The Official SNES Gaming Thread
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The Official SNES Gaming Thread
After reading ign's excellent top 100 SNES games list, nostalgia kicked in full force and I downloaded
an SNES emulator. Right then I decided I am going to play every game that interests me in that list and
finish it.
If any of you guys are interested on this marathon or the SNES in general, feel free to post your memories
and experiences with the fabled console.
Also, here is the article;
http://www.ign.com/top/snes-games/87#disqus_thread
I am starting at number 90, Blackthorne.
The game is looking great and proving to be a lot of fun. It is like the old Prince of Persia but with a shotgun and no time
limit. The movement is clunky and needs some getting used to, but the quality of the game is there.
Any one interested on the game should download it from emuparadise.com.
Anyway,
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an SNES emulator. Right then I decided I am going to play every game that interests me in that list and
finish it.
If any of you guys are interested on this marathon or the SNES in general, feel free to post your memories
and experiences with the fabled console.
Also, here is the article;
http://www.ign.com/top/snes-games/87#disqus_thread
I am starting at number 90, Blackthorne.
The game is looking great and proving to be a lot of fun. It is like the old Prince of Persia but with a shotgun and no time
limit. The movement is clunky and needs some getting used to, but the quality of the game is there.
Any one interested on the game should download it from emuparadise.com.
Anyway,
GET INNNNNNN
Lord Spencer- First Team
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Re: The Official SNES Gaming Thread
I love playing snes games on my psp
Love building my Airline Empire
Love building my Airline Empire
Chad- Starlet
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Re: The Official SNES Gaming Thread
Koei actually makes non (Romance of the three kingdoms, warriors) games
Lord Spencer- First Team
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Yep it's a awesome game too you should try it. Eastern Bloc planes suck compared to there western counterparts in this game and u really can't make money useing them. Im going to start with 95! love that game
Chad- Starlet
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Re: The Official SNES Gaming Thread
I don't think I can even count the amount of times I've played Chrono Trigger. Every 6 months, roughly when I'm feeling nostalgic, for over 10 years?
BarrileteCosmico- Admin
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Re: The Official SNES Gaming Thread
Super Metroid and Donkey Kong Country FT ALL TIME EPICAL WIN........
I still play them to this day now and again.....
Anyway i tend to concur with Lord Spencer's thought's...........
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I still play them to this day now and again.....
Anyway i tend to concur with Lord Spencer's thought's...........
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Great Leader Sprucenuce- Forum Legend
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Re: The Official SNES Gaming Thread
'Battletoads in Battlemaniacs', I play the game every 6 months or so to keep my reactions sharp, helps real life as well
My favourite part starts @3.00
Occasionally, I still play 'Zombies ate my Neighbours' or 'Super Mario World: Yoshi's Island'. My favourite game was 'Super Metroid'
My favourite part starts @3.00
Occasionally, I still play 'Zombies ate my Neighbours' or 'Super Mario World: Yoshi's Island'. My favourite game was 'Super Metroid'
Babun- Fan Favorite
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Re: The Official SNES Gaming Thread
I am currently at level 4 in Blackthorne. From what I see so far, I would recommend the game to anyone who liked Prince of Persia (the original ones) and to everyone who likes Alien Sci-fi stuff.
Again, the controls are a little clunky, but that just need getting used to.
Btw, the protagonist is just badass.
Again, the controls are a little clunky, but that just need getting used to.
Btw, the protagonist is just badass.
Lord Spencer- First Team
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Re: The Official SNES Gaming Thread
Laugh if you want, you know you've played this also.
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Re: The Official SNES Gaming Thread
Guilty as charged .
And I am a Chrono Trigger fan here as well.
And I am a Chrono Trigger fan here as well.
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Re: The Official SNES Gaming Thread
The NES was great, but the SNES is the BOSS.
Anyways, I am in level 12 in Blackthorne;
Great game so far. The movement and playing style is like old Prince of Persia but in an alien planet, and you have a shotgun.
The game is actually retains the same level of challenge as you progress. It is actually easier for me now since I am used to the controls and no longer jump to my certain doom.
If you have two or more of the following attributes, you NEED to try this game:
1)SNES hardcore fan.
