The Official Assassin's Creed Thread

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Post by Great Leader Sprucenuce Fri Jun 09, 2017 10:18 pm

Gameinformer's next cover is Assassins Creed Origins, i mention this because some info has come out already.

All new info: • Started working on game before unity
• Brand new fighting system
• New A.I.
• No minimap but a elder scrolls type compass at top
• No more sprinting button, speed depends on analog stick
• Crouching is back
• Story is being kept a secret
• Eagle vision is a subtle pulse that highlights objects not enemies
• Takes place during the ascent and reign of cleopatra
• You can climb everything in the game
• Large and small cities with many landmarks including Memphis and Alexandria
• The controllable eagle leak was true
• NPC's have a day/night cycle and includes time for them to eat, sleep, work, and "answer the call of nature"
• Attack buttons are the right shoulder and trigger
• A.I. does not take turns to attack
• New combat system is more hit-box driven
• As you fight, an adrenaline gauge fills up, and when both attack buttons are pressed powerful attacks are unleashed
• Left shoulder button is lock on
• There are treasures to find in the depths of the water (sunken ships, long-forgotten ruins)
• Stat element of customization is removed
• New gear system where players can improve specific parts of your gear by crafting materials
• Leveling system that has a level cap of 40
• Bayek is not the only playable character in the game but that character is a secret
• There are legendary items to loot in the game • You can add blocked arrows to your inventory
• You can no longer one hit enemies that are more powerful than you with your hidden blade
• Buttons for free-running up and down are removed
• Puzzles are back but more challenging and less switches
• Much more in depth ability graph with 3 paths (Seer, Warrior, Hunter)
• There are gladiator battles in arenas"

more dynamic world

camel riding

underwater swimming

animals can attack other animals

more RPG centric for skill points

protagonist Bayek can use a shield to deflect arrows, and can pick up enemy arrows stuck to his shield

Tomb raiding

optimized on Scorpio

That's A LOT of gameplay changes, also optimized on Scorpio implies it will be shown during the Xbox conference.

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Post by M99 Fri Jun 09, 2017 10:41 pm

Ubisoft is having their own conference so expect them to show trailer in one and gameplay in the other.

I am really liking the sound of everything. The other playable character I am assuming is the present day one or one of the leaks on 4chan said
Spoiler:
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Post by Great Leader Sprucenuce Fri Jun 09, 2017 11:17 pm

M99 wrote:Ubisoft is having their own conference so expect them to show trailer in one and gameplay in the other.

I am really liking the sound of everything. The other playable character I am assuming is the present day one or one of the leaks on 4chan said
Spoiler:


I expect that too, trailer at Microsoft and Gameplay at Ubisoft imo.
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Post by M99 Sat Jun 10, 2017 8:34 am

https://imgur.com/a/rvII0
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Post by Great Leader Sprucenuce Sat Jun 10, 2017 9:48 am

I'm so hyped lol, unless E3 has some surprise 2017 releases this is probably my most hyped single player game now tbh for this year.

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Post by Myesyats Sat Jun 10, 2017 9:54 am

Looks beyond amazing, I'm so hyped as well :bow:
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Post by Great Leader Sprucenuce Sat Jun 10, 2017 2:06 pm

One of the templar hunt missions rofl

Got some lad pissing up a wall as 3 guards walk past rofl

Man after my own heart ffs.
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Post by M99 Sun Jun 11, 2017 10:51 pm

https://www.youtube.com/watch?v=cUuKIpCM2o0

https://www.youtube.com/watch?v=YX0fd4q0baQ

https://www.youtube.com/watch?v=FemyrH7riiA
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Post by Great Leader Sprucenuce Sun Jun 11, 2017 11:53 pm

Combat looked meh, but i can't say i like AC's combat all that much anyway tbh.

Still hyped, setting looks great and some of the info leaked from Gameinformer related to more RPG integration means i'll like it.
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Post by M99 Sun Jun 11, 2017 11:55 pm

Great Leader Sprucenuce wrote:Combat looked meh, but i can't say i like AC's combat all that much anyway tbh.

Still hyped, setting looks great and some of the info leaked from Gameinformer related to more RPG integration means i'll like it.


