General Games Discussion
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Re: General Games Discussion
My games of the decade:
2010: Mass Effect 2
2011: Portal 2
2012: Dishonored
2013: TLOU
2014: Alien Isolation
2015: Witcher 3
2016: WoW Legion
2017: Zelda BOTW
2018: God of War
2019: Disco Elysium
2010: Mass Effect 2
2011: Portal 2
2012: Dishonored
2013: TLOU
2014: Alien Isolation
2015: Witcher 3
2016: WoW Legion
2017: Zelda BOTW
2018: God of War
2019: Disco Elysium
Kaladin- Stormblessed
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Re: General Games Discussion
https://www.tamriel-rebuilt.org/content/tamriel-rebuilt-1912-release
One of my highlights of the year, the yearly Tamriel Rebuilt update for Morrowind. Adds no less than 60 guests and completes the Aanthirin region. So you can play Morrowind through in completely new way, again. Current version of Tamriel Rebuilt mod has more content than vanilla Oblivion and Skyrim put together. That's the power of modding in games. I've bad suspicions that Milkhesda will restrict modding for TES6 because why not? Time to see how this looks with super ultra wide.
Harmonica- World Class Contributor
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Harmonica- World Class Contributor
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Re: General Games Discussion
I like the graphic upgrade a lot, it totally looks like it was released recently. However the combat animations are dated and look poor. I wish they had upgraded those too.
Re: General Games Discussion
That's actually from Skyrim, although Morrowind can made atmosphere wise look pretty good too.
Harmonica- World Class Contributor
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Re: General Games Discussion
Last night I already had 5700 XT on a shopping cart, but pulled out just. Today I read that big Navi is supposed to be twice as fast as the current one and has already passed tape out: https://wccftech.com/amd-radeon-rx-navi-21-gpu-2x-performance-5700-xt-die-size-rumor/
That's probably the card I should wait, 1070 hits 40 fps outside in Skyrim at 5120x1440, 5700 xt would hit about 60 fps, and big Navi could then hit the 120 fps, to fill that 120 Hz the monitor supports.
That's probably the card I should wait, 1070 hits 40 fps outside in Skyrim at 5120x1440, 5700 xt would hit about 60 fps, and big Navi could then hit the 120 fps, to fill that 120 Hz the monitor supports.
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Re: General Games Discussion
#16
Game: Dragon Force.
Year: 1996.
Genre: Real-Time Strategy RPG
Publisher: Sega, Working Designs.
Developer: J-Force, Sega.
First things first, I am changing my rating system to a simpler 10 point system. Games that get above a 7 I fully recommend, and those that get below that are mostly a waste of time. That leaves the score of 7 to depend on your taste
My story with Dragon Force begins a long time ago, maybe two or three years after its release, and I didn't know its name then. At the time, I saw some distant cousins of mine playing a weird device in my grandfather's house that was neither a Playsation or a Nintendo 64. My young self saw them playing a game with excellently detailed 2D graphics. The music attracted me, and the battle scenes were mesmerizing.
To my 9-year-old self, the game looked glorious. One image stayed long in my memory. The special move where shockwaves go through the enemy force. Other than that, I had no idea what's the name of the game or even the system it was in.
To my surprise, while playing it now for the first time, I realized this was the same game I fell in love with only a day's glance.
As it turns out, that love, which was borne from pure instincts, was fully justified. Dragon Force, despite not quite reaching a fully glorious level, is a very good game.
"He and his villainous legion scorched the land and dried the once sparkling seas with a towering fury unequaled in all creation"
The story of the game is par the course for the time. An evil god, Madruk, fought the goddess Astea for control of the world, and that fight was partially resolved through Astea's dragon proxy. Still, the evil god wasn't defeated, and another fight broke out 300 years before the events of the game, and Madruk was again partially defeated.
The world as it exists now is mostly unaware of the events in the past and is divided between eight nations which are currently embroiled in a an all-out war. The immediate threat being the war-like nation of Fandaria, but everyone is attacking everyone else.
You can initially choose one of six nations, with the other two only unlocked after the game. This means that there are at least eight semi-unique playthroughs of the game since each nation comes with its own cutscenes and story perspective.