2)Retro Prince of Persia fan.
3)Interested on the history of Blizzard (yes, the same blizzard that makes WoW and starcraft).
4)Hardcore Gamer.
5)Want to join my epic gaming journey through the SNES.
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Anyways, I am in level 12 in Blackthorne;
Great game so far. The movement and playing style is like old Prince of Persia but in an alien planet, and you have a shotgun.
The game is actually retains the same level of challenge as you progress. It is actually easier for me now since I am used to the controls and no longer jump to my certain doom.
If you have two or more of the following attributes, you NEED to try this game:
1)SNES hardcore fan.
2)Retro Prince of Persia fan.
3)Interested on the history of Blizzard (yes, the same blizzard that makes WoW and starcraft).
4)Hardcore Gamer.
5)Want to join my epic gaming journey through the SNES.
GET INNNNNNNNNN
Lord Spencer- First Team
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Great Leader Sprucenuce- Forum Legend
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Re: The Official SNES Gaming Thread
All about that legend of Zelda and early Final Fantasies.
Zealous- World Class Contributor
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Re: The Official SNES Gaming Thread
Zealous wrote:All about that legend of Zelda and early Final Fantasies.
I wish i could disagree but i cant iam in the mood for an argument
Great Leader Sprucenuce- Forum Legend
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Re: The Official SNES Gaming Thread
OK I finished Blackthorne:
Here is my final call on the game. I would go into a special from 50 score based on five criteria.
The Fun Factor: how fun is the game really, amount of enjoyment.
I would not describe Blackthorne as a fun game, while the gameplay mechanic is a solid for a 5 level Prince of Persia game, doing the same thing for 16 levels is not that fun.
Score: 5
Challenge: the difficulty of the game and the fairness of that difficulty
The most difficult thing about Blackthorn is handling the controls. While the battles are tense and hard to get out of without a scathe, potions are plenty. The number one cause of death will be mistimed jumps.
Some level are really difficult though, and the reason for that was the lack of potions which looked like an oversight to me.
A couple epically challenging sequences lets this game get a:
Score: 7
Style:
This is one part where Blackthorne delivers in spades, from the bad-ass Blackthorne with his epic shotgun to the trolls who troll every time they get a shoot at you. The presentation of Tuul (the planet where the game takes place) is really cool and dark.
You can also shoot your allies and use them as human shields. The hero is a bad-ass and an ass hole.
If the music was better I would have given this a 10, but the music makes this only deserving of an:
Score: 8
Playability: I am awfully used to Call of Duty, can I really play this game?
The graphics are not horrible and will not deter anything from the experience. The sound will not make your ears bleed. And while you are not enjoying HD graphics, the WII does not have HD graphics and still beats both those systems ass.
What affects the playability is the controls though. For a game that requires pin point jumps and some fast movement; the jumps take a second to register and the main character walks like there is a stick up his ass. You feel that walking is painful to him. The battle commands are responsive though, which will make the frequent plunge to your doom more frequent than death by the occasional troll.
Score: 3 [/5]
Lord Spencer's Score:
The bad ass hero made me want to finish the game, and while I cursed many times after a whole level was replayed at the end because of a stupid fall, I always came back. Until the last three level where I just wanted the game to end. The epic boss fight was a nice way to end it. If you liked Prince of Persia then you should defiantly play this game.
[u]Score: 6
Overall: 5/7/8//3/6: 29/50
According to Ign this is going to be the lowest game in the list that I am going to play. And it was a good game to play, can't say that I will play anytime again.
Tips on the game: (don't look If you don't want any spoilers)
My next game was supposed to be Sunset riders, but sorry, I cannot dodge bullets, logs, and more bullets, all the while riding a damn horse and shooting at the bad guys in a frakking keyboard.
It is like a western Contra, pretty good from what I saw.
My next game will be therefore #79 in the Ign list, Flashback.
Stay tuned.
Here is my final call on the game. I would go into a special from 50 score based on five criteria.
The Fun Factor: how fun is the game really, amount of enjoyment.
