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God of War

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Post by Great Leader Sprucenuce Thu Jun 16, 2016 10:29 am

I realize that M99 but with the changes a lot of people myself included assuming the bombastic combat set pieces would be toned down.

According to the game director it's not though, they just wanted to show something new because they have proven they can do the set pieces.

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Post by M99 Tue Jun 21, 2016 8:59 pm

http://www.neogaf.com/forum/showthread.php?t=1235828

HYPED :bow:
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Post by Great Leader Sprucenuce Tue Jun 21, 2016 10:04 pm

Yeah i'm disgustingly hyped to play it lol, hope it's late 2017 tbh hmm
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Post by M99 Tue Jun 21, 2016 10:07 pm

Play the first three you scrub.
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Post by Great Leader Sprucenuce Tue Jun 21, 2016 10:19 pm

I have hmm

Well i only played the demo of 3 but i played the other two, besides it's not necessary considering this is better and more interesting tbh.
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Post by M99 Wed Jun 22, 2016 10:22 am

Implying the first three are not intersting smh.

It was the premier franchise of PlayStation until they ended the trilogy and Uncharted came, can't believe so few played it here. Wtf did Firenze play on PS2, Ratchet and Clank, Sonic, pos and daxter etc
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Post by Great Leader Sprucenuce Wed Jun 22, 2016 12:11 pm

Premier franchise rofl

In PS2 era that belonged to MGS and Gran Turismo, not even a debate either considering the sales of both.

You can make an argument for FF too, you may not like it but the mascot Platformers were bigger deals at the time too.

Most people didn't play GOW till the PS3 version lol, I'll accept it became a premier franchise during the PS3 era though along with Uncharted.

Premier franchise rofl
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Post by RealGunner Wed Jun 22, 2016 5:46 pm

Honestly GOW never really interested me. Half played Ascension on PSP and got bored so dropped it.

But this one looks great though.
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Post by M99 Wed Jun 22, 2016 6:10 pm

Did not play till PS3 Laughing Both of the first games are in the top 15 best selling games of PS2 Laughing
How did it become a premier franchise after 3 Laughing

Also if you count MGS then GTA should be counted too. MGS was not an exclusive franchise both MGS2 and MGS3 was released on Xbox and PC, they just came out on PS2 earlier like all the GTA games. God Of War was the biggest AAA franchise after GOW2 came out. Kratos became the face of PlayStation franchise.

RealGunner wrote:Honestly GOW never really interested me. Half played Ascension on PSP and got bored so dropped it.

But this one looks great though.


Ascension never got released on PSP.

I doubt there would ever be any Souls game or Bloodborne without God Of War. You should play the HD collections, the games still hold up.
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Post by Great Leader Sprucenuce Wed Jun 22, 2016 6:18 pm

M99 wrote:Did not play till PS3 Laughing Both of the first games are in the top 15 best selling games of PS2 Laughing
How did it become a premier franchise after 3 Laughing

Also if you count MGS then GTA should be counted too. MGS was not an exclusive franchise both MGS2 and MGS3 was released on Xbox and PC, they just came out on PS2 earlier like all the GTA games. God Of War was the biggest AAA franchise after GOW2 came out. Kratos became the face of PlayStation franchise.


Xbox and PC? we are talking about PS2, not sure about the PC release but Xbox didn't exist during the PS2 era.

The fact they are only a top 15 selling games on a PS2 proves my point, it wasn't a premier franchise. Premier franchises sell like Gran Turismo did not top 15.

Besides a lot of people bought the first two after 3 came out, it didn't sell like how you are describing when it first came out.

God of War 3 sold more than both 1 and 2 with a much smaller install base, there is really no argument for it being a premier franchise during the PS2 era considering neither 1 or 2 are in top 10 in sales for PS2 games.

Just to use an example Gran Turismo 3 sold more than God of War, 1, 2 and 3 combined lol.


Last edited by Great Leader Sprucenuce on Wed Jun 22, 2016 6:19 pm; edited 1 time in total
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Post by RealGunner Wed Jun 22, 2016 6:18 pm

Which one was on PSP then? I am sure there was one

Is the HD collection on PS4?


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Post by LeVersacci Wed Jun 22, 2016 6:30 pm

Ghost of Sparta IIRC

Bought a PSP for it
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Post by RealGunner Wed Jun 22, 2016 6:34 pm

nvm it was Chains of Olympus.
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Post by M99 Wed Jun 22, 2016 6:51 pm

What do you mean there was no Xbox, Xbox was PS2's direct counterpart.

Why shouldn't top 15 count? Is there room for only one premier franchise? GOW series was among the best selling exclusives of Sony.