Predictably, the story reveals itself slowly as your character realizes the relationship between the current war and the events of the past, which informs your decisions to conquer all nations and gather the eight warriors that compromise the force necessary to defeat Madruk yet again.
While there is little original in the story, and I wish there was more interaction between your main characters and the named unique commanders and heroes in the game, it is a nice enough and well-told story. Especially when you consider the eight possible different perspectives.
"You can stop quaking with fear, step forth and fight!"
With the story out of the way, let us discuss the game's unique gameplay systems. Notice the plural, because there are many systems in place here. As the leader of one of eight nations, your main objective is to conquer the continent of Legendra, which your leader somehow justifies as a defensive maneuver.
This is done in an overview maps where you can move your armies in real-time from city to city. Each army consists of up-to five commanders with their own battalion of troops. This battalion can be anything from ten or so classes, with the number of troops depending on the merit awards held by the commander. This phase is similar to strategy games such as Total War and Romance of the Three Kingdoms but is limited to troop mobilization, as there is no domestic improvement done in this phase.
In fact, there is little domestic improvement scope in the game, which is left to be done during the domestic phase which is not in real-time. In this phase, you can attempt to recruit captive commanders, give awards to your own commanders (which can allow them to change troop classes or command a greater number of troops), or utilize development options. These development options are limited to fortify and search, both of which can only be conducted by commanders with an intelligence stat of 70 or more.
Usually, in a strategy focused game, the significant lack of developmental options would be a considerable negative. However, that's not the focus of this game. Instead, it is really all about war and the real-time battles that happen when two units meet each other on the map.
Here, the game cuts to the battlefield, where two sprite armies face-off against each other. In this phase, you can direct your troops with a number of tactics and can change in mid-battle as well. Also, your commander, depending on their own class, has access to a max of three special moves that can drastically change the flow of battle. It is a unique battle system that I haven't seen before
One of my favorite tactics is with Samurai commanders with access to the breach tactic, which is designed to breach through enemy forces and rush their commander. What I do is start the breach, but command the formation to move down instead of the middle. This pushes the enemy army into the middle, at which point I use the shockwave special attack which attracted me so much as a child. It completely obliterates everything in its path, which through my tactic was at least half of the enemy forces.
"No. There are some who shall hold the power of victory. They will be called the Eight Warriors of the Dragon Force"
With an excellent and unique gameplay system with eight different campaigns to play, there is a lot of replayability built-into the base game. There are multiple ways to tackle each campaign and many commanders to recruit and use in a game that is almost always engagingly fun.
I say almost because the game, like many other strategy games, does settle into a mid-game lull once you gain critical mass and become too big for the other nations to effectively attack, the game is predictably won until the end game where it gets exciting once again.
Also, at that stage, you usually have too many commanders and cities to oversee, which makes the lack of group order commands annoyingly obvious.
I feel that the addition of more micro stories into the game map (a few such stories exist) would have benefitted the game greatly, especially if it involved more interaction between the unique characters in the game.
This is the reason that despite absolutely loving the game, I don't plan to play it beyond two or three playthroughs, which is honestly more than enough to say about any game. If you think you would be on the same path, then it is worth it to not pick two similar characters to get as much variety as you can.
"You are part of the company in your fight against Madruk"
Back at that time when I first saw the game, I wasn't sure what the game was about when my cousins choosing in the domestic phase. I was then intrigued by the movement of the icons on the overworld map, wondering about what all this menu diving signifies. However, when the first battle started between two small sprites on the map, I was immediately blown away.
Two beautifully designed commanders, each with a regiment of 50 or so troops, stood facing each other in full 2D splendor with multiple planes giving the battlefield some noticeable depth. And, then, the onslaught began with a hundred detailed sprites attacking each other in different formations. I am still not sure if I heard or imagined the battle cries.
Then, in the middle of the battles, three impressive shockwaves cleaved through the enemy forces and my cousins excitedly claimed victory.
Honestly, Dragon Focre may be the most visually impressive game on the Saturn, and that's mostly because it doubled down on 2D sprites that look great today when other games attempted newer and uglier technologies. Even in its use of classically animated cutscenes, the game stayed visually consistent with its visual designs.
