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Post by Firenze Tue Jul 03, 2018 10:07 pm

https://en.wikipedia.org/wiki/John_Proctor_(Salem_witch_trials)

u w0t m8

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Post by Firenze Tue Jul 03, 2018 10:16 pm

don't even understand how steam friends work

searched John Proctor and got 428,000 hits

gave up after 3
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Post by RealGunner Tue Jul 03, 2018 10:50 pm

give him your username and not steam name


what's your steam name firenze? I only log in like once every 6 months but still
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Post by Firenze Tue Jul 03, 2018 10:56 pm

https://steamcommunity.com/id/melotrance/
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Post by Great Leader Sprucenuce Tue Jul 03, 2018 10:57 pm

I haven't logged into Steam since i finished Ori and the Blind Forest LMAO.

Log into to GOG daily though to serve my Gwent addiction.
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Post by Firenze Tue Jul 03, 2018 10:59 pm

forgot about Ori, guess I'll get around to that
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Post by Lord Spencer Wed Jul 04, 2018 8:06 pm

#S2

Game: No More Heroes.
Year: 2008.
Genre: Action Adventure.
Publisher: Marvelous Entertainment, Ubisoft.
Developer: Grasshopper Manufacture.

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First things first, I am changing my rating system to better rate different genres according to their own rules. It will still be from 50 quality points, but every title will start from 25 and earn/lose points according to criteria important to the titles and genres themselves.

The Nintendo Wii was perfect for three types of games other than Nintendo's own. Motion controlled titles and party games are natural to think about, but so was the case for risky mid-budget titles too different for the HD market.

This latter case is where No More Heroes fit in; it's a risky title that would have been too expensive to produce and watch fail on the PS3. Instead, it managed to moderately succeed as a cult-hit on the Wii.

Unfortunately, that success is much less than what it deserves.

"I wanna be NO.1, how about that, short and simple for you?"

If about anything, No More Heroes is a game unapologetic in being a game about style. From its cell-shaded look, to the name and design of each character, this is a game that attempts to imbue a constant sense of coolness, all the while making sure that its as awkward as it is cool.

Travis Touchdown is a douche-bag creeper ; a character that is as unapologetic as the game in his negative traits. A frequent bragger, never returning his rented porn videos, and a perverted otaku as well, he is in many ways a parody of some form of gamers.

Propelling the story is a sudden quest by the Assassain's Association for Travis to become the first ranked Assassin. This is not a very efficient organization, as it offers its members the opportunity to rank up by killing their betters. As I see it, that is more internal assassinations than any outside business.

So, the story is actually very simple. Starting at number 11, Travis needs to kill 10 more assassins to become number 1.

Naturally, that's not going to be simple or straightforward. Suda 51 gets the chance to create at least 10 memorable characters to fight, and mostly succeeds through creative character design and boss fights.

It all has the delicious cheesiness of a B-Movie plot, with all the nonsensical twists and plot holes associated with the genre.

It's not all plain sailing though. Beyond the limited exposure to each character, there is nothing fleshing any of the out. Travis himself gets repetitive and annoying, as well as his crush. Accents are utilized in a weird way, and the sense of style of the game is more skin deep than you first think.

Great Character Design: +5
Excellent Sense of Style: +5
Not Very Fleshed Out: -2

"Trust your force, and head to the Garden of Madness"

Backing its unique style is some stylish combat. Wielding a laser katana, Travis not only kill his enemies, but dismembers them, splashing behind him violent streams of blood.

The crux of combat is simple. Holding the Wii-mote high and low and pressing A is responsible for high and low slashes, witha B button for kicks in order to break guards. With that system, the idea is to beat up your enemies by attacking them reverse what their guard is.

As a hack n' slash game, No More Heroes can be frantic fun. Jumping from one group of enemies to the next with streams of blood going everywhere is very exciting. However, when the game attempts to be a technical action game like the more superior Devil May Cry of Bayonetta games, it simply does not have the depth or reliability to do so.

This is why, in the absence of a difficulty switching option, I would recommend taking the lower difficulty.

Taking that choice, you will be enjoying the spectacle of the combat, and not suffer many of the frustrations I encountered. When it clicks, everything is cool, but it often is not a very responsive system, and there is little room to train properly. It gets better in the mid-game, after you get a more powerful Katana.