Its the AI and stealth that looked bad, he just waltzed past two guards who didn't react because he was crouching.
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Post by Great Leader Sprucenuce Mon Jun 12, 2017 12:00 am

I didn't even notice that Laughing

Probably because it's always been that way, the 1 v 1 combat looked meh though.
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Post by danyjr Mon Jun 12, 2017 12:15 am

Great Leader Sprucenuce wrote:Still hyped, setting looks great and some of the info leaked from Gameinformer related to more RPG integration means i'll like it.

Funny, that's the bit I don't like Very Happy
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Post by Great Leader Sprucenuce Mon Jun 12, 2017 12:40 am

About the open world

“We have the capacity, from a technological standpoint, to create a massive countryside,” says Ismail. “It’s not a city, it’s a whole country with many cities, many villages, many exotic landscapes.”
“We know that people, when they think Egypt, they think desert,” says Jean Guesdon, the game’s creative director. “But Egypt is way more than that. You have the Nile Delta, you have the Nile River, you have tons of oases. So when you mix all that, from the green, lush fauna of the Nile Delta to the oasis of Faiyum, it’s the perfect playground.”

The Faiyum region is just a small part of the game’s world, and the E3 demo is set in an even smaller part of Faiyum – but even the small slice we had access to was vast and diverse, a place where desert cliffs give way to bustling towns and sprawling acres of carefully irrigated farmland.
About NPCs

“The NPCs of the world have full schedules, day and night,” says Ismail. “The NPCs are living a life in this world which includes working, sleeping, socializing, eating, peeing, and so on. Farmers farm, priests run rituals and prayers, bandits ambush and steal, Ptolemaic guards patrol, defend, transport and so on. All of this is based on their day/night cycle, and as you learn more about the world and the specific characters you meet, you can play with where to meet them, assassinate, attack, steal, infiltrate, and so on.”
About travelling

It’s worth noting that Viewpoints are still dotted across the map, waiting for you to climb and sync with them, although their functionality is a little different from previous games. In the demo, they aren’t necessary for revealing the map, but synchronizing unlocks them as fast-travel spots, while also marking potential quests and other points of interest as question marks.

About the new combat system

Bayek is an extraordinary man, one who possesses abilities unlike any Assassin to date. Chief among these is his approach to battle; where previous Assassin’s Creed fights revolved largely around dispatching small crowds with a system of instant-kill counters, Bayek’s tactics are more direct and aggressive. His melee approach centers on combo strikes, dodges, and deflections, and he can annihilate foes from a distance with ranged weapons or use stealth to topple them one after another.

In a toe-to-toe fight, enemies will coordinate in merciless ways, lunging in or firing arrows while you’re busy slashing up their comrades, so the dodge button frequently comes in handy. Bayek can also block attacks with his shield so long as you’re standing still, or you can use it to briefly knock enemies off-balance with an unlockable parry move. It’s even possible to drop smoke bombs mid-combo, which is great for when you’re feeling overwhelmed and need a little breathing room.

“The philosophy around the combat is different, but so are the controls,” says Ashraf Ismail.

“The default controls propose a very different experience compared to previous Assassin’s Creeds, but fit very well with the new combat system. For people who really miss the legacy controls, we will have options to change the default. Otherwise, in terms of gameplay, it is really about learning each weapon and how they behave – because there is a lot of depth there – and also paying attention to the weapons wielded by enemies, as this will dictate their behavior.”

Able to lock on and quickly switch focus between enemies, Bayek can unleash flurries of light attacks that are enough to take down most weaker enemies, and his slower, heavier strikes can knock aside shields and stagger foes.

Bayek also has an adrenaline gauge at the bottom of the screen that builds up during combat; depending on your weapon, filling it will let you unleash either a devastating, defense-smashing Overpower attack that’s more than enough to kill most enemies, or a frenzy that briefly makes Bayek stronger, faster, and more resistant to damage.

Boss fights

Mastering Bayek’s weapons and abilities is essential if you plan to tackle another of Origins’ new additions: boss fights against formidable warriors and strange creatures. We played through one of these, set in an arena in the city of Krokodilopolis, in which Bayek faced down a hulking man known as the Slaver. His weapon of choice was (appropriately enough) a man catcher, a spiked, forked polearm that he used to grab Bayek and hurl him around the arena, frequently into rotating spike traps.