As for the game's soundtrack, I feel like it doesn't take full advantage of the increased capabilities of the Saturn besides having some limited but predictably terrible voice acting. To be fair, there are some memorable tracks such as the Apostle battle theme and Gongos's theme (which is the best character theme).
In general, I noticed that Strategy games tend to favor music that doesn't steal the scene, which is understandable given the time you spend on the map versus the time in battles compared to JRPG games.
In Conclusion:
I had a faint memory of witnessing a great game in action many years ago. Such faint memories of games gone by are a major reason that I am going back to playing the supposedly best games of systems past. In the hope of playing great games that I would have otherwise missed.
It is without any exaggeration that I say that Dragon Force is such a great game. You get the feeling that a sequel that ironed out all of its minor flaws and added more story to the game would have become a perfect game. Unfortunately, I am not sure such a sequel ever materialized.
Yet, we are still left with a game that compares with the best of its time.
Final: 9/10
Pros:
Cons:
"Tips"
1- Make sure to utilize the tactics in the middle of battles.
2- For instance, mages can retreat and keep shooting at the incoming melee attackers. That allows them to be effective against all enemy types.
3- Shooter-type soldiers can keep shooting during special move animations.
4- Another tactic is to disperse your troops to avoid area-of-effect moves.
5- Make sure to save before finishing any domestic sessions.
6- After finishing these sessions, disloyal commanders may desert. Go back and give them rewards if you want to keep them.
7- Disloyal commanders can be useful for defending cities and transporting troops, but they shouldn't be used as your offensive force.
8- Fight outside of the city gates to avoid damaging your own cities.
9- Develop the cities next to the three temples.
10- Make sure to level-up the hero characters.
"Next Game"
After greatly enjoying Dragon Force I am hoping for yet another great Saturn game. It looks like I am in luck, as Shining Force III, which sits at #11 on the Retro Sanctuary list, looks as sure a bet as any other game.
Stay Tuned
Game: Dragon Force.
Year: 1996.
Genre: Real-Time Strategy RPG
Publisher: Sega, Working Designs.
Developer: J-Force, Sega.
First things first, I am changing my rating system to a simpler 10 point system. Games that get above a 7 I fully recommend, and those that get below that are mostly a waste of time. That leaves the score of 7 to depend on your taste
My story with Dragon Force begins a long time ago, maybe two or three years after its release, and I didn't know its name then. At the time, I saw some distant cousins of mine playing a weird device in my grandfather's house that was neither a Playsation or a Nintendo 64. My young self saw them playing a game with excellently detailed 2D graphics. The music attracted me, and the battle scenes were mesmerizing.
To my 9-year-old self, the game looked glorious. One image stayed long in my memory. The special move where shockwaves go through the enemy force. Other than that, I had no idea what's the name of the game or even the system it was in.
To my surprise, while playing it now for the first time, I realized this was the same game I fell in love with only a day's glance.
As it turns out, that love, which was borne from pure instincts, was fully justified. Dragon Force, despite not quite reaching a fully glorious level, is a very good game.
"He and his villainous legion scorched the land and dried the once sparkling seas with a towering fury unequaled in all creation"
The story of the game is par the course for the time. An evil god, Madruk, fought the goddess Astea for control of the world, and that fight was partially resolved through Astea's dragon proxy. Still, the evil god wasn't defeated, and another fight broke out 300 years before the events of the game, and Madruk was again partially defeated.
The world as it exists now is mostly unaware of the events in the past and is divided between eight nations which are currently embroiled in a an all-out war. The immediate threat being the war-like nation of Fandaria, but everyone is attacking everyone else.
You can initially choose one of six nations, with the other two only unlocked after the game. This means that there are at least eight semi-unique playthroughs of the game since each nation comes with its own cutscenes and story perspective.
Predictably, the story reveals itself slowly as your character realizes the relationship between the current war and the events of the past, which informs your decisions to conquer all nations and gather the eight warriors that compromise the force necessary to defeat Madruk yet again.
