General Games Discussion
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Re: General Games Discussion
Harmonica wrote:Yeah, that's still too expensive because there's like 25€ DLC pack. Going to wait until I get the whole thing like 10€.Babun wrote:Harmonica wrote:
So where's Dragon Age II Steam key 3.45€?
https://www.gamivo.com/de/product/dragon-age-2-steam-gift?glv=kiwhuamu&utm_source=www.allkeyshop.com&utm_medium=referral&utm_campaign=allkeyshop
The 3.45€ ran out. You can have it for 8.03€ but in English.
Well, then you have to wait for a very long time.
btw:
Babun- Fan Favorite
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Re: General Games Discussion
The original xbox controller was wild
PS2's controller is probably my favourite.
PS2's controller is probably my favourite.
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Re: General Games Discussion
RealGunner wrote:The original xbox controller was wild
PS2's controller is probably my favourite.
The PS1 controller is virtually indestructible. I still have one for hardcore 2D fighting games. Any Controller would break after a while but the PS1 one prevailed. PS3 Controller had the best D-Pad but was kinda smalish, cramped for my hands. PS4 controller is perfect except for the stif D-Pad. After a while, the thumb hurts. The quality is subpar, the rubber from the analog sticks comes off. My PS1 controller is still like from the day one.
The first Xbox controller had bullcrap ergonomics but very nice analog triggers and a long analog stick for added precision. The second one was virtually perfect but the D-Pad was piss poor. The third one is ergonomically optimal, the D-Pad is muuuch better than the previous versions but still subpar in diagonals. I hope the new Xbox Controller with the 8-way D-Pad from the elite controller will fix it then you'll have the perfect controller this gen.
Nostalgy aside, Nintendo controllers are crap and gimmicky. I actually liked the Wii U Pro Controller (still have got one around with a Mayflash Magic NS wireless adapter). That thing is made for 3D adventures and I have to load it just one time for 50 hours. No analog triggers is an advantage in non racing games. The D-Pad is optimal for Indies or 2D Games. No complaints there.
For when I fly or go to holidays, I use my phone with Retroarch Emulator to play with a bluetooth 8bitdo SN Pro Controller:
That's my setup.
Babun- Fan Favorite
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Re: General Games Discussion
Babun wrote:Harmonica wrote:Yeah, that's still too expensive because there's like 25€ DLC pack. Going to wait until I get the whole thing like 10€.Babun wrote:
https://www.gamivo.com/de/product/dragon-age-2-steam-gift?glv=kiwhuamu&utm_source=www.allkeyshop.com&utm_medium=referral&utm_campaign=allkeyshop
The 3.45€ ran out. You can have it for 8.03€ but in English.
Well, then you have to wait for a very long time.
btw:
Parkour
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Re: General Games Discussion
Dualshock 3 are the best controllers
Never been able to compete with an Xbox controller, it's made for the hands of a troll. Idk for you guys but my thumbs are on the same level on each hand, so the joysticks suit me more on Playstation controllers. In FPS the difference is huge
Never been able to compete with an Xbox controller, it's made for the hands of a troll. Idk for you guys but my thumbs are on the same level on each hand, so the joysticks suit me more on Playstation controllers. In FPS the difference is huge
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Re: General Games Discussion
#80S
Game: Alundra 2.
Year: 1999 (JP), 2000 (NA).
Genre: Action Adventure.
Publisher: Sony (JP), Activision (NA).
Developer: Matrix Software.
In many ways, Matrix Software's Action-Adventure games were invariably inspired by and compared to The Legend of Zelda series. In fact, the original Alundra was heavily inspired by A Link to the Past both in its look and structure.
Carrying on, you would guess that its 3D sequel would be inspired by Ocarina of Time. Yet, that's not the case, as Alundra 2 attempts to basically be a 3D looking top-down Action-Adventure game.
In that departure (which didn't age well), and in its more lighthearted story, the game was a disappointment to fans of the original. Yet, despite its shortcomings, and because of some of its quirks, I actually think that this game was unfairly rated at the time. It' a really charming game that I would remember long after I forget the original.
"My father, the king, is missing and Baron Diaz put a wooden puppet in his place on the throne"
To start, this game has nothing to do with the first Alundra except the name and the genre. The story is very different, focusing on a more humorous and lighthearted tale. In many ways, the story is the opposite of the dark, serious, and somber tone of its predecessor.
This has probably upset fans of the original, who see this game's story as childish and filled with cliches. Yet, in the context of the time, where many games were attempting to tell edgier and ore serious stories, this was actually against the grain. Also, the game's story wasn't filled with cliches as much as a celebration of them.