Regardless, the system works very well with the excellent bosses in the game. Each fight is somewhat unique, and that works for the theme of the game trying to climb to the first rank.

Good Exciting Combat +3
Very Good Boss Battles: +3
Combat Lends to Sense of Style: +2
Some Reliability Issued:-2

"The road to becoming a first rater is long and hard. Get your ass in gear!"

The only major problem I find in No More Heroes is main part of its design. Between ranked matches, Travis must collect money to be able to get into the next match (that answers how the association make their money).

To do that, he must do some odd jobs around Saint Destroy, a boring town less-populated than GTA 3's Liberty City.

By odd jobs, I mean cleaning the beach, mowing lawns, cleaning graphiti, and otherwise mundane tasks. That open up assassination jobs where non-creative mixes of enemies are disposed-off. If the mini-games representing each job were fun, or if the assasination jobs had more creativity, this down time could have been a cool feature of the game.

As it is, it appears to be as useless of padding as the small open-world of Santa Destroy.

None of the NPCs around town are interesting or fleshed out. Collectibles are lazily hidden around town, with some optional one-hit matches thrown liberally around town. The whole thing is devoid of any personality or purpose.

When you realize that before this travesty, the Yakuza and Shenmue games had small town with tons of things to do, you realzie how much missed potential there is in Santa Destroy.

Worst yet, if this game was shorter by 10 hours by taking out the money making bit and instead employed more creativity in differentiating the levels, it would be a better paced game.

Boring Town Gameplay: -4

"He only looks tough because his mother is an ugly bitch"

To back up its sense of style Grasshopper Manufacture must heave realized that a regular graphical style would not work, and decided to go with the cell-shaded look that just works so well. It's cell-shaded, but with a focus on shadows and contrast that looks cool in both cut-scenes and motion.

Also, it manages to hide the graphical shortcomings of the Wii behind its stylistic graphics. Characters look great, and their unique designs pop really well. Of course, not every flaw is hidden, as the low resolution is obvious in some of the environmental details. That's ore obvious later in the game, where it appears the budget started to get stretched thin.

Matching its visual flair are equally expressive animations. Travis and his enemies are expressive in their movement, and that fluidity adds to the excitement of combat.

As for its sound, you cannot fault its voice acting. Travis sounds like he looks, and the various bosses almost all showcase their personality in their words. One annoyance are the aforementioned weird accents shifts, which don't always work as intended.

For the soundtrack, it's full with good sounding beats and melodies that mostly work for the game. Especially in its main theme which is very good. Unfortunately though, the game relies on that theme very much, remixing it in all of the stages, which works well for short movies but not for 10+ hour games.

That means the good boss themes are hidden in what could be a short fight, and instead the main theme is the only memorable thing you will hear all game.

Excellent Graphics: +5
Repetitive Soundtrack: -1

In Conclusion:

No More Heroes does not disappoint in its style, and it has some exciting combat to boost. If you are willing to ignore its obvious flaws in pacing and those boring open-world segments, you will be in for a good time. In fact, I can see it being a hit for people who have a particular taste in Suda 51's games.

You can also play with your pet cat, which is a bonus for me.

Final: 39/50

"Tips"

1- If you want a relaxed time and interested only with the characters and style of the game, don't pick the hardest difficulty.
2- Using the jump attack (when you learn it) to knock over enemies and stab the while they are down is very effective.
3- The above tactic is useful especially for gun wielding enemies.
4- for boss battles, try charging an attack to try and interrupt a boss mid-move. It works especially well (REQUIRED) in the final fights.
5- To get the true ending, simply buy all the katanas you can buy (three of them).
6- To buy moves, you need to find some basketball looking things around the town.
7-Don't forget to regularly pet the cat.

"Next Game"

With the first No More Heroes game impressing me despite some obvious flaws (I can't but like the game), I am very much excited for the sequel.

Which is all good, as the next game I am playing is No More Heroes 2, which sits at #5 on Gamesradar's list. From what I gathered, there is a clean split between those who prefer the original over the sequel, and it will be interesting which side I will end up in.