GOW was mad popular when it came out and became a huge franchise after 2, don't see how you can deny that.
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Post by RealGunner Wed Jun 22, 2016 6:55 pm

Is the HD collection on ps4 m99? or just the 3rd one?
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Post by Great Leader Sprucenuce Wed Jun 22, 2016 7:03 pm

M99 wrote:What do you mean there was no Xbox, Xbox was PS2's direct counterpart.

Why shouldn't top 15 count? Is there room for only one premier franchise? GOW series was among the best selling exclusives of Sony.

GOW was mad popular when it came out and became a huge franchise after 2, don't see how you can deny that.


It came out so long after that it doesn't even count lol.

I can deny it quite easily and i already proved the point lol, God of War is 11th and God of War 2 is 14th. Those are not numbers of a premier Franchise.

Dragon Quest, Kingdom Hearts and Tekken 5 are just 3 of the games which sold more than both and that's without mentioning the major franchises lol. Also as i said God of War 3 sold more than both with a much smaller install base and it's 8th overall in the PS3 best selling games.

There really an isn't an argument to be made here in your favour really, nobody in their right mind would argue an 11th and 14th best selling game of a console is a premier franchise especially when the PS3 sequel sold better with less people owning the console it runs on.
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Post by M99 Wed Jun 22, 2016 8:18 pm

RealGunner wrote:Is the HD collection on ps4 m99? or just the 3rd one?


Pretty sure it is since I saw ES play it.
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Post by M99 Wed Jun 22, 2016 8:24 pm

Great Leader Sprucenuce wrote:
M99 wrote:What do you mean there was no Xbox, Xbox was PS2's direct counterpart.

Why shouldn't top 15 count? Is there room for only one premier franchise? GOW series was among the best selling exclusives of Sony.

GOW was mad popular when it came out and became a huge franchise after 2, don't see how you can deny that.


It came out so long after that it doesn't even count lol.

I can deny it quite easily and i already proved the point lol, God of War is 11th and God of War 2 is 14th. Those are not numbers of a premier Franchise.

Dragon Quest, Kingdom Hearts and Tekken 5 are just 3 of the games which sold more than both and that's without mentioning the major franchises lol. Also as i said God of War 3 sold more than both with a much smaller install base and it's 8th overall in the PS3 best selling games.

There really an isn't an argument to be made here in your favour really, nobody in their right mind would argue an 11th and 14th best selling game of a console is a premier franchise especially when the PS3 sequel sold better with less people owning the console it runs on.


Sure Xbox did not exist in PS2 era. Must have existed in an era between PS2 and PS3.

Nobody in their right mind would argue that GOW was not a premier franchise for PS2 lol, it was a critical and commercial success and obviously a sequel would sell even better. Don't see how the success of GOW3 discounts that. Kratos and GOW became synonymous with the PS brand and I fail to see how a few other games selling better makes it not a premier franchise.
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Post by Great Leader Sprucenuce Thu Dec 22, 2016 6:03 pm





So basically the game is playable from start to finish and most of the shooting is done.

Maybe this is further along than i thought, 2017 could be possible after all.

Year is stacked AF is this makes it and Red Dead doesn't get delayed.
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Post by Great Leader Sprucenuce Tue Jun 13, 2017 3:24 am

https://www.youtube.com/watch?v=2m2NzO8ma-w

:bow: Can't wait, hope the date holds.
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Post by Great Leader Sprucenuce Tue Jun 13, 2017 4:28 pm

Dev said an interview that the trailer was running on an OG PS4.

What in the actual *bleep*, Santa Monica are wizards.
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Post by M99 Tue Jun 13, 2017 4:38 pm

M99 wrote:
What I am worried about is the lack of Blades of Chaos or something similar. This game has to have sick combos and not have generic blade fighting attack moves like Witcher or Bloodborne.


Sadly, it looks like combat is going to be more For Honor than God Of War.
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Post by Great Leader Sprucenuce Tue Jun 13, 2017 4:47 pm

I thought the combat looked amazing lol, there where loads of sick combos wtf. As for the For Honor comparison, For Honor wishes it was as smooth and fast as this looks lol.
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Post by Firenze Tue Jun 13, 2017 5:08 pm

I can see m99's concerners since he loved the original games, the combat does look vastly different, me, as someone looking to jump into the series for the first time, looks amazing to me. I don't think the combat looks bad, it just looks different to the old games.
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Post by Great Leader Sprucenuce Tue Jun 13, 2017 5:29 pm

Firenze wrote:I can see m99's concerners since he loved the original games, the combat does look vastly different, me, as someone looking to jump into the series for the first time, looks amazing to me. I don't think the combat looks bad, it just looks different to the old games.