I can't say this enough, the story is fun, charming, and downright funny; relying upon and succeeding in using a lot of slapstick humor. The irony is that game's central conflict has a rather dark edge to it. Right at the start of the game, a giant clockwork key falls on a giant whale corrupting it with dark magic, and the whale suddenly transforms into a mechanical monstrosity. Soon, you realize that the sorcerer Mephisto is planning to use such key (in smaller sizes) to control and enslave many humans.
Aided by princess Alexia, who is not a damsel in distress (for most of the game), you embark on a fun adventure to figure out what is happening. Unfortunately, the game's second half is not as engaging as the first, focusing more on humor than more solid characterization.
Still, with a solid supporting cast of misfits, which includes a dysfunctional pirate family, the game always takes the chance to get a laugh. Sometimes, that happens even at the game's darkest moments, all the way up to the climatic end of the game.
"Aaah, the children of the crown. I thought you were just a child's game but such an imminent threat calls for an imminent response"
Following the Zelda formula but without much of an overworld, the game consists of several puzzle-heavy dungeons interspersed with some light combat. Instead of tools and weapons that you gain in each dungeon, you get access to four elemental rings with limited direct involvement in puzzles.
Like the first game, platforming has a big role in a big number of puzzles. This fine for most of the game, but sole late-game puzzles are very unforgiving in their demands with a lot of wasted time being the punishment for failure.
Generally, the game loop is fine. Combat is straightforward and starts to open up a bit more with more magical elements and combos that you unlock, but it is not a strong point of the game. That's made apparent with the game's bosses, who are more puzzle focused. Like the game's puzzles, the bosses require a lot of action gameplay, but actually figuring out how to hit the bosses is more of a puzzle than a direct battle.
Basically, your enjoyment of the game depends on how much you enjoy solving light puzzles with some light platforming action. Of course, this doesn't mean you won't be frustrated by some of the game's more obtuse or precise platforming puzzles.
"You know what I think about heroes? They make a nice lunch."
Outside of dungeons, the game has some light roleplaying problem-solving in several locals along with a good number of mini-games and distractions. Unfortunately, despite the charming NPCs, there aren't many side-quests to speak off.
In fact, one of the game's best storylines (the story of Pierre and his wife) would have been a sidequest in any other game, but Alundra 2 just had to include it in the main story for its comedic value alone.
Without much story content to tackle outside of the critical path, you have to make do with a big number of silly minigames that hide puzzle pieces, life containers, and magic containers as rewards. One of the best distractions is the bullfighting mini-game which serves as a reliable money generator. You don't actually do much in the game except bet on bulls (its just an RNG game), but the cinematic introducing the game is really funny.
True, few of these mini-games are actually fun, and there is nothing much to do in the cities but looks for a few puzzle chests, but these do add a lot of character to the game, especially when you meet crazy NPCs like the Cow Princess of Toledo or the greedy child merchant (who you can royally cheat).
"I know I'm a good actress, but this is ridiculous! Did you forget my beautiful face?"
So far, I have been mostly positive about the game, but here is where my main point of criticism. No matter how you look at it, Alundra 2 aged in an exceptionally ugly way.
While the in-game 3D graphics aren't so bad, they are zoomed-in to a ridiculous degree, which has both visual and gameplay implications. You feel like the camera angle should have been more isometric than top-down. Still, the graphical engine doesn't show its entire limitations in actual gameplay.
That's exposed during the game's many in-engine cut-scenes. Here, the graphics morph into an indistinguishable polygonal soup, where character faces contort with no control, and the 3D shapes start tearing at the seams. It looks ugly, there are no two ways about it.
Yet, even at its ugliest, Alundra 2 somehow is still charming. That's because the scene direction is masterful. Through its exaggerated movements and slapstick comedy, the characters are able to express a range of personalities that their distorted graphical representation cannot. Scenes are constructed in a way that works beyond the game's graphical abilities, and it would be nice to see how it would look like in a later generation.
This is aided by mostly solid voice acting, with only the occasional awkward delivery, which is surprising for a PS1 JRPG (guess the Activision localization delivered). I think that's because the over-the-top delivery works for this crazy cast of characters.
One element that is slightly disappointing is the game's soundtrack, which is not nearly as unique and interesting as the first game. I think that's because of this title's more quirky nature which didn't gel with the more atmospheric and mysterious style of the original's compositions.
In Conclusion:
I am struggling very much in giving a final rating to this game. In one hand, I feel that the game was unfairly criticized at the time for being a goofy departure from the original's somber story. In the other, the game' graphics didn't age well and it has some of the same gameplay issues as the original.
