Uncharted 4: A Thief's End

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Post by RealGunner Tue Apr 26, 2016 7:24 pm

Not even pre-ordered it yet.

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Post by RealGunner Fri Apr 29, 2016 5:32 pm

Just pre-ordered


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Post by Great Leader Sprucenuce Fri Apr 29, 2016 5:41 pm

Proud

Reckon you'll finish Dark Souls before it comes out?
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Post by Firenze Fri Apr 29, 2016 5:46 pm

already read a few spoilers because they're everywhere online and I have no will power when I'm bored

FFS. Not too many though, expecting game to be GOAT.
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Post by Great Leader Sprucenuce Fri Apr 29, 2016 5:51 pm

I refuse to read any of that shit lol.

Not having this spoiled for me, got expectations of it being placed in my top 5 GOAT since 360.
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Post by RealGunner Fri Apr 29, 2016 6:12 pm

Won't go that far but it should be a legit game from what I've read and seen.

Great Leader Sprucenuce wrote:Proud

Reckon you'll finish Dark Souls before it comes out?


No chance. But I'll pause dark souls since it will take me 2 months to complete it. Uncharted's story can be done in a week or so (will only play twice a week at best) therefore will prioritise that.

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Post by Great Leader Sprucenuce Sun May 01, 2016 3:00 pm

Reviews come out on Thursday apparently.

Wonder if it tops the Witcher 3 and MGSV average hmm
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Post by Firenze Sun May 01, 2016 3:27 pm

just checked and MGSV has a higher metacritic than TW3

madness

think UC4 will be around the 90-93 mark too
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Post by Great Leader Sprucenuce Sun May 01, 2016 3:35 pm

On PC it was the same, on consoles MGS had one higher though.

Hearts of Stone is higher than Dark Souls 3 rofl @Firenze

I do agree if it's any less than 91 say I'll be quite surprised seeing as Uncharted 2 did 96 and Uncharted 3 did a 92.
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Post by RealGunner Sun May 01, 2016 6:00 pm

UC4 will go into 96-100 territory. It's one game which is globally loved. Won't even get xbox or pc fanboys hating on it.

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Post by Great Leader Sprucenuce Sun May 01, 2016 6:05 pm

Reviewers are picky as shit now imo, i'll be amazed if gets 95 or above. Uncharted 2 came out a time before people gave games 5/10 because it's too hard.
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Post by Kaladin Sun May 01, 2016 6:12 pm

pls spoiler tag story stuff, gonna get the game at a later date
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Post by Great Leader Sprucenuce Sun May 01, 2016 6:13 pm

That's par for the course tbh hmm
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Post by RealGunner Sun May 01, 2016 6:15 pm

Fully expecting Firenze to finish it before I even unpack the game lmao
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Post by Great Leader Sprucenuce Sun May 01, 2016 6:18 pm

I would say that i think i'll beat him but considering how i play games it probably won't happen Laughing

In fact i'm pretty sure he completed Witcher 3 before me as well lol.
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Post by RealGunner Sun May 01, 2016 6:19 pm

I think even I finished TW3 before you
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Post by Great Leader Sprucenuce Sun May 01, 2016 6:20 pm

Nah, i was on my 2nd playthrough when you were stuck on the glitch with Triss Laughing

Pretty sure i did that bit twice before you did it once lol.
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Post by Firenze Sun May 01, 2016 7:23 pm

I will probably finish Uncharted within the following day after release, heard it's similar length to the other games in the series.

not sure if I beat TW3 before you tbh, it took me about a month, I played that game pretty slowly compared to other games I loved, or maybe it was just that it was jam packed with stuff. lol.
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Post by Great Leader Sprucenuce Sun May 01, 2016 7:29 pm

That's not what i read Firenze, most people are saying it's the longest one by a significant margin. Also the speedrun trophy which is 6 hours instead of 3 like it was in the past lends credence to it too imo.

Although in fairness being the longest Uncharted in the series probably still means it doesn't reach 20 hours.
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Post by RealGunner Sun May 01, 2016 7:46 pm

There is a trophy to finish it in 6 hours???