While there is little original in the story, and I wish there was more interaction between your main characters and the named unique commanders and heroes in the game, it is a nice enough and well-told story. Especially when you consider the eight possible different perspectives.
"You can stop quaking with fear, step forth and fight!"
With the story out of the way, let us discuss the game's unique gameplay systems. Notice the plural, because there are many systems in place here. As the leader of one of eight nations, your main objective is to conquer the continent of Legendra, which your leader somehow justifies as a defensive maneuver.
This is done in an overview maps where you can move your armies in real-time from city to city. Each army consists of up-to five commanders with their own battalion of troops. This battalion can be anything from ten or so classes, with the number of troops depending on the merit awards held by the commander. This phase is similar to strategy games such as Total War and Romance of the Three Kingdoms but is limited to troop mobilization, as there is no domestic improvement done in this phase.
In fact, there is little domestic improvement scope in the game, which is left to be done during the domestic phase which is not in real-time. In this phase, you can attempt to recruit captive commanders, give awards to your own commanders (which can allow them to change troop classes or command a greater number of troops), or utilize development options. These development options are limited to fortify and search, both of which can only be conducted by commanders with an intelligence stat of 70 or more.
Usually, in a strategy focused game, the significant lack of developmental options would be a considerable negative. However, that's not the focus of this game. Instead, it is really all about war and the real-time battles that happen when two units meet each other on the map.
Here, the game cuts to the battlefield, where two sprite armies face-off against each other. In this phase, you can direct your troops with a number of tactics and can change in mid-battle as well. Also, your commander, depending on their own class, has access to a max of three special moves that can drastically change the flow of battle. It is a unique battle system that I haven't seen before
One of my favorite tactics is with Samurai commanders with access to the breach tactic, which is designed to breach through enemy forces and rush their commander. What I do is start the breach, but command the formation to move down instead of the middle. This pushes the enemy army into the middle, at which point I use the shockwave special attack which attracted me so much as a child. It completely obliterates everything in its path, which through my tactic was at least half of the enemy forces.
"No. There are some who shall hold the power of victory. They will be called the Eight Warriors of the Dragon Force"
With an excellent and unique gameplay system with eight different campaigns to play, there is a lot of replayability built-into the base game. There are multiple ways to tackle each campaign and many commanders to recruit and use in a game that is almost always engagingly fun.
I say almost because the game, like many other strategy games, does settle into a mid-game lull once you gain critical mass and become too big for the other nations to effectively attack, the game is predictably won until the end game where it gets exciting once again.
Also, at that stage, you usually have too many commanders and cities to oversee, which makes the lack of group order commands annoyingly obvious.
I feel that the addition of more micro stories into the game map (a few such stories exist) would have benefitted the game greatly, especially if it involved more interaction between the unique characters in the game.
This is the reason that despite absolutely loving the game, I don't plan to play it beyond two or three playthroughs, which is honestly more than enough to say about any game. If you think you would be on the same path, then it is worth it to not pick two similar characters to get as much variety as you can.
"You are part of the company in your fight against Madruk"
Back at that time when I first saw the game, I wasn't sure what the game was about when my cousins choosing in the domestic phase. I was then intrigued by the movement of the icons on the overworld map, wondering about what all this menu diving signifies. However, when the first battle started between two small sprites on the map, I was immediately blown away.
Two beautifully designed commanders, each with a regiment of 50 or so troops, stood facing each other in full 2D splendor with multiple planes giving the battlefield some noticeable depth. And, then, the onslaught began with a hundred detailed sprites attacking each other in different formations. I am still not sure if I heard or imagined the battle cries.
Then, in the middle of the battles, three impressive shockwaves cleaved through the enemy forces and my cousins excitedly claimed victory.
Honestly, Dragon Focre may be the most visually impressive game on the Saturn, and that's mostly because it doubled down on 2D sprites that look great today when other games attempted newer and uglier technologies. Even in its use of classically animated cutscenes, the game stayed visually consistent with its visual designs.
As for the game's soundtrack, I feel like it doesn't take full advantage of the increased capabilities of the Saturn besides having some limited but predictably terrible voice acting. To be fair, there are some memorable tracks such as the Apostle battle theme and Gongos's theme (which is the best character theme).