I would not describe Blackthorne as a fun game, while the gameplay mechanic is a solid for a 5 level Prince of Persia game, doing the same thing for 16 levels is not that fun.
Score: 5
Challenge: the difficulty of the game and the fairness of that difficulty
The most difficult thing about Blackthorn is handling the controls. While the battles are tense and hard to get out of without a scathe, potions are plenty. The number one cause of death will be mistimed jumps.
Some level are really difficult though, and the reason for that was the lack of potions which looked like an oversight to me.
A couple epically challenging sequences lets this game get a:
Score: 7
Style:
This is one part where Blackthorne delivers in spades, from the bad-ass Blackthorne with his epic shotgun to the trolls who troll every time they get a shoot at you. The presentation of Tuul (the planet where the game takes place) is really cool and dark.
You can also shoot your allies and use them as human shields. The hero is a bad-ass and an ass hole.
If the music was better I would have given this a 10, but the music makes this only deserving of an:
Score: 8
Playability: I am awfully used to Call of Duty, can I really play this game?
The graphics are not horrible and will not deter anything from the experience. The sound will not make your ears bleed. And while you are not enjoying HD graphics, the WII does not have HD graphics and still beats both those systems ass.
What affects the playability is the controls though. For a game that requires pin point jumps and some fast movement; the jumps take a second to register and the main character walks like there is a stick up his ass. You feel that walking is painful to him. The battle commands are responsive though, which will make the frequent plunge to your doom more frequent than death by the occasional troll.
Score: 3 [/5]
Lord Spencer's Score:
The bad ass hero made me want to finish the game, and while I cursed many times after a whole level was replayed at the end because of a stupid fall, I always came back. Until the last three level where I just wanted the game to end. The epic boss fight was a nice way to end it. If you liked Prince of Persia then you should defiantly play this game.
[u]Score: 6
Overall: 5/7/8//3/6: 29/50
According to Ign this is going to be the lowest game in the list that I am going to play. And it was a good game to play, can't say that I will play anytime again.
Tips on the game: (don't look If you don't want any spoilers)
- Spoiler:
1- Enter every room gun tooting.
2- Everything you get, save, nothing is wasted.
3- Only bombs kill the whip troll.
4- Changing rooms might give a window to shoot.
5- Golems are weak, don't let them hurt you.
6- If you get messed up at the beginning of the level just retry.
7- Roll behind trolls to get a free shot.
8- Watch out for trap triggers in the ground.
9- You can jump over spider mines.
10- Wasps are only to destroy generators.
11- DO NOT FORGET TO GET THE BRIDGE KEY EVERYTIME YOU DON"T NEED TO USE IT.
My next game was supposed to be Sunset riders, but sorry, I cannot dodge bullets, logs, and more bullets, all the while riding a damn horse and shooting at the bad guys in a frakking keyboard.
It is like a western Contra, pretty good from what I saw.
My next game will be therefore #79 in the Ign list, Flashback.
Stay tuned.
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Re: The Official SNES Gaming Thread
Legend of Zelda will be the last Game I play in my campaign Zealous. I already finished the Final Fantasies so I will not be playing them. Actually, I did not finish FF6 since I like Kefka so damn much
Anyways, since Flashback is another PoP like game i am going to suspend it and play #X-Men: Mutant Apocalypse. Should be a good one. Gambit Rules.
Anyways, since Flashback is another PoP like game i am going to suspend it and play #X-Men: Mutant Apocalypse. Should be a good one. Gambit Rules.
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OK I finished X-Men:
Here is my final call on the game. I would go into a special from 50 score based on five criteria.
The Fun Factor: how fun is the game really, amount of enjoyment.
X-Men was really fun. And the fact that you have five playable characters each with a different style and move-set is really cool.
The combat was responsive. Although by playing in a keyboard I did not get the maximum out of the game's fluidity. All the first five levels were cool, but those were 70% of the game. Seriously, I finished the game in five hours.
Fun journey, but ultimately short.
Score: 7
Challenge: the difficulty of the game and the fairness of that difficulty
The difficulty of X-Men is a lie. Capcom just made the game more difficult by making you repeat the whole level if you died. Which just annoying and tedious. Which is why I used the emulator's own saving system to avoid that problem.
