General Games Discussion
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BarrileteCosmico
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Re: General Games Discussion
https://www.youtube.com/watch?v=l-iHDj3EwdI
https://www.youtube.com/watch?v=VRaobDJjiec
https://www.youtube.com/watch?v=WOmTBfDD6a4
https://www.youtube.com/watch?v=VRaobDJjiec
https://www.youtube.com/watch?v=WOmTBfDD6a4
M99- Forum Legend
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Re: General Games Discussion
Some stuff I'm really excited for but I think Hades 2 and Horizon DLC take the cake.
Great Leader Sprucenuce- Forum Legend
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Re: General Games Discussion
I look forward to Hades 2, although I'll probably be busy with school when it comes out, as usual.
I finished most of my tests and exams for this year over the past week, so I rewarded myself by purchasing Final Fantasy Crisis Core: Reunion.
It's a very grindy and repetitive game and it's not for everyone, but I personally like it. Probably because I actually enjoy the grind to some extent. The combat system is similar to that of FF7:Remake, but the materia system in Crisis Core provides you with far, far more abilities to use.
I think the game is a bit of a one trick pony with pretty good combat, but a very short story and not much else to offer outside of those two things. Fans of the franchise who like dungeon crawlers and the grindiness of more old school RPGs will probably enjoy it, but a lot of people won't be able to look beyond it's shortcomings.
I finished most of my tests and exams for this year over the past week, so I rewarded myself by purchasing Final Fantasy Crisis Core: Reunion.
It's a very grindy and repetitive game and it's not for everyone, but I personally like it. Probably because I actually enjoy the grind to some extent. The combat system is similar to that of FF7:Remake, but the materia system in Crisis Core provides you with far, far more abilities to use.
I think the game is a bit of a one trick pony with pretty good combat, but a very short story and not much else to offer outside of those two things. Fans of the franchise who like dungeon crawlers and the grindiness of more old school RPGs will probably enjoy it, but a lot of people won't be able to look beyond it's shortcomings.
Thimmy- World Class Contributor
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Re: General Games Discussion
2023 looks insane.


Pedram- Fan Favorite
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Re: General Games Discussion
Waiting Stalker 2, Starfield and Alan Wake 2, in that order.
Harmonica- World Class Contributor
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Re: General Games Discussion
This Atomic Heart game's insane. Craziest gameplay ever but looks really cool
Alan Wake 2, 12 years in the making, worth it
The Day Before looks great, although unknown developers so will probably disappoint
Alan Wake 2, 12 years in the making, worth it
The Day Before looks great, although unknown developers so will probably disappoint
Myesyats- World Class Contributor
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Re: General Games Discussion
Myesyats wrote:This Atomic Heart game's insane. Craziest gameplay ever but looks really cool
Alan Wake 2, 12 years in the making, worth it
The Day Before looks great, although unknown developers so will probably disappoint
Gameplay gives me Bioshock Infinite vibes but it looks 10x more insane.
Pedram- Fan Favorite
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Re: General Games Discussion
Skyrim SE finally overtook Skyrim as the most modded game of all-time with 2B mod downloads. https://www.nexusmods.com/
Harmonica- World Class Contributor
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Re: General Games Discussion
Gameplay trailer of the most anticipated game of 2023. Also the first big game using UE5 I think.
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Re: General Games Discussion
#A34
Game: One:-
Year: 1997.
Genre: 3D Run & Gun.
Publisher: ASC Games
Developer: Visual Concepts.
#/media/File:One_Coverart.png)
The move to 3D game development in the 5th Generation of Consoles introduced severlar interesting design problems regarding translating well-liked genres, such as 2D Shooters like Contra, into 3D space. Many developers went in different directions in answering that problem at a time when camera control concepts were in their infancy.
One is a 3D Run & Gun that attempts to channel the hectic bullet-filled action of its 2D counterparts (mainly Contra) into 3D space, and it succeeds in principle, but not in practice. This is not the answer fans of the genre (or good games) were looking for.
"I made a mistake..."
The game begins with a well-constructed cut scene; the player character suddenly wakes up without knowing who they are and is then chased by a helicopter hell-bent on killing them. It is an effective opening that hints at an interesting background that is alas, never properly explored.
Instead, your hero, who has a gun for an arm, basically runs forward shooting everything that moves, and many things that don't.
Other than a few quips by enemies and the female voice of the computer AI, there isn't any dialogue and even less story exposition. It is clear that you are heading to a secret base, but you can only guess why you are going there.
Usually, shooters don't have much of a story, but they can still create an interesting world visually. In One, there is certainly an attempt at that, with some great theoretical locations, but the early PS1 graphics don't convey as much as the 2D sprites do in a game like Metal Slug.
In the end, you are left almost as confused as the main character.
"What is he made off of?!!"
One thing that isn't confusing is what the gameplay is going for. This is a clear attempt at converting the Contra Run & Gun formula into 3D space. You are running forward while constantly pushing the shoot button, but you are doing it in a 360 degrees environment.
As a concept, it is mostly fine, and that's certainly the case when everything lines up together. Then, enemies are dispatched in a glorious symphony of bullets and explosions. Except, as often happens in 3D space, that's more difficult to pull off.
