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Post by RealGunner Sun Apr 18, 2021 9:33 pm

Looking forward to Nier replicant too. Not sure when i'll get it though.

Other than that it's just Demons Soul and Elden Ring for PS5. Nothing else looks interesting tbh

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Post by Thimmy Sun Apr 18, 2021 10:48 pm

Nier Replicant will be the first game I play this year, other than the rare FIFA 18 match with a childhood friend who still refuses to play the newer FIFAs Rolling Eyes

Can't say I'm very hyped for the PS5 at this point. I don't even know when I'll be able to get one, and it's fine. I'm not going to buy one off some scalper, so I'll just wait until whenever it is that it will be available in a local store.

Cyberpunk has been put on halt for now. I'll probably just start over from the beginning when I eventually do get a PS5.
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Post by Great Leader Sprucenuce Mon Apr 19, 2021 1:08 am

There's games i want to play, but i also don't want to play them until i get a PS5 and there's still no stock lol.
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Post by Babun Mon Apr 19, 2021 6:57 pm

I had fun with the Mass Effect trilogy. Contrary to the common assumption, I liked the 3rd one the most. My question, what is the most mass effect like game?
If I venture into middle ages, which Dragon Age game is the best?
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Post by M99 Mon Apr 19, 2021 7:04 pm

@Babun wrote:I had fun with the Mass Effect trilogy. Contrary to the common assumption, I liked the 3rd one the most. My question, what is the most mass effect like game?
If I venture into middle ages, which Dragon Age game is the best?


Dragon Age Origins by far. Origins+Awakening is a fantastic RPG.

And wow, how did you finish the trilogy in a week? Did you do all the DLC, loyalty quests, side quests etc?

Also I would say Outer Worlds is kinda Mass Effect ish. Its like Mass Effect+Fallout New Vegas but a diet version of both those games.

Also if you never played Star Wars KOTOR there's that. Mass Effect is pretty much its spiritual successor. And DA is Baldur's Gate spiritual successor.
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Post by Babun Mon Apr 19, 2021 7:41 pm

@M99 wrote:
@Babun wrote:I had fun with the Mass Effect trilogy. Contrary to the common assumption, I liked the 3rd one the most. My question, what is the most mass effect like game?
If I venture into middle ages, which Dragon Age game is the best?


Dragon Age Origins by far. Origins+Awakening is a fantastic RPG.

And wow, how did you finish the trilogy in a week? Did you do all the DLC, loyalty quests, side quests etc?

Also I would say Outer Worlds is kinda Mass Effect ish. Its like Mass Effect+Fallout New Vegas but a diet version of both those games.

Also if you never played Star Wars KOTOR there's that. Mass Effect is pretty much its spiritual successor. And DA is Baldur's Gate spiritual successor.

I didn't do all of the side quests, the FPS parts were very easy for me. Tali vas Normandy was my "Romance" in the end, I lost Garrus in the second one when I assigned him as the head of the second squad (that majourly pissed me off). In the third one, I managed to complete most of the missions (even the Leviathans, they were underwhelming), lost Ashley and Mordin, had to annihilate the Geths (pissed me off, Legion and Tali were my favourites in the 2nd). I was disappointed Miranda wasn't a squadmate in the 3rd installement. She was my favourite in the 2nd.
I played all 3 within 2 weekends (2 Saturdays, 2 Sundays) and some in the evening after work. I can't go out after 9p.m. in Hamburg anyways..
Never played KOTOR because Star Wars universe doesn't appeal to me. Outer Worlds sounds like the game I'd play out of the bunch. I'm going back to DA: Origins first. Playing space sagas one after another spoils the fun. DA: Origins will be the break I think Very Happy

What I liked the most about Mass Effect trilogy was infiltrator snipers are totally OP when you know how to use them ( I just happed to choose infiltrator in the first and kept him throughout the saves). My entire loadout in the 3rd were maxed out Black Widow and Paladin pistol as a sidearm.
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Post by Pedram Mon Apr 19, 2021 7:46 pm

@Babun wrote:
@M99 wrote:
@Babun wrote:I had fun with the Mass Effect trilogy. Contrary to the common assumption, I liked the 3rd one the most. My question, what is the most mass effect like game?
If I venture into middle ages, which Dragon Age game is the best?