After a couple losses, you get the hang of it and have no problems. If I did not have the save feature though, this would have been a deceptively long game.
But if you play using a keyboard, then it is necessary to use that function because the keyboard sometimes screw you over.
Score: 5
Style:
You would think that an X-Men game would have more style into it. This game obviously does not. From the generic brawlers you defeat to the uninspiring bosses you battle. You would think Capcom can tap into a really deep storage of villains, but you end up fighting robots over and over again.
The fact that you however have five characters to play with makes the game play different with each, which saves this game in this department.
Score: 5
Playability: I am awfully used to Call of Duty, can I really play this game?
The cartoon graphics are nice and do their job perfectly. Other than cyclops, the heroes look and move great. The game moves perfectly and there will bo no slowdowns.
The music is meh, but it will not make your ears bleed.
Controls are where this game is great. Even when you are playing with a keyboard, the controls are responsive, and the only thing that will deter you is using the special moves, which are a bother to do in the keyboard.
You can literally pick this game up and get used to it in 20 minutes.
Score: 8
Lord Spencer's Score:
Five hours of fun, but I would have liked it more if it was more challenging instead of relying on the cheap you start over trick. Gambit makes this game excellent for me.
Score: 6
Overall: 7/5/5//8/6: 31/50
If it was shorter, more challenging, and had better bosses. This game would have a 40. But Capcom wanted to sell with minimum cost, so we get this good game instead of a great game.
Tips on the game: (don't look If you don't want any spoilers)
Well that was it for X-Men, now I will go and play #77 Shadowrun, an RPG game. Let's hope those sevens turn out to be lucky.
Here is my final call on the game. I would go into a special from 50 score based on five criteria.
The Fun Factor: how fun is the game really, amount of enjoyment.
X-Men was really fun. And the fact that you have five playable characters each with a different style and move-set is really cool.
The combat was responsive. Although by playing in a keyboard I did not get the maximum out of the game's fluidity. All the first five levels were cool, but those were 70% of the game. Seriously, I finished the game in five hours.
Fun journey, but ultimately short.
Score: 7
Challenge: the difficulty of the game and the fairness of that difficulty
The difficulty of X-Men is a lie. Capcom just made the game more difficult by making you repeat the whole level if you died. Which just annoying and tedious. Which is why I used the emulator's own saving system to avoid that problem.
After a couple losses, you get the hang of it and have no problems. If I did not have the save feature though, this would have been a deceptively long game.
But if you play using a keyboard, then it is necessary to use that function because the keyboard sometimes screw you over.
Score: 5
Style:
You would think that an X-Men game would have more style into it. This game obviously does not. From the generic brawlers you defeat to the uninspiring bosses you battle. You would think Capcom can tap into a really deep storage of villains, but you end up fighting robots over and over again.
The fact that you however have five characters to play with makes the game play different with each, which saves this game in this department.
Score: 5
Playability: I am awfully used to Call of Duty, can I really play this game?
The cartoon graphics are nice and do their job perfectly. Other than cyclops, the heroes look and move great. The game moves perfectly and there will bo no slowdowns.
The music is meh, but it will not make your ears bleed.
Controls are where this game is great. Even when you are playing with a keyboard, the controls are responsive, and the only thing that will deter you is using the special moves, which are a bother to do in the keyboard.
You can literally pick this game up and get used to it in 20 minutes.
Score: 8
Lord Spencer's Score:
Five hours of fun, but I would have liked it more if it was more challenging instead of relying on the cheap you start over trick. Gambit makes this game excellent for me.
Score: 6
Overall: 7/5/5//8/6: 31/50
If it was shorter, more challenging, and had better bosses. This game would have a 40. But Capcom wanted to sell with minimum cost, so we get this good game instead of a great game.
Tips on the game: (don't look If you don't want any spoilers)
- Spoiler:
1- Use the save function in the emulator.
2- Learn how to do the special moves of the characters.
3- Spam with ranged attacks in Cyclops stage.
4- Gambit needs to use his up Card throw to win his stage.
5- Beast can continuously use his Beast jump on top of enemies heads.
6- Use Gambit against Apocalypse.
