Metro Exodus

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Post by Great Leader Sprucenuce Tue Feb 06, 2018 5:34 pm



After two successful games sets in the post-apocalyptic Moscow underground, the Metro series is ready for its moment in the sun. Ever since we watched the impressive debut footage at Microsoft's last E3 press conference, we were eager to learn more about Artyom's journey through the irradiated Russian countryside and how developer 4A Games hopes to pair the traditional, linear Metro experience with some of the open spaces and focused exploration of its progenitor – S.T.A.L.K.E.R.: Shadow of Chernobyl. This past month, we journeyed to 4A Games' headquarters on the gorgeous Mediterranean island of Malta to find these answers and more.

The 14-page cover story that emerged from our visit is packed with new details about Metro Exodus. We sat down with creative director Andriy "Prof" Prokhorov, executive producer Jon Bloch, and others to discuss 4A Games' move from Kiev to Malta, chronicle the tricky task of evolving Metro from linear to open play spaces, and learn just how large these sandbox spaces get (we're talking orders of magnitude larger than anything in Last Light). 4A Games also shared many smaller details series fans won't want to miss. The feature touches on how weapon customization is changing in Exodus, the brand-new crafting system, and much more.

Trailers:





With the Gameinformer cover there's probably enough detail to make a thread now tbh, so *bleep* hyped.
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Post by RealGunner Tue Feb 06, 2018 6:57 pm

Day 1
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Post by M99 Wed May 16, 2018 7:45 am

The forthcoming AAA title Metro Exodus, hosted by THQ Nordics game studio Deep Silver, is expected to launch in the first quarter of 2019. Earlier messages were launched in 2018.

'In order to get the best return on our investments and continue to build values ​​in our brands, I would like to emphasize again the importance of patience waiting to launch products until they meet the expected customer experience while it is important to choose the right timing for future launches, 'writes CEO Lars Wingefors in the interim report.

He further states that the timing of the launch of THQ's forthcoming key titles, Biomutant and Darksiders 3, has not yet been decided. However, it does not appear if it means that 2018, as previously discussed, no longer applies, or if it only means that it is not decided when the launches will take place in 2018.
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Post by Great Leader Sprucenuce Wed May 16, 2018 11:03 am

Translation: Red Dead was gonna *bleep* us.
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Post by Great Leader Sprucenuce Wed May 16, 2018 3:09 pm

Thought about it and honestly if they can't hit the rumoured August date then it makes sense for them to delay it.

September - Spiderman, Tomb Raider and whatever else

October- Red Dead, CoD and all the usual shit

November - More usual shit

December - Dead month, most games die here as everyone has already spent their money in October and November.

I'm annoyed because it was most my hyped game of the year after Red Dead but i understand why they are doing it.
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Post by RealGunner Wed May 16, 2018 6:55 pm

Surely you can play RDR2 till Dec if not Jan
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Post by Great Leader Sprucenuce Wed May 16, 2018 6:58 pm

RealGunner wrote:Surely you can play RDR2 till Dec if not Jan


Yeah but most of the sales which is what they'll care about will happen immediately so makes sense to get out of the way.
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Post by RealGunner Sun Jun 10, 2018 9:27 pm


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Post by Great Leader Sprucenuce Sun Jun 10, 2018 9:35 pm

I'm looking forward to Days Gone but if it's that or Metro then it's Metro all day long.
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Post by Great Leader Sprucenuce Thu Jun 14, 2018 5:27 pm



Really like the look of the customization when it comes weapons etc.

If they pull this off it could be the GOAT FPS tbh.
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Post by Great Leader Sprucenuce Mon Aug 20, 2018 7:59 pm


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Post by M99 Fri Aug 24, 2018 7:00 pm

https://www.youtube.com/watch?v=5mkidpDOUkA

Looks incredible.
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Post by RealGunner Fri Aug 24, 2018 8:33 pm

I will absolutely play this but i don't think at £40. Maybe £30

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Post by Great Leader Sprucenuce Fri Aug 24, 2018 9:46 pm

RealGunner wrote:I will absolutely play this but i don't think at £40. Maybe £30



Disgrace to the day 1 community/massiv tbh.
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Post by Great Leader Sprucenuce Tue Jan 08, 2019 3:17 pm

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Post by Thimmy Tue Jan 08, 2019 3:51 pm

Great Leader Sprucenuce wrote:
RealGunner wrote:I will absolutely play this but i don't think at £40. Maybe £30



Disgrace to the day 1 community/massiv tbh.


Massive what?
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Post by Great Leader Sprucenuce Tue Jan 08, 2019 4:02 pm

It's UK slang Razz

https://www.google.com/amp/s/www.urbandictionary.com/define.php%3fterm=massiv&=true
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Post by Thimmy Tue Jan 08, 2019 4:21 pm

Sounds like something a bellend would say hmm I bet not even RG approves of such a discounted term.
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Post by Great Leader Sprucenuce Tue Jan 08, 2019 4:25 pm

Word has it that RG invented the term iirc.
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Post by Unique Sun Jan 27, 2019 9:37 pm

this looks good
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Post by Great Leader Sprucenuce Thu Jan 31, 2019 3:39 pm



Fantastic trailer IMO.
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Post by RealGunner Thu Jan 31, 2019 5:48 pm

Looks amazing but i wonder how much we are going to be out in the open compared to the metro.
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Post by Great Leader Sprucenuce Thu Jan 31, 2019 6:24 pm

I wonder that too i suspect it will still dominate the game.

The way the narrator describes the game makes me think they've paid a lot of attention to how the games designed and not just stuck a world in there with no thought.
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Post by Great Leader Sprucenuce Sat Feb 16, 2019 12:27 am

I wasn't going to talk about it until i got a lot further in but the level i just did from a general design point of view was so good i feel like talking about the game in general so far now. Laughing

Atmosphere wise it's fucking unreal, play this game with headphones if you can. Story is really good so far, the world design is quite unique to me.

It's quite open but it isn't a sandbox, you are free to explore but it's mostly leading you into a very linear path and there's loads of what makes the Metro games what they are.

I wouldn't call it open world at all so anyone who does is an idiot lol, i really like the backpack introduction. You can craft things and change weapons (add silencers etc) on the fly which has saved my ass already.

From a general gunplay pov it feels better, it's still not going to feel like a run and gun but the guns feel good to shoot and enemies seem smarter (bandits will call out locations if they hear gunfire etc)

If you're going to explore though be careful, it's still very survival game from the aspect you want have much bullets and the last thing you want to do is waste bullets on a random mutant and not have any in an actual mission.

So yeah i think it's fantastic but i guess i was always going to, i guess I'm just happy that the more open levels haven't taken away from what makes the series what it is.
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Post by Great Leader Sprucenuce Sat Feb 16, 2019 12:42 am

One negative though, sometimes the loading screen is excessively long.

Witcher 3 long, no idea if this will be fixed but it's a thing atm.
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