The camera runs behind the player most of the time, making aiming at having enemies a chore, and that's when the camera is actually behaving (which is rare). Aiming your gun is also a chore since you are always shooting forward, with the ability to strafe shoot being unreliable, and locking yourself in lace to "free" aim a recipe for disaster. As such, you are constantly expected to flail around, which is why the unreliable melee attack option is suddenly such a valuable tool.
Thankfully, the game's signature "Rage" mechanics keep things from getting unfairly difficult. As you kill more enemies and destroy environmental objects, you build up your rage meter which doubles as a health and power-up meter. This helps you maintain your survivability while dishing out more pain and managing this meter becomes a big part of the game.
Unfortunately, this won't be an earl 3D PS1 game without the inclusion of finicky platforming, which is easily the most frustrating part of this game. Not only is depth perception continuously awful in this world, but the movement and jumping controls are as chaotic as the camera you are fighting against. The entirety of the 5th level (in a 6 levels game) is a nightmare because of the terrible platforming, which the developers obviously knew considering how liberally they placed extra lives there.
Overall, the game feels like a prototype for the twin-stick shooters that will start being developed later, and it says something that one of its biggest strengths is its own short run time.
"Air lock sealed. Environment compromised. All non-expendable personnel please evacuate immediately"
Other than the fact that it is almost entirely made in 3D (faraway backgrounds are 2D painting) there are very little of note regarding One's graphical accomplishments. The graphics are almost as unimpressive as the main character's design who-in closer inspection art-looks like the box art version of Mega Man. Equally generic are the enemy characters and visuals you fight, including a laughable final boss design.
Sure, there are some brilliant shot compositions, especially with the opening and some of the camera angles in the 3rd level. However, these are weighted against consistently unimpressive grainy visuals and the deluge of special effects that cover the screen at times.
Interestingly, the game's soundtrack is quite decent. It may be a familiar militaristic movie score type of soundtrack and not one as driving as the 2D games this one is aping, but it is very good nonetheless. It has some epic sections interspersed with solid percussion work, somehow giving the game more gravitas than it deserves.
Finally, little can be said about the special effects or the small voice-acting clips sounded throughout the game, which are fine without being distracting in any way.
In Conclusion:
Like many of the games that mindlessly tried to convert the tried and true genres of the 16-bit era into 3D space, One fell short of being a fun game. Sure, it was competently made and actually delivered its gameplay promise. However, the balance of the game and the feeling of playing it was all off, and frankly a huge downgrade from playing even the low-quality 2D Run & Guns of the day.
When the person playing the game is thankful that it is soo short, it is a sure sign that the game has fundamental flaws in its design. The design problem for moving genres to 3D space was a key issue in the 5th Generation, and One was clearly a wrong answer.
Final: 3/10
Pros:
Cons:
"Tips"
1- Keep tabs on the rage meter and play evasively when it's down.
2- Learn to incorporate the "free-aim" controls into your regular Running & Gunning.
3- Bosses usually have a gimmick to them, so figure it out.
4- You will need most of your lives in the 5th level, so be careful about it.
5- Good luck with the terrible platforming, there is no tip for that.
6- Learn to love the melee attack, you will have to use it a lot.
7- You can jump and kick, which is necessary in some cases.
"Next Game"
I should have reviewed Brave Fencer Musashi here, which I enjoyed but stopped midway due to personal reasons. As usual, I struggle to get back into games that I drop for an extended time, so I jumped forward to play and review this game. I probably would have ended up giving Brave Fencer Musashi a 6 considering it had some great ideas mixed with some questionable execution.
In contrast, there aren't any great ideas in this game, and the execution was plain terrible, making One one of the worst games I played on the PS1.
I hope that the next game in the addendum list, (C-12) Final Resistence, compensates for that bad experience but I have my doubts. It is supposed to be similar to Syphon Filter (which I am going to review soon), but it doesn't look like it has a glowing reputation despite it appearing in some "top 100 PS1 games" lists.
Stay Tuned
Game: One:-
Year: 1997.
Genre: 3D Run & Gun.
Publisher: ASC Games
Developer: Visual Concepts.
#/media/File:One_Coverart.png)
The move to 3D game development in the 5th Generation of Consoles introduced severlar interesting design problems regarding translating well-liked genres, such as 2D Shooters like Contra, into 3D space. Many developers went in different directions in answering that problem at a time when camera control concepts were in their infancy.
One is a 3D Run & Gun that attempts to channel the hectic bullet-filled action of its 2D counterparts (mainly Contra) into 3D space, and it succeeds in principle, but not in practice. This is not the answer fans of the genre (or good games) were looking for.
"I made a mistake..."
The game begins with a well-constructed cut scene; the player character suddenly wakes up without knowing who they are and is then chased by a helicopter hell-bent on killing them. It is an effective opening that hints at an interesting background that is alas, never properly explored.
Instead, your hero, who has a gun for an arm, basically runs forward shooting everything that moves, and many things that don't.
Other than a few quips by enemies and the female voice of the computer AI, there isn't any dialogue and even less story exposition. It is clear that you are heading to a secret base, but you can only guess why you are going there.
