
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