In general, I noticed that Strategy games tend to favor music that doesn't steal the scene, which is understandable given the time you spend on the map versus the time in battles compared to JRPG games.
In Conclusion:
I had a faint memory of witnessing a great game in action many years ago. Such faint memories of games gone by are a major reason that I am going back to playing the supposedly best games of systems past. In the hope of playing great games that I would have otherwise missed.
It is without any exaggeration that I say that Dragon Force is such a great game. You get the feeling that a sequel that ironed out all of its minor flaws and added more story to the game would have become a perfect game. Unfortunately, I am not sure such a sequel ever materialized.
Yet, we are still left with a game that compares with the best of its time.
Final: 9/10
Pros:
- Unique and engaging gameplay system
- Excellent sprite graphics that aged very well
- Multiple characters to choose from with different stories
Cons:
- It has some small flaws that keep it from being an absolutely excellent game
"Tips"
1- Make sure to utilize the tactics in the middle of battles.
2- For instance, mages can retreat and keep shooting at the incoming melee attackers. That allows them to be effective against all enemy types.
3- Shooter-type soldiers can keep shooting during special move animations.
4- Another tactic is to disperse your troops to avoid area-of-effect moves.
5- Make sure to save before finishing any domestic sessions.
6- After finishing these sessions, disloyal commanders may desert. Go back and give them rewards if you want to keep them.
7- Disloyal commanders can be useful for defending cities and transporting troops, but they shouldn't be used as your offensive force.
8- Fight outside of the city gates to avoid damaging your own cities.
9- Develop the cities next to the three temples.
10- Make sure to level-up the hero characters.
"Next Game"
After greatly enjoying Dragon Force I am hoping for yet another great Saturn game. It looks like I am in luck, as Shining Force III, which sits at #11 on the Retro Sanctuary list, looks as sure a bet as any other game.
Stay Tuned
Lord Spencer- First Team
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Re: General Games Discussion
Also Titanfall 2 is free for ps+ this monthLucifer wrote:Bought both MW2 and Doom
Lucifer- The Last Cat Hater.
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Re: General Games Discussion
Anmy of you playing titandlall 2? Ill be playing it tomorrow if im not too hungover
I played iy several years sgo, but id forgotten about all of the abilities and perks and stuff. Im already level 20 but itnfeelsmliken im starting over from scraxtxh
I played iy several years sgo, but id forgotten about all of the abilities and perks and stuff. Im already level 20 but itnfeelsmliken im starting over from scraxtxh
Thimmy- World Class Contributor
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Re: General Games Discussion
Thimmy wrote:Anmy of you playing titandlall 2? Ill be playing it tomorrow if im not too hungover
I played iy several years sgo, but id forgotten about all of the abilities and perks and stuff. Im already level 20 but itnfeelsmliken im starting over from scraxtxh
Downloaded it yesterday. Probably will start tonight.
Lucifer- The Last Cat Hater.
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Re: General Games Discussion
Might be the first simulator to buy in a decade.
Harmonica- World Class Contributor
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Re: General Games Discussion
Yeah, and the fact that locations and weather are generated from real data makes it special. It will be cool to visit places you never will in real life.
Harmonica- World Class Contributor
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Re: General Games Discussion
I play 2K20, Modern Warfare and Rocket League
Also i have hundred games on PS3
Also i have hundred games on PS3
Warrior- FORZA JUVE
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Re: General Games Discussion
Lucifer wrote:Thimmy wrote:Anmy of you playing titandlall 2? Ill be playing it tomorrow if im not too hungover
I played iy several years sgo, but id forgotten about all of the abilities and perks and stuff. Im already level 20 but itnfeelsmliken im starting over from scraxtxh
Downloaded it yesterday. Probably will start tonight.
Did you play it? I’ve got a lot on my plate this weekend, but I’ll definitely be playing it in the upcoming week.