Usually, shooters don't have much of a story, but they can still create an interesting world visually. In One, there is certainly an attempt at that, with some great theoretical locations, but the early PS1 graphics don't convey as much as the 2D sprites do in a game like Metal Slug.
In the end, you are left almost as confused as the main character.
"What is he made off of?!!"
One thing that isn't confusing is what the gameplay is going for. This is a clear attempt at converting the Contra Run & Gun formula into 3D space. You are running forward while constantly pushing the shoot button, but you are doing it in a 360 degrees environment.
As a concept, it is mostly fine, and that's certainly the case when everything lines up together. Then, enemies are dispatched in a glorious symphony of bullets and explosions. Except, as often happens in 3D space, that's more difficult to pull off.
The camera runs behind the player most of the time, making aiming at having enemies a chore, and that's when the camera is actually behaving (which is rare). Aiming your gun is also a chore since you are always shooting forward, with the ability to strafe shoot being unreliable, and locking yourself in lace to "free" aim a recipe for disaster. As such, you are constantly expected to flail around, which is why the unreliable melee attack option is suddenly such a valuable tool.
Thankfully, the game's signature "Rage" mechanics keep things from getting unfairly difficult. As you kill more enemies and destroy environmental objects, you build up your rage meter which doubles as a health and power-up meter. This helps you maintain your survivability while dishing out more pain and managing this meter becomes a big part of the game.
Unfortunately, this won't be an earl 3D PS1 game without the inclusion of finicky platforming, which is easily the most frustrating part of this game. Not only is depth perception continuously awful in this world, but the movement and jumping controls are as chaotic as the camera you are fighting against. The entirety of the 5th level (in a 6 levels game) is a nightmare because of the terrible platforming, which the developers obviously knew considering how liberally they placed extra lives there.
Overall, the game feels like a prototype for the twin-stick shooters that will start being developed later, and it says something that one of its biggest strengths is its own short run time.
"Air lock sealed. Environment compromised. All non-expendable personnel please evacuate immediately"
Other than the fact that it is almost entirely made in 3D (faraway backgrounds are 2D painting) there are very little of note regarding One's graphical accomplishments. The graphics are almost as unimpressive as the main character's design who-in closer inspection art-looks like the box art version of Mega Man. Equally generic are the enemy characters and visuals you fight, including a laughable final boss design.
Sure, there are some brilliant shot compositions, especially with the opening and some of the camera angles in the 3rd level. However, these are weighted against consistently unimpressive grainy visuals and the deluge of special effects that cover the screen at times.
Interestingly, the game's soundtrack is quite decent. It may be a familiar militaristic movie score type of soundtrack and not one as driving as the 2D games this one is aping, but it is very good nonetheless. It has some epic sections interspersed with solid percussion work, somehow giving the game more gravitas than it deserves.
Finally, little can be said about the special effects or the small voice-acting clips sounded throughout the game, which are fine without being distracting in any way.
In Conclusion:
Like many of the games that mindlessly tried to convert the tried and true genres of the 16-bit era into 3D space, One fell short of being a fun game. Sure, it was competently made and actually delivered its gameplay promise. However, the balance of the game and the feeling of playing it was all off, and frankly a huge downgrade from playing even the low-quality 2D Run & Guns of the day.
When the person playing the game is thankful that it is soo short, it is a sure sign that the game has fundamental flaws in its design. The design problem for moving genres to 3D space was a key issue in the 5th Generation, and One was clearly a wrong answer.
Final: 3/10
Pros:
- Some good shot directions
- The rage mechanic is innovative and good.
- Surprisingly decent soundtrack.
Cons:
- Forgettable and/or non-existent story.
- Forgettable and undercooked world.
- Constant fighting with the camera.
- Awkward combat aiming.
- Extremely bad platforming section.
- Too short, but this may be taken as a pro given how bad the game is.
- Boring graphics.
"Tips"
1- Keep tabs on the rage meter and play evasively when it's down.
2- Learn to incorporate the "free-aim" controls into your regular Running & Gunning.
3- Bosses usually have a gimmick to them, so figure it out.
4- You will need most of your lives in the 5th level, so be careful about it.
5- Good luck with the terrible platforming, there is no tip for that.
6- Learn to love the melee attack, you will have to use it a lot.
7- You can jump and kick, which is necessary in some cases.
"Next Game"
I should have reviewed Brave Fencer Musashi here, which I enjoyed but stopped midway due to personal reasons. As usual, I struggle to get back into games that I drop for an extended time, so I jumped forward to play and review this game. I probably would have ended up giving Brave Fencer Musashi a 6 considering it had some great ideas mixed with some questionable execution.
In contrast, there aren't any great ideas in this game, and the execution was plain terrible, making One one of the worst games I played on the PS1.
I hope that the next game in the addendum list, (C-12) Final Resistence, compensates for that bad experience but I have my doubts. It is supposed to be similar to Syphon Filter (which I am going to review soon), but it doesn't look like it has a glowing reputation despite it appearing in some "top 100 PS1 games" lists.
Stay Tuned
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