7- Use Wolverine against Magneto.
Well that was it for X-Men, now I will go and play #77 Shadowrun, an RPG game. Let's hope those sevens turn out to be lucky.
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Re: The Official SNES Gaming Thread
Lord Spencers Reviews>>>>>>IGN's Reviews
Great Leader Sprucenuce- Forum Legend
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I bow down to your greatness, my Liege.
Lord Awesome- Fan Favorite
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Re: The Official SNES Gaming Thread
Thank you guys for the encouraging words. I am now at the final stretch of Shadowrunner, which is a very enjoyable RPG.
Fun facts about the game, it apparently was an inspiration to the writer of the Matrix Trilogy. Anyway, great game so far. Expect to finish it in a day or two.
Here is 5 reasons if applied to you then you should play it:
1- You like RPG.
2- You like the MAtrix.
3- You like Neo Steam-Punk settings.
4- You like a good game.
5- You want to join me in this epic SNES gaming Odyssey.
This game is a RPG classics, it served to influence the genre in many ways (a direct influence to Fallout).
Fun facts about the game, it apparently was an inspiration to the writer of the Matrix Trilogy. Anyway, great game so far. Expect to finish it in a day or two.
Here is 5 reasons if applied to you then you should play it:
1- You like RPG.
2- You like the MAtrix.
3- You like Neo Steam-Punk settings.
4- You like a good game.
5- You want to join me in this epic SNES gaming Odyssey.
This game is a RPG classics, it served to influence the genre in many ways (a direct influence to Fallout).
Lord Spencer- First Team
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Re: The Official SNES Gaming Thread
Sweet reviews.
I can just download these games because I have a SNES Emulator. PC Gaming Master Race
I can just download these games because I have a SNES Emulator. PC Gaming Master Race
Zealous- World Class Contributor
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Re: The Official SNES Gaming Thread
Yes you can, just look for them in emulparadise. They are all there.
If you find any difficulties in searching for the games, I will provide the links.
If you find any difficulties in searching for the games, I will provide the links.
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Re: The Official SNES Gaming Thread
Thanks bro but I can manage
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Re: The Official SNES Gaming Thread
Ok guys, finished Shadowrun, and what run it was; here goes the review:
Game: Shadowrun.
Year: 1993.
Genre: Action RPG.
Publisher: Data East.
Developer: Beam Software:
Since this game is deeper than the last two games, I would first go into general information about the gameplay and plot, as well as an analysis of the impact of the game.
Here goes;
General View:
Shadowrun is an action RPG. However, it takes place not in a fantasy setting of Celtic lore, or the usual JRPG universes. It is basically one of the first games that abandon the standard RPG universe for a dark steam-punk Neo Seatle. Yes, the game takes place in the alleyways of crime ridden Seatle.
Right from the start, you get that this games is different from any that preceded it. You delve into a in intriguing plot from the standpoint of a dead character (who survived a shot to the head). It is a game that inspired RPG creators to aspire beyond the tradition and look for ways to expand the genre.
Gameplay:
There are four branches in the game, exploration, combat, customization, and hacking.
First, exploration is basically moving from screen to screen, looking for the next goal, and interacting with NPC's and the environment. In interacting with the environment, you hold down the A button (or B depending on the version) to get a hand on screen that acts like a cursor, as you move the hand on the environment, anything of interest produces a green label in which then you get close to and examine and/or pick up. Few things in the game are not needed for you to either examine or pick up, therefore a keen eye is needed to pick up all the labels. Most off the time, the things you need to look at are obvious, but sometimes they are not.
Interacting with NPC's is where this game is very different from other RPG's. You get a chance to talk to the NPC's and ask them about "key words" you get from other NPC's. Basically, you are like detective who jumps from place to place to pick up clues on where to go. Hence, knowing your exact goal needs patience as well as common sense. The Doctor would know about curing your head injury, but he would not know about the guys who wanted to kill you.
Second, combat is a matter of hitting the B buttoon, aiming the cursor at the bad guys and then bashing the B button until they are dead. You can also hit the X button to use magic in the same way. I foun that the basic tool of survival is being well upgraded, and well experienced. Some situations though require some strategy, and death is certain until this strategy is discovered by you, which is immensely satisfying.