Stay Tuned
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Post by Unique Wed Jul 04, 2018 8:14 pm

https://bethesda.net/en/game/rage2

looking forward to this
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Post by Kaladin Wed Jul 04, 2018 8:41 pm

Mehlotrance added
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Post by Firenze Wed Jul 04, 2018 8:41 pm

was hella skeptical but wow the difference a gaming mouse makes over a generic wireless, UFFFFFF

went from 4/10 experience to 8/10
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Post by Unique Wed Jul 04, 2018 8:44 pm

Firenze wrote:was hella skeptical but wow the difference a gaming mouse makes over a generic wireless, UFFFFFF

went from 4/10 experience to 8/10
i dont play PC gaming but my young son said a gaming mouse was much much better.
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Post by Kaladin Wed Jul 04, 2018 8:45 pm

https://store.steampowered.com/app/283640/Salt_and_Sanctuary/
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Post by Firenze Wed Jul 04, 2018 8:49 pm

already smashed that on PS4 but I'm gonna check out Hollow Knight, supposed to be Dark Souls tier and its like 7 quid atm

also gonna pre-order shenmue 1 and 2 remaster for 20 quid while its on offer

then gonna check out FFXIV and buy that if i like it while it's half price

Steam Proud
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Post by RealGunner Wed Jul 04, 2018 9:25 pm

isn't shenmue 1 n 2 coming on ps4?
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Post by Great Leader Sprucenuce Wed Jul 04, 2018 9:46 pm

Hollow Knight is supposed to be fantastic, I saw more than a handful of people last year saying it was their GOTY.

I've wanted to play it for months but I cba to play actual games on my pc tbh Laughing
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Post by RealGunner Wed Jul 04, 2018 9:49 pm

so easy to find firenze with his iconic avatar lmao
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Post by RealGunner Wed Jul 04, 2018 9:57 pm

gave up finding ES


edit: nvm found him via firenze
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Post by Harmonica Thu Jul 05, 2018 7:02 pm

Nice to see Kingdom Come among top sellers, hardcore gaming is not dead yet: https://store.steampowered.com/sale/2018_so_far_top_sellers/

Soon, baby is coming home.
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Post by Myesyats Thu Jul 05, 2018 8:47 pm

is Kingdom Come good? I think there's a good deal for the game on PS+ right now, I'm tempted but not sure if it's worth it
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Post by Thimmy Thu Jul 05, 2018 8:51 pm

Myesyats wrote:is Kingdom Come good? I think there's a good deal for the game on PS+ right now, I'm tempted but not sure if it's worth it


I have a colleague who's played it, but I honestly haven't heard a lot about it since the week it was launched. It didn't seem to appeal much to casual players, or the "average Joe" who's into that type of game. Also, the console version seemed to have a lot of issues at launch, to the point where a lot of players were calling it unfinished. I don't know if they've been ironed out since.
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Post by Harmonica Thu Jul 05, 2018 9:19 pm

It's next gen open world rpg, which concentrates on realism (no fantasy). I think it had  a lot of bugs in launch, but has gotten many updates and currently should be pretty bug free. Had first DLC "From the Ashes" released, today I think, and there's at least three more to come. Don't know how it runs on consoles though.

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Post by RealGunner Thu Jul 05, 2018 9:21 pm

Any good RTS games to buy on steam?

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Post by Firenze Thu Jul 05, 2018 9:55 pm

can see myself getting hooked on final fantasy xiv online

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Post by RealGunner Thu Jul 05, 2018 10:10 pm

is it still £14 a month
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Post by Firenze Thu Jul 05, 2018 10:43 pm

Nah, £8.50 a month but I paid PS+ and XBOX for years so it's w/e

plus I'm currently playing the free trial (up to level 35 which is a lot of the vanilla game) and then if I'm still into it I'll get the starter edition which is £10 and comes with a free month, so won't have to pay for a couple of months probably
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Post by Great Leader Sprucenuce Thu Jul 05, 2018 10:56 pm

Myesyats wrote:is Kingdom Come good? I think there's a good deal for the game on PS+ right now, I'm tempted but not sure if it's worth it


Trash, don't listen to Harmonica IMO.
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