Dragon Age Origins by far. Origins+Awakening is a fantastic RPG.

And wow, how did you finish the trilogy in a week? Did you do all the DLC, loyalty quests, side quests etc?

Also I would say Outer Worlds is kinda Mass Effect ish. Its like Mass Effect+Fallout New Vegas but a diet version of both those games.

Also if you never played Star Wars KOTOR there's that. Mass Effect is pretty much its spiritual successor. And DA is Baldur's Gate spiritual successor.

I lost Garrus


How could you smh
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Post by M99 Mon Apr 19, 2021 7:49 pm

@Pedram wrote:
@Babun wrote:
@M99 wrote:


Dragon Age Origins by far. Origins+Awakening is a fantastic RPG.

And wow, how did you finish the trilogy in a week? Did you do all the DLC, loyalty quests, side quests etc?

Also I would say Outer Worlds is kinda Mass Effect ish. Its like Mass Effect+Fallout New Vegas but a diet version of both those games.

Also if you never played Star Wars KOTOR there's that. Mass Effect is pretty much its spiritual successor. And DA is Baldur's Gate spiritual successor.

I lost Garrus


How could you smh


I guess he didn't do his loyalty quest hmm From what I remember any loyal squad member should survive when made leader of the secondary team.
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Post by Babun Mon Apr 19, 2021 7:57 pm

@M99 wrote:
@Pedram wrote:
@Babun wrote:

I lost Garrus


How could you smh


I guess he didn't do his loyalty quest hmm From what I remember any loyal squad member should survive when made leader of the secondary team.

Nope, I played his loyality mission where he shot someone with a sniper rifle while I was distracting. Was it that one? In the 3rd one, the blue chick rocks with her singularity. She was my "Miranda" in the 3rd one.
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Post by Pedram Mon Apr 19, 2021 8:15 pm

@Babun wrote:

Nope, I played his loyality mission where he shot someone with a sniper rifle while I was distracting. Was it that one? In the 3rd one, the blue chick rocks with her singularity. She was my "Miranda" in the 3rd one.


That's impossible since Garrus loyalty mission is the only one that can't be "failed". he basically agrees with your judgement one way or another.

Edit: nvm you can mess up his loyalty if you don't move out the way at the end.
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Post by Babun Mon Apr 19, 2021 10:46 pm

@Pedram wrote:
@Babun wrote:

Nope, I played his loyality mission where he shot someone with a sniper rifle while I was distracting. Was it that one? In the 3rd one, the blue chick rocks with her singularity. She was my "Miranda" in the 3rd one.


That's impossible since Garrus loyalty mission is the only one that can't be "failed". he basically agrees with your judgement one way or another.

Edit: nvm you can mess up his loyalty if you don't move out the way at the end.

I didn't get out of his way.. I think you played through multiple times Very Happy
Is Mass Effect Andromeda worth it? There's lots of complaints on steam.
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Post by Harmonica Tue Apr 20, 2021 10:00 am

Damn, the real Baldur's Gate still getting massive patches:

https://forums.beamdog.com/discussion/81909/patch-2-6-launches-today#latest

Patch 2.6 Launches Today!

Major Update Arrives for Baldur's Gate, Baldur's Gate II, and Icewind Dale Enhanced Editions!

We just launched Patch 2.6 for Baldur's Gate, Baldur's Gate II, Siege of Dragonspear and Icewind Dale Enhanced Editions.

This massive patch upgrades the games to 64-bit systems, fixes hundreds of bugs, and adds brand new portraits & voice sets to customize your heroes— including two sets from the legendary Mark Meer (voice of Commander Shepherd in Mass Effect)!