Third, customization. You get Karma points from killing a number of bad guys, which you then use to improve your different attributes. You also get money which you then use to buy upgrades. The karma point system might sound impressive, but on actual use, it is very basic. While money will be drained on buying the latest upgrades, without which you have no chance on beating the game.
Fourth, hacking. You got that right, in this neo world, you get the ability to hack computer to open doors, get secret information, and steel money. while you are hacking an entirely different gameplay mechanic is employed. You walk around as a sprite inside the circuits in a mines-like game. You get updates on the statues of the Anti-Virus (IC's) near you as you move in to try and avoid them, or destroy what is in your path. Hacking provides a different feel to the game and is defiantly a plus.
Shadowrunners:
There are a number of shadowrunners in the game who you can employ to help as mercenaries. This function requires you to micro manage your party very well to get the maximum out of it, but is a costly endeavor since a lot of money and Karma needs to get into this business for you to reap the rewards.
Well, that was a basic explanation of the game, here is what I thought of it;
The Fun Factor: how fun is the game really, amount of enjoyment.
I really enjoyed my time in Shadowrun, the whole story was good. The gameplay was shallow but some intense moments made me utilize my full critical thinking. Exploring neo-Seattle was cool at the beggening despite feeling limited at the end. Shadowrunners provided a fun experiment although I quickly discovered they are useless to my playing style.
Ultimately, Shadowrun never rises above the 'good' label. And while it was exciting and cool at the beginning, t was not so near the end where I would easily blast into everything I saw.
Score: 5
Challenge: the difficulty of the game and the fairness of that difficulty
This is a game of two halves, the first off which I treed carefully, afraid of every stray bullet, and afraid of every troll.
it was a tense feeling, waiting for a barrage of enemy fire to end me. It was also really cool. I felt a sense of satisfaction at winning a difficult battle, a sense of triumph after finishing a practically difficult stage.
The late second half however, when you are upgraded enough to destroy every moving thing in Seattle is like a training practice. I now get the feeling of Chelsea when they played against Wigan. I felt it was unfair to the enemy.
Despite my late terminator statues, the early feeling of stress and alert gives this game a:
Score: 7
Style:
Everything from the setting, to the grumpy "busy business man" walking in the street, and the different locations gives this game a unique setting among its peers. Despite the small budget of its developing company, Beam did their best at creating a plausible world.
They should have tried more with the music though, the SNES is home to some great music from Mario to Fnal Fantasy and Chrono Cross. Shadowrun simply recycles 7 different tracks and use them throughout the game. And only one of those tracks stand out. The sound effects are also horrible, as well as the dead sprites.
The sound effect of your last gun, which is called a cannon is the same sound effect of your first pistol. And every dead enemy looks the same when they are dead, even the giant Troll Decker who turns into a white human being. Those are two examples of inconstant design issues in the game.
All in all, an excellent setting is brought down by poor music, cardboard NPC's, weird sound effects, and generally bad design issues in the game. I understand the low budget cost, but some issues are just too silly to frak up
Score: 7 (the setting is that cool)
Playability: I am awfully used to Call of Duty, can I really play this game?
Although you will need an hour to get used to the slow cursor like control scheme, it will soon grow on you. However, the combat cursor's speed will get you killed a number of times before you earn your god-like strength. That however do not derive from the game's fluidity much.
The issue most will face with this game is its bad graphics, which are bad even for SNES standards. And the bad sound effects. After a while, the stupid combat music made me want to finish combat faster than usual, which is good I suppose.
Score: 5
Lord Spencer's Score:
The game has a lot of historical significance. It supposedly even influenced the Matrix trilogy. In fact, this game is one of the first game to abandon 90% of RPG's traditions and succeed. And being a western RPG, Shadowrun made it look possible that WRPG's compete with the at the time much stronger JRPG's. This game opened up the potenital of the RPG genre, which in turn led to games like Fallout. In fact, you can see the similiarities between the first Fallout and this game
For that, this game deserves an:
Score: 8
Overall: 5/7/7//5/8: 32/50
I swear I am not doing this on purpose, but so far, my rating are agreeing with IGN's list.