Different i agree, it's not the same in the slightest but i still feel like it has the fast and flowing combat with amazing combos while playing differently.
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Post by Great Leader Sprucenuce Fri Jun 16, 2017 2:22 pm

Kratos’ son doesn’t need baby-sitting. In fact he’s going to look after his dad


Don’t worry. Barlog hates escort missions too. He unambiguously stated a dislike of video game baby-sitting during my demo, and made it very clear that Atreus, Kratos’ son, will never be a burden. You’ll never have to actively go out of your way to look after him, and beyond that, you’ll often find him taking an active role in combat, providing you more options, on the fly, entirely of his own accord.

An example I witnessed today saw Kratos struggling to get an ‘in’ on an enemy who was blocking all his attacks. The big guy launched flurry after flurry of axe blows, to precisely no avail. But then things change. Atreus, aware of his dad’s - and therefore the player’s - situation leaps up and climbs onto the monster’s shoulders, distracting it and wrenching it from its defensive stance. A few axe strikes later, and the foe is staggering. But Atreus isn’t all automated. While the killing blow ultimately comes from son rather than father, it’s absolutely the player’s kill, Atreus’ leaping bow shot entirely the result of a manual controller instruction. And damnably cool it looks too. It’s time to stop thinking in terms of ‘I'm playing Kratos, and also, there’s a son’. In the new God of War, you’re really playing the both of them.

Combat is still fast and bloody, the focus has just shifted slightly

Don’t worry about the sedate, weighty pace of the slaying seen in the E3 2016 demo. This is not Dark Souls: Odin Edition. Kratos can still slice, dice, hack and wreck with the best of them. His personal reach might no longer match that of his old Blades of Chaos days (though there’s good reason for his switch to an axe), but in the demo I saw today he was clearly as fast, ferocious, fearsome and flowing as he was back in Greece. His attacks have more direct, heavy impact nowadays, but his crowd-control efficiency remains supreme. Fear not. When you want to spill blood, it will be spilled. And when you need to deal with threats from further afield, hey, you’ve got a son with a bow.

Kratos’ origins will not be forgotten

Greek urns appear in today’s God of War demo. Clearly, Kratos is not the only Mediterranean export to Scandinavia. Referencing this, Barlog tells me that in God of War’s narrative, all mythology exists simultaneously, distinct from, but respectful of, all the rest. Don’t expect the original God of War trilogy to be entirely forgotten. There will certainly be a character or two in the new game who knows of Kratos’ origins.

Though if all of mythology is canon, this does raise some interesting questions for the future. Kratos in ancient China for 2032?

Kratos and Atreus are going to learn from each other


The partnership doesn’t end on the battlefield. These two are going to be a unit through every aspect of their journey. That bit at the end of the Sony press conference demo, when Kratos asks Atreus what the World Serpent is saying? He does that because he doesn’t yet speak the language of the land effectively enough to communicate with the (seemingly) benevolent monster. Kratos might be training his son to fight and survive, but as the brains and the heart of the operation - far more in touch with the world around him both intellectually and emotionally - Atreus will, geographically and existentially, be his father’s guide.

It’s a much more nuanced world than before, and Kratos is no superhero

Another point about that serpent. Consider how that scene would have played out in any previous God of War game. We have a gigantic, canonically known, mythological monster, appearing as a big reveal at the end of an area. We have a normal-sized Kratos, eyeballing it, face-to-face. Ordinarily there’d be only one way this would go down. Blades, brawling, and bleeding. But here, we have a conversation. We have an uneasy alliance. We have ambiguity, and nuance, and a Kratos being drawn into a world - and its monsters, and its people at large - in a capacity beyond ‘seek and destroy’. This is a very different journey for both Gods of War, series and protagonist, and it’s going to take much more than berserker rage to navigate it. Reliance on old skills and traits will only go so far. This path is going to demand growth, whether Kratos is entirely ready for it or not.

QTEs are over. Control is now yours

Barlog admits, as QTEs are discussed, that he was tired of God of War’s trademark, cinematic combat trick by the end of the second game. Thus, they’re not coming in anything like the same capacity, in the new one. That’s not to say that there won’t be huge, stand-out takedown moments. It’s just that from now on, they’ll be under the player’s control, triggered by the same actions and agency as everything else in the game. There’s a grab button. There’s a ‘hit with axe’ button. Players know how to use such things, so Barlog is going to trust them to know how to combine them at the right time for the right, destructive purpose. Much as God of War’s exploration won’t hint or dictate with collectible checklists or leading waypoints, its violence is going to let the player carve their own path.

http://www.gamesradar.com/7-things-we-learned-about-god-of-war-at-e3-fatherson-co-operation-original-trilogy-links-and-the-zelda-factor/
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