Huge thanks to our heroic community for their tireless adventuring in beta builds for this mammoth patch. Thank You!
General Games Discussion - Page 41 Fe24d553e78c8d8d48e3bc7bc8524ec3fc3034d1

Patch Highlights

- Upgrade to 64-Bit
A much needed upgrade for modern machines— this improves system compatibility

- 7 New Character Voice Sets
New player voice sets, including two from the legendary Mark Meer reprising his roles as Alveus Malcanter and Baeloth Barrityl

- 11 New Character Portraits
New character portraits to customize your hero’s look

- Hundreds of Bug Fixes
Includes scores of fixes to spells and hero abilities

- Improved Pathfinding | Smoother party movement and navigation

- New Localizations

- Baldur’s Gate II: Enhanced Edition
Added French text localization (beta)

- Baldur’s Gate: Siege of Dragonspear
Added French (beta), Italian, German, Ukrainian and Polish text localizations

- Icewind Dale: Enhanced Edition
Added Brazilian Portuguese and Chinese (Simplified) text localizations
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Post by M99 Tue Apr 20, 2021 10:04 pm

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Post by Warrior Tue Apr 20, 2021 10:42 pm

Kotor remake will be great. With the gameplay of FF7R please.

Another one would be Third Age
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Post by Harmonica Wed Apr 21, 2021 8:46 am

Kotor with RTwP would be a dream.
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Post by Lord Spencer Wed Apr 21, 2021 7:21 pm

#68

Game: Klonoa: Door to Phantomile.
Year: 1997, 1998.
Genre: 2D Platformer.
Publisher: Namco.
Developer: Namco.

General Games Discussion - Page 41 Klonoa_Door_to_Phantomile_cover

Klonoa is different from the other mascots introduced in the late 90s in that Namco balanced the edgy style of the era with a classical Japanese focus on cuteness and personality. That saved the character from being as dated and cringy as some of the other B-Tier mascots of the time.

However, an arguably more drastic departure was Namco's insistence on remaining within the tried and true 2D Platformer genre instead of going for the 3D trend. That ultimately worked for the game's favor, as is this is a really very good 2D platformer at its core, with the added bonus of having a nice story and some good graphics.

"How dare you go through my tower without ever saying hello!"

Surprisingly, the story plays a big part in this 2D platformer. Starring the mascot, Klonoa, a furry anthropomorphic amalgamation of different animals. At the beginning of the game, Klonoa finds that the happy dreams of his world are being corrupted by nightmares, which we soon find out is the work of the evil Ghadius.

Being a brave hero, Klonoa goes ahead to save his world, accompanied by the ring spirit Huepow who helps him fight enemies and traverse the landscape.

In their adventure, they meet members of the land's different tribes and solve their problems, and they are introduced to some likable characters. The dialogue is not extensive, and the story is not particularly amazing. However, the game is not shy at providing dramatic moments and ultimately getting you to care about these characters in the same way you would in a Saturday night cartoon.

For the genre, Klonoa didn't have to include any level of storytelling. Yet, in choosing to tell an engaging, if basic story, fully loaded with dialogue segments and impressive CGI scenes, Klonoa is heads and shoulders above other Platformers in the era in its story department.

"I can't allow you to save the world with your silly "Song of Rebirth""

I am not surprised to learn that Hideo Yoshizawa, the director of this game, was also the director of the NES Ninja Gaiden games. In interviews, he says that the rhythm of movement is very important to him, and that holds true in Klonoa. Basic movement is clean, fast, and precise. What is more amazing though, is that the game's central gimmick doesn't slow things down at all.

Klonoa's basic attack is to use the ring spirit and pull enemies in front of him and hold them up as inflatable projectiles. He then can throw these inflated enemies to attack or throw it downward to use as a double jump.

Here, you can imagine the game grinding to a halt every time you pull in an enemy. However, that doesn't turn out to be the case at all. The game moves at enough speed that you can continue moving as you are pulling enemies and throwing them around.

In fact, some of the more advanced moves are jumping, pulling an enemy, and throwing them down for an instant double jump. You can then chain that by pulling in another enemy and getting another jump. Basically, you can keep on moving and your basic attacking option doesn't slow things down.

Another innovation of this game is the ability to target enemies and objects in the foreground and background. This being a 2.5D Platformer, you can see enemies in the background, and you can chuck their friends at them.

This gets a lot of milage against the game's rather good bosses.