Gear upgrading and stealth

“Bayek starts the game with most of his basic gear except for the Hidden Blade,” says Ashraf Ismail. “All his gear starts at level 1 and levels up through crafting, which increases the stats of the gear and its appearance. The Hidden Blade is found by going through the story, and it is necessary to keep upgrading if you want to maintain the ability to perform assassinations. Otherwise, you do stealth damage and enter combat.”

Speaking of stealth, it can be a little easier to sneak around fortified encampments at night, when visibility is low and some of the guards are sleeping. And if you don’t feel like waiting around, you can fast-forward through the day by making Bayek meditate until nightfall.

“More often, you have guards who sleep at night,” says Ismail. “But the counter to this is that you also have more bandits active at night, so you can be ambushed or attacked if you are not wary of such things.”

Taming animals and more gear-related stuff

In the demo, Bayek carries a handful of sleep darts, which can knock enemies out for a few crucial seconds, giving you a window for a fatal stab or a quick escape. Eventually, you’ll even be able to use them as a crucial step in taming animals – including crocodiles, hippos, lions, and more – who’ll loyally follow Bayek into battle and obey his commands until they die. And that’s just for starters; Bayek’s repertoire of tools can be expanded over time to include firebombs, poison clouds, traps, and much more.

On different approaches for different kind of gameplay

“We want players to have fun finding their own way through the ability graph,” says Ismail. “The Hunter path is made to lean towards ranged fighters and stealth players. Warrior is obviously made for melee fighters, and the Seer path is for playing with manipulation – Assassin tools, economic persuasiveness, animal taming, etc.”

On the "UAV" eagle companion

The key to discovering what Assassin’s Creed Origins has to offer is Senu, Bayek’s eagle and the origin of the phrase “Eagle Vision.” Instead of the color-coded second sight of later Assassins, Bayek can send Senu aloft to get a bird’s-eye view of the landscape. Not only that, but unlockable abilities let her tag patrolling threats so that Bayek can easily spot them, or distract enemies by lunging down at them from the sky.

She can also pinpoint nearby objectives, which is especially important because Assassin’s Creed Origins does away with the traditional onscreen minimap entirely, instead relying on floating onscreen markers that point you in the general direction of tasks you need to complete.

No more minimap

“We didn’t want to hold players’ hands,” Jean Guesdon says. “This is why we decided to remove the minimap. We want you to enjoy and to actually experience the beautiful world we’re bringing to you. You will have to play the game to put icons [on the map].”

The markers you do get aren’t always exact, which is part of the fun. Our very first task in the demo was to find Hotephres, a Greek informant who sailed across Moeris on a ship that carried a statue. We knew generally where he’d be, but rather than sail across the massive lake in search of a single large boat, we loosed Senu. When she got close, a yellow awareness indicator appeared, at which point we parked her in midair and scanned her surroundings until a tightening yellow circle clicked shut on Hotephres’ ship.

New mission structure

More than an extra step in finding a mission objective, this exercise underlined Assassin’s Creed Origins’ new approach to the structure of its quests. Rather than being locked into a clear chain of A-to-B story beats, you’ll take a free-form approach to discovering your objectives, and you can pursue them more or less at your leisure. After visiting Hotephres, for example, we were tasked with visiting his wife, Khenut, who held a ledger pointing to the identity of a sinister figure known as The Crocodile. However, talking to one of Hotephres’ deckhands also revealed rumors about farmers in Dionysias, who were dying as their fields were burned by unknown assailants.

At that point – or at any other point where a passerby told us about something that could lead to a mission – we were free to track and pursue either objective.

You won’t run into a mission failure or desynchronization if you wander off the “correct” path; we could even go so far as to wander away from one quest mid-mission, tackle the other one, and then return to where we’d left off in the first quest. This flexibility also means there’s a considerable degree of freedom in how you approach your quests; there’s just the objective, the environment, and threats to avoid or dispatch as you see fit.