As such, I am basing my final judgment based more on feeling than observation, and I feel that Alundra 2 is, despite its flaws, a more charming and memorable game than the first. Yet, due to its 3D graphics didn't age well and they bring the game down.
Final: 7/10
Pros:
Cons:
"Tips"
1-Collect puzzle pieces and give them to Jihan to unlock more combo moves (Getting to level 3 is a must).
2-Utilize the Bull Fighting game to get money, which you can then use in a late-game island to buy a very useful attack ring.
3-Talk to NPCs to figure out where to go next.
4-The green magic ring allows you to hover in space, which is useful to wait for platforms to get in place.
5-A lot of puzzles require some platforming skills, so get practicing early.
6-Your running jump covers a lot of space, learn to use it.
7-Platforming works in set levels, so you can't vertically jump over two blocks.
"Next Game"
I enjoyed both Alundra games, and even if I prefer the second one, I recognize that it aged poorly and consequently may be less fun to play than the original. However, if you are willing to look beyond the game's aged graphics, then it is a fun and charming game with classicly hilarious Japanese comic sense.
The next game in my review series is Star Ocean 2: The Second Story at #78. Originally, I wasn't going to review this game since it was remastered on the PSP, However, I noticed that there wasn't a consensus on which version is better, so I am giving the PS1 version a shot.
Stay Tuned
Game: Alundra 2.
Year: 1999 (JP), 2000 (NA).
Genre: Action Adventure.
Publisher: Sony (JP), Activision (NA).
Developer: Matrix Software.
In many ways, Matrix Software's Action-Adventure games were invariably inspired by and compared to The Legend of Zelda series. In fact, the original Alundra was heavily inspired by A Link to the Past both in its look and structure.
Carrying on, you would guess that its 3D sequel would be inspired by Ocarina of Time. Yet, that's not the case, as Alundra 2 attempts to basically be a 3D looking top-down Action-Adventure game.
In that departure (which didn't age well), and in its more lighthearted story, the game was a disappointment to fans of the original. Yet, despite its shortcomings, and because of some of its quirks, I actually think that this game was unfairly rated at the time. It' a really charming game that I would remember long after I forget the original.
"My father, the king, is missing and Baron Diaz put a wooden puppet in his place on the throne"
To start, this game has nothing to do with the first Alundra except the name and the genre. The story is very different, focusing on a more humorous and lighthearted tale. In many ways, the story is the opposite of the dark, serious, and somber tone of its predecessor.
This has probably upset fans of the original, who see this game's story as childish and filled with cliches. Yet, in the context of the time, where many games were attempting to tell edgier and ore serious stories, this was actually against the grain. Also, the game's story wasn't filled with cliches as much as a celebration of them.
I can't say this enough, the story is fun, charming, and downright funny; relying upon and succeeding in using a lot of slapstick humor. The irony is that game's central conflict has a rather dark edge to it. Right at the start of the game, a giant clockwork key falls on a giant whale corrupting it with dark magic, and the whale suddenly transforms into a mechanical monstrosity. Soon, you realize that the sorcerer Mephisto is planning to use such key (in smaller sizes) to control and enslave many humans.
Aided by princess Alexia, who is not a damsel in distress (for most of the game), you embark on a fun adventure to figure out what is happening. Unfortunately, the game's second half is not as engaging as the first, focusing more on humor than more solid characterization.
Still, with a solid supporting cast of misfits, which includes a dysfunctional pirate family, the game always takes the chance to get a laugh. Sometimes, that happens even at the game's darkest moments, all the way up to the climatic end of the game.
"Aaah, the children of the crown. I thought you were just a child's game but such an imminent threat calls for an imminent response"
Following the Zelda formula but without much of an overworld, the game consists of several puzzle-heavy dungeons interspersed with some light combat. Instead of tools and weapons that you gain in each dungeon, you get access to four elemental rings with limited direct involvement in puzzles.
Like the first game, platforming has a big role in a big number of puzzles. This fine for most of the game, but sole late-game puzzles are very unforgiving in their demands with a lot of wasted time being the punishment for failure.
Generally, the game loop is fine. Combat is straightforward and starts to open up a bit more with more magical elements and combos that you unlock, but it is not a strong point of the game. That's made apparent with the game's bosses, who are more puzzle focused. Like the game's puzzles, the bosses require a lot of action gameplay, but actually figuring out how to hit the bosses is more of a puzzle than a direct battle.
Basically, your enjoyment of the game depends on how much you enjoy solving light puzzles with some light platforming action. Of course, this doesn't mean you won't be frustrated by some of the game's more obtuse or precise platforming puzzles.