"Well, weirdos came here and messed up the castle"

You meet those bosses at the end of each "world", and each world consists of two stages. These stages are uniformly good, and they get more varied as you progress. A later stage even requires you to go to multiple parts of the stage to gather orbs or another with a more labyrinthian design.

In each stage, there are six tribe people to save, and I am not sure what purpose that serves other than the fun of doing it. Unfortunately, if you miss any tribe member to save, then you cannot repeat the stage until you beat the game.

Somehow, in what may be the game's biggest weakness, that doesn't turn out to be a big problem. After all, there are only 12 stages to play!!!

If that seems to be a short number for a PS1 game, then that's because it clearly is. I think the game should have at least 6 more stages. Others may argue that the game's length encourages replayability, but I disagree about that.

"It was a short while... But it was wonderful... My grandchild of the wind..."

The first thing you encounter with Klonao is an admittedly impressive CGI cutscene. This cutscene, like the others in the game, looks much better than other CGI scenes from the same time and is also competently directed in a way to show emotion and character.

That competency in direction shines in the game's regular graphics as well. While it is clear that sprite-based graphics would have looked much better than the 3D polygons the game uses, the solid art direction and uniform design of the game save it somewhat. Klonoa's dream-focused world looks consistent, and, well, dreamy to an extent.

Musically, the soundtrack is divided between several composers, and while the end product fits the game, you can't help but feel that it misses a solidifying vision. That doesn't keep it from having great tracks such as the soundtrack of stage 5-1.

At this point, I just remembered that this game was remade for the Wii in an expanded remake. In general, the remake is almost a reimagining of the PS1 game that keeps much of its core features while being a separate game.

One thing that remake doesn't keep is the game's cutely gibberish voice acting. Instead, it uses some seriously cringy dialogue instead. For me, the cute gibberish fits the game much more, and honestly is part of its charm.

In Conclusion:

I missed on Klonoa when I had a PS1. Maybe I was an idiot and thought it was a cute game for children. If that was the case, then I sure missed on a very good game.

A very good game that could have been great if it expanded its ideas more, and managed to include more stages.

As it is, this is a sweet and shot game that is worth the playtime for sure.

Final: 8/10

Pros:

  • Decent storyi n a platformer
  • Great control and gameplay
  • Varied levels and fun bosses
  • Consistent world design


Cons:

  • Too short
  • Doesn't fully take advantage of its gameplay mechanics


"Tips"
1-Explore the levels well if you want to find all the imprisoned tribe members.
2-Learn how to pull enemies and continue moving.
3-You can pull enemies in mid-air to do double jumps.


"Next Game"

I guess not all 90's mascot platformers aged like milk. Klonoa: Door to Phantomile was a really good game that I enjoyed playing.

Next, to play from the Retro Sanctuary list is Future Cop LAPD at #65, a 3rd person shooter that frankly expects to have aged terribly.

Stay Tuned
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Post by Babun Wed Apr 21, 2021 8:58 pm

@Harmonica wrote:Kotor with RTwP would be a dream.

I got the ultimate version of dragon age: origins. Which class would you recommend for a total beginner?
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Post by M99 Wed Apr 21, 2021 9:04 pm

@Babun wrote:
@Harmonica wrote:Kotor with RTwP would be a dream.

I got the ultimate version of dragon age: origins. Which class would you recommend for a total beginner?


Warrior. Human Noble is the best origin story.

Man the different origin stories were so well done. Came out 10 years before Cyberpunk but it did it better than the half assed shit CDPR put out. I really hope for a remake which can add some of the scrapped ones like Elf Mage and Human Commoner.
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Post by Babun Thu Apr 22, 2021 9:08 am

@M99 wrote:
@Babun wrote:
@Harmonica wrote:Kotor with RTwP would be a dream.

I got the ultimate version of dragon age: origins. Which class would you recommend for a total beginner?


Warrior. Human Noble is the best origin story.

Man the different origin stories were so well done. Came out 10 years before Cyberpunk but it did it better than the half assed shit CDPR put out. I really hope for a remake which can add some of the scrapped ones like Elf Mage and Human Commoner.