Story/lore context

As the title suggests, Assassin’s Creed Origins isn’t just about taking a step back in time to see how ancient Assassins took down their targets. Bayek is the last of the Medjay, a Nubian order of warriors who served as agents of the pharaohs for hundreds of years, protecting cities and temples from threats. In his hometown of Siwa, Bayek is seen as a hero – but in the rest of Egypt, where the influence of the Greek Ptolemies is stronger, those in power seem to view him as more of an inconvenient relic.

“At the time of Bayek, the Medjay didn’t have a reason to exist anymore, because the rulers were not pharaohs,” says Maxime Durand. “There were new people that replaced the Medjay.”
Bayek is steadfast in his mission, believing that the gods of Egypt support him, but even he sees the need to adapt to the pressures of an ever-expanding world. Those adaptations form the basis for many of Assassin’s Creed’s familiar symbols.

“Was it just that someone decided ‘I’m going to put on a hood?'” asks Ashraf Ismail. “No, no. There are stories behind all of this, and these are the experiences you explore in the game.”

https://blog.ubi.com/assassins-creed-origins-need-know-new-setting-new-hero-new-action-rpg-gameplay-e3-2017/
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Post by Great Leader Sprucenuce Mon Jun 12, 2017 12:42 am

Whether it all comes off is another thing but it's pretty obvious they have changed quite a lot.
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Post by Myesyats Mon Jun 12, 2017 12:53 am

Looks good to me. The 1v1 combat system seems to be quite meh but that's bearable. Guards being easy to go past is the case in most games and definitely AC is one of them so that comes as no suprise.

Really excited, the AC games are such a bliss.
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Post by M99 Mon Jun 12, 2017 12:54 am

https://www.youtube.com/watch?v=Lq0M0VlbXU4
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Post by Myesyats Mon Jun 12, 2017 12:57 am

Also i dont like the magically controlled arrow at the end, what the hell is this?
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Post by Great Leader Sprucenuce Mon Jun 12, 2017 1:03 am

Of course everything i copied and pasted was in that video basically Laughing

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Post by Great Leader Sprucenuce Mon Jun 12, 2017 1:13 am

Honestly the bit about changing how quests work might be the best thing of it all.

I do love Black Flag but a lot of the missions boil my piss.
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Post by M99 Mon Jun 12, 2017 11:03 pm

https://www.youtube.com/watch?v=DHV3fTaElis

https://www.youtube.com/watch?v=I3rb0SmlELg
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Post by Great Leader Sprucenuce Mon Jun 12, 2017 11:13 pm

The exploration looks really fun IMO, still not sure how i feel about the new combat.
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Post by Myesyats Tue Jun 13, 2017 9:59 am

The combat system isn't perfect but i guess it will just be a matter of getting used to it. I don't like the eagle-drone mode though so I don't think I will be using that, lol. It also bothers me that anywhere you look there's sand and basically just that sandy colour all around. I know it's Egypt so there can nothing be done about but it kinda triggers me as I love my green pastures.
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Post by Great Leader Sprucenuce Thu Jun 22, 2017 10:30 pm

http://www.gameinformer.com/b/features/archive/2017/06/21/ubisoft-on-scaling-pyramids-and-riding-camels-in-assassins-creed-origins.aspx

http://www.gameinformer.com/b/features/archive/2017/06/20/ubisofts-new-approach-to-assassins-creed-origins-combat.aspx
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Post by Warrior Fri Jun 23, 2017 3:55 am

Haven't touch Assassins Creed since AC3, which i disliked and did not finish.

Are any of the other episodes worth it ? And by worth it i mean being at Ezio's trilogy level.
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Post by M99 Fri Jun 23, 2017 4:16 am

Black Flag and Rogue are.
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Post by Warrior Mon Jun 26, 2017 3:47 pm

Connor was an absolute badass, i thought he looked raw as f. I am myself of mohawk blood from my maternal grandmother What a Face

Should have been more precise. I have no complaints on the scenario. What i mainly disliked in AC3 was the gameplay... parry with circle smh.
The whole character motion felt heavy & slow compared to the previous episodes. Is there any improvement on the gameplay in the following games ?

From what i know Black Flag is mainly navy battles ?
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