Uncharted 4: A Thief's End
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Re: Uncharted 4: A Thief's End
MP stuff
http://blog.us.playstation.com/2016/05/02/uncharted-4-multiplayer-guide-2/
Uncharted 4: A Thief’s End will hit store shelves on May 10. And while we’ve talked a lot about the single-player campaign, many multiplayer details have remained under wraps. That ends today, as we fill you in on what to expect as well as the philosophy behind some of the new directions we took with multiplayer.
Right off the bat, we want to highlight that all future maps and modes will be included with Uncharted 4 at no additional cost, and all vanity and gameplay in-game store items will be unlockable through gameplay!
This means that the Uncharted 4 Multiplayer community won’t be fragmented by different types of DLC, and that those who are loyal in participating in the community will be rewarded. Our DLC release approach will represent an entirely new direction for Naughty Dog, and we are confident it will have a hugely positive impact and keep the Uncharted 4 Multiplayer community thriving. It was a long process to determine how all this should work. We went back and forth with how we wanted players to experience this, and we created a few core philosophies.
We also want to showcase the modes that will be available at launch. We’ve brought back modes from previous Uncharted multiplayer games, while introducing new ideas to others. Any and all of the modes can be incredibly intense.
Ranked: In Ranked Team Deathmatch, Ranks range from Bronze III to Diamond I. You’ll be awarded points for winning a match, and points will be deducted for losing. When you acquire the necessary number of points, you’ll enter into Qualifiers – which is where things get really interesting. At this point, a player is given the opportunity to increase his or her Rank by winning a certain number of the next few matches. Failing to do so will knock the player out of
Qualifiers, and he or she must earn points again for another attempt.
For example, if you are Rank Bronze I and earn enough points to enter Qualifiers, you must win three of your next five matches to reach Rank Silver III. Failing to win at least three of your next five matches will result in a failure in Qualifiers, and will force you to earn points to try again.
It’s a system that we think the competitive among you will enjoy as much as we have in the office.
Command: In this mode, you’ll capture Command Sites for a steady flow of points, or knock out enemy Captains for a large point bonus. Command emphasizes teamwork and a large part of that comes from protecting your Captain.
There are a number of Command Sites across each map. When your team captures one, your team’s score will increase. Command Sites captured by the enemy team must be neutralized before you can capture them for your side. Command Sites are captured faster when more members of the team are inside them.
Whichever player contributes the most points to the team’s objective is the Team Captain. The Captain will receive bonuses — cheaper In-Match Store Items, the ability to revive teammates faster, and more health when downed. When a Captain is designated, the Captain starts at Level 1, but as the Captain gains objective points without being KO’ed, the Captain goes up a Level to a max level of three, which increases the effectiveness of the Captain bonuses. However, at higher levels, the Captain is more visible to the enemy:
Level 1: Enemies see a Captain icon by the Captain’s name
Level 2: Enemies can always see the Captain on radar
Level 3: Captains are automatically Marked until they lose Captain status
Captain status is lost when the Captain is knocked out, which scores the enemy points depending on the level of the Captain. This mode can have some intense comebacks given the large point value a Captain can reach.
Team Deathmatch: A fight to the end with teammates at your side. The goal is to score a certain number of points to win, with each enemy KO being worth one point.
Plunder: In Plunder, grab the idol and return it to your treasure chest for one point. You can throw and climb with the Idol.
Warm Up Playlist: We have made a lot of new gameplay mechanics available, and the Warm Up playlist gives players the opportunity to explore them. You will only be able to play in this playlist for a certain number of matches, to help you understand the multiplayer mechanics before joining the fight.
Trials: Set up as pseudo competitive matches, players go up against enemy NPC opponents with the goal of getting a high score using specific multiplayer mechanics. Each of the 10 Trials will include different levels of difficulty and will award Relics for completion.
http://blog.us.playstation.com/2016/05/02/uncharted-4-multiplayer-guide-2/
Last edited by Great Leader Sprucenuce on Wed 4 May 2016 - 12:52; edited 1 time in total
Great Leader Sprucenuce- Forum Legend
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Re: Uncharted 4: A Thief's End
Think I might be getting this early lol, Shopto have already charged my account lol.
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Re: Uncharted 4: A Thief's End
Can't wait for the MP
loved it in the beta and it's very tactical so it's very welcome after BF & cod lol
loved it in the beta and it's very tactical so it's very welcome after BF & cod lol
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Re: Uncharted 4: A Thief's End
Reviews are out, 10s all over the place
94 on meracritic atm
94 on meracritic atm
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Re: Uncharted 4: A Thief's End
Not surprised at all.