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Post by Firenze Sun May 01, 2016 8:27 pm

yeah, I was looking at them earlier. Might go for platinum on this.
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Post by Great Leader Sprucenuce Sun May 01, 2016 10:09 pm

There's speed run trophies in every Uncharted, 2 was around 3 hours iirc.
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Post by LeVersacci Sun May 01, 2016 10:49 pm

Wat? i plat every UC and don't remember any speed trophies
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Post by LeVersacci Sun May 01, 2016 10:51 pm

No way did I finish it that quick cause I was farming treasures on second run
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Post by Great Leader Sprucenuce Sun May 01, 2016 10:53 pm

They added them for the remaster and seemingly kept them for four.

This was Uncharted 2s one....

Needer for Speeder
Achieve a Complete Speed Run Time of Less than 3 Hours and 30 minutes
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Post by Great Leader Sprucenuce Mon May 02, 2016 2:58 pm

MP stuff

Uncharted 4: A Thief’s End will hit store shelves on May 10. And while we’ve talked a lot about the single-player campaign, many multiplayer details have remained under wraps. That ends today, as we fill you in on what to expect as well as the philosophy behind some of the new directions we took with multiplayer.
Right off the bat, we want to highlight that all future maps and modes will be included with Uncharted 4 at no additional cost, and all vanity and gameplay in-game store items will be unlockable through gameplay!
This means that the Uncharted 4 Multiplayer community won’t be fragmented by different types of DLC, and that those who are loyal in participating in the community will be rewarded. Our DLC release approach will represent an entirely new direction for Naughty Dog, and we are confident it will have a hugely positive impact and keep the Uncharted 4 Multiplayer community thriving. It was a long process to determine how all this should work. We went back and forth with how we wanted players to experience this, and we created a few core philosophies.

We also want to showcase the modes that will be available at launch. We’ve brought back modes from previous Uncharted multiplayer games, while introducing new ideas to others. Any and all of the modes can be incredibly intense.

Ranked: In Ranked Team Deathmatch, Ranks range from Bronze III to Diamond I. You’ll be awarded points for winning a match, and points will be deducted for losing. When you acquire the necessary number of points, you’ll enter into Qualifiers – which is where things get really interesting. At this point, a player is given the opportunity to increase his or her Rank by winning a certain number of the next few matches. Failing to do so will knock the player out of

Qualifiers, and he or she must earn points again for another attempt.
For example, if you are Rank Bronze I and earn enough points to enter Qualifiers, you must win three of your next five matches to reach Rank Silver III. Failing to win at least three of your next five matches will result in a failure in Qualifiers, and will force you to earn points to try again.
It’s a system that we think the competitive among you will enjoy as much as we have in the office.

Command: In this mode, you’ll capture Command Sites for a steady flow of points, or knock out enemy Captains for a large point bonus. Command emphasizes teamwork and a large part of that comes from protecting your Captain.
There are a number of Command Sites across each map. When your team captures one, your team’s score will increase. Command Sites captured by the enemy team must be neutralized before you can capture them for your side. Command Sites are captured faster when more members of the team are inside them.
Whichever player contributes the most points to the team’s objective is the Team Captain. The Captain will receive bonuses — cheaper In-Match Store Items, the ability to revive teammates faster, and more health when downed. When a Captain is designated, the Captain starts at Level 1, but as the Captain gains objective points without being KO’ed, the Captain goes up a Level to a max level of three, which increases the effectiveness of the Captain bonuses. However, at higher levels, the Captain is more visible to the enemy:
Level 1: Enemies see a Captain icon by the Captain’s name
Level 2: Enemies can always see the Captain on radar
Level 3: Captains are automatically Marked until they lose Captain status
Captain status is lost when the Captain is knocked out, which scores the enemy points depending on the level of the Captain. This mode can have some intense comebacks given the large point value a Captain can reach.

Team Deathmatch: A fight to the end with teammates at your side. The goal is to score a certain number of points to win, with each enemy KO being worth one point.
Plunder: In Plunder, grab the idol and return it to your treasure chest for one point. You can throw and climb with the Idol.

Warm Up Playlist: We have made a lot of new gameplay mechanics available, and the Warm Up playlist gives players the opportunity to explore them. You will only be able to play in this playlist for a certain number of matches, to help you understand the multiplayer mechanics before joining the fight.

Trials: Set up as pseudo competitive matches, players go up against enemy NPC opponents with the goal of getting a high score using specific multiplayer mechanics. Each of the 10 Trials will include different levels of difficulty and will award Relics for completion.

http://blog.us.playstation.com/2016/05/02/uncharted-4-multiplayer-guide-2/


Last edited by Great Leader Sprucenuce on Wed May 04, 2016 11:52 am; edited 1 time in total
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