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RealGunner- Admin
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Re: General Games Discussion
Finally beat Skyrim last week
Now playing AC Odessey followed by
Witcher 3
Spiderman
Sekiro
Plague Tale
Yakuza 0
Tomb Raider
Considering
Horizon zero
Mafia 3 (I have this)
Now playing AC Odessey followed by
Witcher 3
Spiderman
Sekiro
Plague Tale
Yakuza 0
Tomb Raider
Considering
Horizon zero
Mafia 3 (I have this)
Winter is Coming- First Team
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Re: General Games Discussion
Fighting up with Borderlands 3 after playing (for the first time) Borderlands 2. Also wish me luck.
Doc- World Class Contributor
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Re: General Games Discussion
Thimmy wrote:Lucifer wrote:Thimmy wrote:Anmy of you playing titandlall 2? Ill be playing it tomorrow if im not too hungover
I played iy several years sgo, but id forgotten about all of the abilities and perks and stuff. Im already level 20 but itnfeelsmliken im starting over from scraxtxh
Downloaded it yesterday. Probably will start tonight.
Did you play it? I’ve got a lot on my plate this weekend, but I’ll definitely be playing it in the upcoming week.
Not yet. The CoD game I ordered arrived day before yesterday so playing that right now. Probably thinking about finishing the Witcher 3 this week then will give it a go.
Lucifer- The Last Cat Hater.
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Re: General Games Discussion
RealGunner wrote:Starting Wolfenstein. Wish me luck.
Do share your review, it's on my wishlist. Might give it a go after Witcher 3. Btw which one are you playing?
Lucifer- The Last Cat Hater.
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Re: General Games Discussion
The new order
100 mins to install (:
100 mins to install (:
RealGunner- Admin
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Re: General Games Discussion
The New Order is a very good game. Best one in the Wolfenstein reboot series. It reminds me of the best parts of the vintage CoD campaigns. It’s a very on-rails experience, but the story is a relatively well written, action packed experience and I bet you’ll both enjoy it.
You can get it for dirt cheap nowadays, as well. It’s definitely worth the money. The sequel is not quite as good, in my opinion, but I recommend that one as well if you like New Order. Better yet, save the money and invest in first world internet, RG
You can get it for dirt cheap nowadays, as well. It’s definitely worth the money. The sequel is not quite as good, in my opinion, but I recommend that one as well if you like New Order. Better yet, save the money and invest in first world internet, RG
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Re: General Games Discussion
Titanfall 2 is mighty fun so far.
Lucifer- The Last Cat Hater.
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Re: General Games Discussion
Felt like I played the new order for like hours but turns out it was just the prologue lol
Good game so far.
Good game so far.
RealGunner- Admin
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Re: General Games Discussion
I agree with @Thimmy except I preferred New Colossus to New Order. Maybe not exactly from a gameplay point of view but the story had some excellent highlights that I'll remember for a long time.
- Spoiler:
- Namely the beheading scene and the scene where Engel is on national TV in California are ones that I keep rewatching on YouTube all the time.
Re: General Games Discussion
Oh, I completely get why you would rate Colossus higher than New Order. Personally, I just think New Order was a more condensed experience. Colossus was great, but it’s biggest plot twist (the first scene you refer to in your spoiler) seemed quite cheesy and unrealistic to me. It reminded me a bit of 80s/90s movies, where people didn’t care as much whether or not the story had plot holes, or really made all that much sense. Don’t get me wrong, it’s a memorable scene and it was necessary to keep the story going, I just think it was a bit cheesy and highly unlikely
Colossus is a really good game with some memorable scenes, but I feel like it’s pacing could’ve been better. I’m pretty sure it’s a longer game than New Order, but unlike New Order, there were parts of the game where I felt the story was dragged on more than necessary. Like I said before, New Order felt like a significantly more condensed, and perhaps more polished experience. Colossus seemed more ambitious, but was consequently more inconsistent in it’s quality, in my opinion.
Colossus is a really good game with some memorable scenes, but I feel like it’s pacing could’ve been better. I’m pretty sure it’s a longer game than New Order, but unlike New Order, there were parts of the game where I felt the story was dragged on more than necessary. Like I said before, New Order felt like a significantly more condensed, and perhaps more polished experience. Colossus seemed more ambitious, but was consequently more inconsistent in it’s quality, in my opinion.
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Thu Apr 25, 2024 8:47 am by Glory