Mole i'll be on Overwatch in an hour or so ud you're on
Mole i'll be on Overwatch in an hour or so ud you're on
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Re: Uncharted 4: A Thief's End
LeVersacci wrote:Not surprised at all.
Mole i'll be on Overwatch in an hour or so ud you're on
I'm not on atm, i will be later though. I'll message you as soon as i'm on.
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Re: Uncharted 4: A Thief's End
so close and yet so far
like what I read in the one review I bothered reading so far
no more bullet sponge enemies in campaign
like what I read in the one review I bothered reading so far
no more bullet sponge enemies in campaign
Firenze- the Bloody-Nine
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Re: Uncharted 4: A Thief's End
Can't wait to smash this beauty of a game
Not looking forward to the post Uncharted depression, last one for the forseeable future, will cry myself to sleep no homo
Not looking forward to the post Uncharted depression, last one for the forseeable future, will cry myself to sleep no homo
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Re: Uncharted 4: A Thief's End
think im gonna ditch my usual M.O and start this game on the hardest available mode (crushing) to make it last longer, wonder if it will rustle me and ruin my first playthrough, what is it usually like on Uncharted at that difficulty?
Firenze- the Bloody-Nine
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Re: Uncharted 4: A Thief's End
If I remember right it's painful, plus when your screen is grey half the time because you're getting gimped out by generic footsoldier #37 from a mile away it's rage inducing
I'd go for hard mode, which I will be.
I'd go for hard mode, which I will be.
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Re: Uncharted 4: A Thief's End
You can't play on crushing on the first try
Couldn't do that in the first 3 games
Couldn't do that in the first 3 games
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Re: Uncharted 4: A Thief's End
you can in Uncharted 4
imagine it might be less annoying since apparently enemies aren't bullet sponges now and one shot to the head does them in
imagine it might be less annoying since apparently enemies aren't bullet sponges now and one shot to the head does them in
Firenze- the Bloody-Nine
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Re: Uncharted 4: A Thief's End
Great Leader Sprucenuce wrote:Very Easy
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Re: Uncharted 4: A Thief's End
Firenze wrote:you can in Uncharted 4
imagine it might be less annoying since apparently enemies aren't bullet sponges now and one shot to the head does them in
In Uncharted 3, I used to do hand to hand combat against those bullet sponges. Less annoying way of dealing with them.
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Re: Uncharted 4: A Thief's End
M99 wrote:Great Leader Sprucenuce wrote:Very Easy
I'm not Firenze
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Re: Uncharted 4: A Thief's End
simply parroting non-spoiler impression from neogaf here but quite a few ppl are saying things like set pieces are less grandiose in this one and the tone is a lot darker but that gunplay is so good now
think it will be divisive among fans, in so far as it being better than UC2/3, I'm not sure what I want from an UC game, I liked the tone and over the top stuff in previous games but I also like the sound of a more serious UC.
think it will be divisive among fans, in so far as it being better than UC2/3, I'm not sure what I want from an UC game, I liked the tone and over the top stuff in previous games but I also like the sound of a more serious UC.
Firenze- the Bloody-Nine
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Re: Uncharted 4: A Thief's End
It sounds like to me from what i read that The Last of Us is splattered all over it which can't be a bad thing imo.
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Re: Uncharted 4: A Thief's End
Will go hard as well.
Mate already got it lmao somehow. Got delivered today.
Mine will probably be in 2 weeks (:
Mate already got it lmao somehow. Got delivered today.
Mine will probably be in 2 weeks (:
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Re: Uncharted 4: A Thief's End
Dispatched
I'd expect to be playing it on Monday now.
I'd expect to be playing it on Monday now.
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Re: Uncharted 4: A Thief's End
Where is mine the fat assholes
Tomwin Lannister- Ballon d'Or Contender
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Re: Uncharted 4: A Thief's End
Mine was dispatched on friday too so probably will get it on monday
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Re: Uncharted 4: A Thief's End
Lads
I am not a bad guy. I am not a good guy. I am THE guy
Post just arrived ffs.
I am not a bad guy. I am not a good guy. I am THE guy
Post just arrived ffs.
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Re: Uncharted 4: A Thief's End
No fkn way
Jesus I want to be u, no homo
Jesus I want to be u, no homo
Tomwin Lannister- Ballon d'Or Contender
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Re: Uncharted 4: A Thief's End
FFS
I can't even hate.
I can't even hate.
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Re: Uncharted 4: A Thief's End
smh
considering RG will be on lvl 3 by the time we finish the game i'm not fussed tbh
hope I get it on monday but doubt it
considering RG will be on lvl 3 by the time we finish the game i'm not fussed tbh
hope I get it on monday but doubt it
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