"You know what I think about heroes? They make a nice lunch."
Outside of dungeons, the game has some light roleplaying problem-solving in several locals along with a good number of mini-games and distractions. Unfortunately, despite the charming NPCs, there aren't many side-quests to speak off.
In fact, one of the game's best storylines (the story of Pierre and his wife) would have been a sidequest in any other game, but Alundra 2 just had to include it in the main story for its comedic value alone.
Without much story content to tackle outside of the critical path, you have to make do with a big number of silly minigames that hide puzzle pieces, life containers, and magic containers as rewards. One of the best distractions is the bullfighting mini-game which serves as a reliable money generator. You don't actually do much in the game except bet on bulls (its just an RNG game), but the cinematic introducing the game is really funny.
True, few of these mini-games are actually fun, and there is nothing much to do in the cities but looks for a few puzzle chests, but these do add a lot of character to the game, especially when you meet crazy NPCs like the Cow Princess of Toledo or the greedy child merchant (who you can royally cheat).
"I know I'm a good actress, but this is ridiculous! Did you forget my beautiful face?"
So far, I have been mostly positive about the game, but here is where my main point of criticism. No matter how you look at it, Alundra 2 aged in an exceptionally ugly way.
While the in-game 3D graphics aren't so bad, they are zoomed-in to a ridiculous degree, which has both visual and gameplay implications. You feel like the camera angle should have been more isometric than top-down. Still, the graphical engine doesn't show its entire limitations in actual gameplay.
That's exposed during the game's many in-engine cut-scenes. Here, the graphics morph into an indistinguishable polygonal soup, where character faces contort with no control, and the 3D shapes start tearing at the seams. It looks ugly, there are no two ways about it.
Yet, even at its ugliest, Alundra 2 somehow is still charming. That's because the scene direction is masterful. Through its exaggerated movements and slapstick comedy, the characters are able to express a range of personalities that their distorted graphical representation cannot. Scenes are constructed in a way that works beyond the game's graphical abilities, and it would be nice to see how it would look like in a later generation.
This is aided by mostly solid voice acting, with only the occasional awkward delivery, which is surprising for a PS1 JRPG (guess the Activision localization delivered). I think that's because the over-the-top delivery works for this crazy cast of characters.
One element that is slightly disappointing is the game's soundtrack, which is not nearly as unique and interesting as the first game. I think that's because of this title's more quirky nature which didn't gel with the more atmospheric and mysterious style of the original's compositions.
In Conclusion:
I am struggling very much in giving a final rating to this game. In one hand, I feel that the game was unfairly criticized at the time for being a goofy departure from the original's somber story. In the other, the game' graphics didn't age well and it has some of the same gameplay issues as the original.
As such, I am basing my final judgment based more on feeling than observation, and I feel that Alundra 2 is, despite its flaws, a more charming and memorable game than the first. Yet, due to its 3D graphics didn't age well and they bring the game down.
Final: 7/10
Pros:
- Really fun story and memorable characters
- The cut-scenes are really funny
- Realy solid dungeon and puzzle design
Cons:
- Some of the platforming-based gameplay is unfairly difficult
- The graphics have aged terribly
"Tips"
1-Collect puzzle pieces and give them to Jihan to unlock more combo moves (Getting to level 3 is a must).
2-Utilize the Bull Fighting game to get money, which you can then use in a late-game island to buy a very useful attack ring.
3-Talk to NPCs to figure out where to go next.
4-The green magic ring allows you to hover in space, which is useful to wait for platforms to get in place.
5-A lot of puzzles require some platforming skills, so get practicing early.
6-Your running jump covers a lot of space, learn to use it.
7-Platforming works in set levels, so you can't vertically jump over two blocks.
"Next Game"
I enjoyed both Alundra games, and even if I prefer the second one, I recognize that it aged poorly and consequently may be less fun to play than the original. However, if you are willing to look beyond the game's aged graphics, then it is a fun and charming game with classicly hilarious Japanese comic sense.
The next game in my review series is Star Ocean 2: The Second Story at #78. Originally, I wasn't going to review this game since it was remastered on the PSP, However, I noticed that there wasn't a consensus on which version is better, so I am giving the PS1 version a shot.
Stay Tuned
Lord Spencer- First Team
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Re: General Games Discussion
now the generation is coming to a close what are your top 3 gaming OST's?
1)
2)
3)
1)
2)
3)
Firenze- the Bloody-Nine
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Re: General Games Discussion
1).