Anyways, that was everything I had to say about this awesome game. A force run that uses all the known glitches makes this game shortish. I would suggest that RPG fanatics pick up this game, even if only for experiencing a game that changed gaming.
Tips on the game: (don't look If you don't want any spoilers/no tip will spoil the plot of the game though)
Well, that is it for my first RPG in this gaming run. The next game would be a Zelda like game by Enix.
#76, Soul Blazer. Hope it is half as good as Zelda.
Game: Shadowrun.
Year: 1993.
Genre: Action RPG.
Publisher: Data East.
Developer: Beam Software:
Since this game is deeper than the last two games, I would first go into general information about the gameplay and plot, as well as an analysis of the impact of the game.
Here goes;
General View:
Shadowrun is an action RPG. However, it takes place not in a fantasy setting of Celtic lore, or the usual JRPG universes. It is basically one of the first games that abandon the standard RPG universe for a dark steam-punk Neo Seatle. Yes, the game takes place in the alleyways of crime ridden Seatle.
Right from the start, you get that this games is different from any that preceded it. You delve into a in intriguing plot from the standpoint of a dead character (who survived a shot to the head). It is a game that inspired RPG creators to aspire beyond the tradition and look for ways to expand the genre.
Gameplay:
There are four branches in the game, exploration, combat, customization, and hacking.
First, exploration is basically moving from screen to screen, looking for the next goal, and interacting with NPC's and the environment. In interacting with the environment, you hold down the A button (or B depending on the version) to get a hand on screen that acts like a cursor, as you move the hand on the environment, anything of interest produces a green label in which then you get close to and examine and/or pick up. Few things in the game are not needed for you to either examine or pick up, therefore a keen eye is needed to pick up all the labels. Most off the time, the things you need to look at are obvious, but sometimes they are not.
Interacting with NPC's is where this game is very different from other RPG's. You get a chance to talk to the NPC's and ask them about "key words" you get from other NPC's. Basically, you are like detective who jumps from place to place to pick up clues on where to go. Hence, knowing your exact goal needs patience as well as common sense. The Doctor would know about curing your head injury, but he would not know about the guys who wanted to kill you.
Second, combat is a matter of hitting the B buttoon, aiming the cursor at the bad guys and then bashing the B button until they are dead. You can also hit the X button to use magic in the same way. I foun that the basic tool of survival is being well upgraded, and well experienced. Some situations though require some strategy, and death is certain until this strategy is discovered by you, which is immensely satisfying.
Third, customization. You get Karma points from killing a number of bad guys, which you then use to improve your different attributes. You also get money which you then use to buy upgrades. The karma point system might sound impressive, but on actual use, it is very basic. While money will be drained on buying the latest upgrades, without which you have no chance on beating the game.
Fourth, hacking. You got that right, in this neo world, you get the ability to hack computer to open doors, get secret information, and steel money. while you are hacking an entirely different gameplay mechanic is employed. You walk around as a sprite inside the circuits in a mines-like game. You get updates on the statues of the Anti-Virus (IC's) near you as you move in to try and avoid them, or destroy what is in your path. Hacking provides a different feel to the game and is defiantly a plus.
Shadowrunners:
There are a number of shadowrunners in the game who you can employ to help as mercenaries. This function requires you to micro manage your party very well to get the maximum out of it, but is a costly endeavor since a lot of money and Karma needs to get into this business for you to reap the rewards.
Well, that was a basic explanation of the game, here is what I thought of it;
The Fun Factor: how fun is the game really, amount of enjoyment.
I really enjoyed my time in Shadowrun, the whole story was good. The gameplay was shallow but some intense moments made me utilize my full critical thinking. Exploring neo-Seattle was cool at the beggening despite feeling limited at the end. Shadowrunners provided a fun experiment although I quickly discovered they are useless to my playing style.
Ultimately, Shadowrun never rises above the 'good' label. And while it was exciting and cool at the beginning, t was not so near the end where I would easily blast into everything I saw.