- Spoiler:
- Spoiler:
- Spoiler:
Babun- Fan Favorite
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Pedram- Fan Favorite
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Re: General Games Discussion
https://www.youtube.com/watch?v=wEVYS7Ofbgo
If original songs count
https://www.youtube.com/watch?v=4pmUZ0OWb3E
If original songs count
https://www.youtube.com/watch?v=4pmUZ0OWb3E
M99- Forum Legend
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Re: General Games Discussion
- Spoiler:
Honorable mention to Devil Trigger from Devil May Cry 5.
Jay29- World Class Contributor
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Re: General Games Discussion
Did you ever complete Yakuza 0, Firenze?
Thimmy- World Class Contributor
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Re: General Games Discussion
Please be true ffs
Pedram- Fan Favorite
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Re: General Games Discussion
It's a really badly kept secret, it's just a matter of time.
Great Leader Sprucenuce- Forum Legend
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Re: General Games Discussion
Thimmy wrote:Did you ever complete Yakuza 0, Firenze?
pretty sure you asked me this a couple times but yes
I played Yakuza 6 too
Firenze- the Bloody-Nine
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Re: General Games Discussion
Pedram wrote:
Please be true ffs
Day 1
RealGunner- Admin
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Re: General Games Discussion
nvm i am retired
RealGunner- Admin
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Re: General Games Discussion
Lol you're like that Heavyweight boxer RG, you just need that one fight and you're come back. (Then go away again lol)
I think you've been retired like 4 or 5 times
I think you've been retired like 4 or 5 times
Great Leader Sprucenuce- Forum Legend
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Re: General Games Discussion
We all know RGtaker is coming back for the Elden Ring boneyard match.
Will main event GLmania night 2 after the night 1 main evented by Mole vs Royal Mail: Ghost of Tsushima on a pole match.
Will main event GLmania night 2 after the night 1 main evented by Mole vs Royal Mail: Ghost of Tsushima on a pole match.
M99- Forum Legend
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Re: General Games Discussion
Still can't believe Mole got dirtied by royal mail ffs
Did you ever finish the game mole? i can't remember you saying much about it
Did you ever finish the game mole? i can't remember you saying much about it
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Re: General Games Discussion
How old are you RG? i'm 29 and sometimes i feel the same way as you, just don't have the same attention span as i used to have in my prime gaming years.
Wouldn't you come back for Cyberpunk 2077 though?
Wouldn't you come back for Cyberpunk 2077 though?
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Re: General Games Discussion
Pedram wrote:How old are you RG? i'm 29 and sometimes i feel the same way as you, just don't have the same attention span as used to have in my prime gaming years.
Wouldn't you come back for Cyberpunk 2077 though?
26 and yea it's something like that. Just don't have the time to invest in a game and when i have the time i just don't have the motivation. I am not even burnt out or anything.
Saying that, yesterday I nearly bought titanfall 2 as it was like £5 lol. And i am 90% getting a PS5 on release. even if it's for one game a year.
I don't think i will get cyberpunk day 1.
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Re: General Games Discussion
RealGunner wrote:Still can't believe Mole got dirtied by royal mail ffs
Did you ever finish the game mole? i can't remember you saying much about it
I didn't, i got distracted by playing multiplayer games lol.
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Re: General Games Discussion
Firenze wrote:Thimmy wrote:Did you ever complete Yakuza 0, Firenze?
pretty sure you asked me this a couple times but yes
I played Yakuza 6 too
Well, I remember you mentioning bits and pieces of the game, but I can't remember if you actually played it all the way through. It's not like you focused on it from start to finish, like the rest of us
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Re: General Games Discussion
https://www.youtube.com/watch?v=1O6Qstncpnc
Looks amazing. Leaks from before said its gonna have a fully explorable Hogwarts and Hogsmeade. I really hope you have the option to choose Houses.
Looks amazing. Leaks from before said its gonna have a fully explorable Hogwarts and Hogsmeade. I really hope you have the option to choose Houses.
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Re: General Games Discussion
Finished Last of Us. Every bit as good as the hype. Wish I played it when it was fresh though. More so definitely one of the best stories in video gaming and easily one of the best characters of all time in Joel. Troy Baker is so far and away the best VA its not even close.
The ending was beautiful and just what it needed to be.
I cannot wait to begin the sequel though playing just as Ellie wont be as fun given she works well as a compliment to Joel but not interesting enough per say alone. The duo is what makes the game for me. I sincerely hope not to come across any forced narratives in there.
The ending was beautiful and just what it needed to be.
I cannot wait to begin the sequel though playing just as Ellie wont be as fun given she works well as a compliment to Joel but not interesting enough per say alone. The duo is what makes the game for me. I sincerely hope not to come across any forced narratives in there.
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