Score: 5
Challenge: the difficulty of the game and the fairness of that difficulty
This is a game of two halves, the first off which I treed carefully, afraid of every stray bullet, and afraid of every troll.
it was a tense feeling, waiting for a barrage of enemy fire to end me. It was also really cool. I felt a sense of satisfaction at winning a difficult battle, a sense of triumph after finishing a practically difficult stage.
The late second half however, when you are upgraded enough to destroy every moving thing in Seattle is like a training practice. I now get the feeling of Chelsea when they played against Wigan. I felt it was unfair to the enemy.
Despite my late terminator statues, the early feeling of stress and alert gives this game a:
Score: 7
Style:
Everything from the setting, to the grumpy "busy business man" walking in the street, and the different locations gives this game a unique setting among its peers. Despite the small budget of its developing company, Beam did their best at creating a plausible world.
They should have tried more with the music though, the SNES is home to some great music from Mario to Fnal Fantasy and Chrono Cross. Shadowrun simply recycles 7 different tracks and use them throughout the game. And only one of those tracks stand out. The sound effects are also horrible, as well as the dead sprites.
The sound effect of your last gun, which is called a cannon is the same sound effect of your first pistol. And every dead enemy looks the same when they are dead, even the giant Troll Decker who turns into a white human being. Those are two examples of inconstant design issues in the game.
All in all, an excellent setting is brought down by poor music, cardboard NPC's, weird sound effects, and generally bad design issues in the game. I understand the low budget cost, but some issues are just too silly to frak up
Score: 7 (the setting is that cool)
Playability: I am awfully used to Call of Duty, can I really play this game?
Although you will need an hour to get used to the slow cursor like control scheme, it will soon grow on you. However, the combat cursor's speed will get you killed a number of times before you earn your god-like strength. That however do not derive from the game's fluidity much.
The issue most will face with this game is its bad graphics, which are bad even for SNES standards. And the bad sound effects. After a while, the stupid combat music made me want to finish combat faster than usual, which is good I suppose.
Score: 5
Lord Spencer's Score:
The game has a lot of historical significance. It supposedly even influenced the Matrix trilogy. In fact, this game is one of the first game to abandon 90% of RPG's traditions and succeed. And being a western RPG, Shadowrun made it look possible that WRPG's compete with the at the time much stronger JRPG's. This game opened up the potenital of the RPG genre, which in turn led to games like Fallout. In fact, you can see the similiarities between the first Fallout and this game
For that, this game deserves an:
Score: 8
Overall: 5/7/7//5/8: 32/50
I swear I am not doing this on purpose, but so far, my rating are agreeing with IGN's list.
Anyways, that was everything I had to say about this awesome game. A force run that uses all the known glitches makes this game shortish. I would suggest that RPG fanatics pick up this game, even if only for experiencing a game that changed gaming.
Tips on the game: (don't look If you don't want any spoilers/no tip will spoil the plot of the game though)
- Spoiler:
1- Always by the most expensive weapon/armor available, anything lower is a waste of money.
2- Don't buy the UZI.
3- Buy the implants from the doctor who sells them.
4- Upgrade Body, and Firearms at the beginning.
5- Don't upgrade Firearms past 7, it becomes useless afterward.
6- Only upgrade Negotiation, Charisma, and Leadership if you plan on hiring Shadowrunners.
7- Look closely for key items.
8- The Catacombs under the Mansion is an excellent place to get Karma.
9- Maxing out the Heal, Invisibility, and the Freeze spells is very important.
10- Save often.
11- Hacking will cost you hp, be prepared.
12- Freeze works well on a certain Dragon.
13- Magic is more important than Body late in the Game.
14- Max out the computer skill as soon as you have it.
15- You can sell you stuff by selecting "give" in the menu and then clicking the shop guy.
16- If you get beaten easily by the enemies, either you did not upgrade, or you are going to the wrong place.
17- Listen to the hints given by important NPC's.
18- Use powering up places wisely.
19- Money is scarce, don't waste it.
20- Have fun.
Well, that is it for my first RPG in this gaming run. The next game would be a Zelda like game by Enix.
#76, Soul Blazer. Hope it is half as good as Zelda.
Lord Spencer- First Team
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