I'll start playing on Friday evening I guess. I opened the game, besides the origin there is a class choice ( mage,warrior, roque). Warrior sounds boring melee for a first playthrough in a fantasy world. I think the other onesare more fun(is my assumption right?)
Are ranged roque and area damage casters viable in this game?(had them in Titan Questand Diablo).
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Post by Lord Spencer Sat May 01, 2021 10:14 pm

#64(S)

Game: Fear Effect
Year: 2000.
Genre: Action Adventure.
Publisher: Eidos Interactive.
Developer: Kronos Digital Entertainment.

General Games Discussion - Page 41 220px-Fear_Effect

While the name and tank-style controls may suggest a Resident Evil-like Survival Horror game, Fear Effect in fact has more in common with the cinematic action games Naughty Dog likes to produce today.

This is a relatively short game that spans a massive four discs, and that's because of the vast amount of cutscenes and the fully voiced dialogue.

Normally, for a PS1 game, that would mean a game that aged terribly, with ugly polygonal graphics and cheesy voice acting. However, Fear Effect is preserved in its original cinematic vision, which was highly competent at the time, and still great to see today.

"That means we find her first... find her fast... and drop anyone who tries to stop us"

The central hook of Fear Effect is its cinematic experience, and that hugely depends on its story, characters, dialogue, and delivery. While it may have a basic action movie story with some supernatural elements baked in, the game nails the rest.

Set in a fictional futuristic Chinese protectorate, the game stars a trio of mercenaries that are attempting to find the daughter of a big Triad boss in hope of a big payday. Hana is the femme fatale of the three, and she is a strong-willed female lead with a gift for dual-wielding Uzi's and possibly a mysterious past. Glas and Deke are more straightforward cynical mercs with a penchant for one-liners.

These characters, in both their design and dialogue, sell the setting of the game. This is really some well-done writing, which works really well when coupled with the expert scene directions for most CGI scenes. It may look normal now, but games in the year 2000 rarely looked as close to movies as this one did.

You can see the influence of movies, or more specifically, the influence of B-Movies with sexy leads in the almost juvenile way the game focuses on Hana's sex appeal. An entire chapter of the game starts with an impromptu shower scene and continues with Hana fighting zombies in nothing but a towel (a fact the game then smartly uses for a gag).

So, while the narrative and main plot may not be anything special, the characters, setting, and dialogue all combine to tell a really good cinematic story. Admittedly, that may not be much of a hook to today's gamers (who are pretty used to it), but it is a historical milestone nonetheless.

"Tick... tock... tick... Talk or you will start to tick, John"

Compared to its milestone storytelling techniques, the gameplay is a more basic remix of the tried and true fixed-camera tank-style shooters that flooded the PS1. Imagine playing the original Resident Evil but with significantly more ammo and some significant dodging capability.

Shooting is a simple matter of facing the general direction of the enemy and hitting the action button. If the enemy can be hit, a green cursor will appear in the status bar. Since most enemies can shoot back, movement becomes a key element in avoiding gunfire, but that throws off your aim.

As such, the game allows you to dodge roll in fixed directions while maintaining the direction you face, and also has a quick 180 turn button. In general, I rarely ever needed to master the movement to be comfortable with the game at normal, but they are a must to master in hard mode.

In that case, the game's stiff tank controls would be more of an issue. In some ways, the game doesn't move as smoothly as Resident Evil or Metal Gear Solid, but that's not an issue until you raise the difficulty.

With three characters to control, the game missed an opportunity to make playing as each a little bit more varied. If not in movement, then at least with weapon selection. Unfortunately, there is no such variety here, and all characters play the same.

It is worth noting here however that sometimes the scenes switch at highly sensitive times giving you barely any time to react, so save often to avoid some of these cheap deaths.

"You must wash off the blood. It is the blood that drove them mad. The blood that makes them demons"

Other than the basic gun combat, the game also has some puzzles as well. These puzzles are divided into two parts: "Movement Puzzles", and "Clue Puzzles", with these categories sometimes combining.

Movement puzzles are based on observing the condition of the level and moving away from the danger. For instance, an electrified path has a pattern where some panels are safe to pass through. In this case, you can cross the path if you figure out the pattern and are able to navigate safely (which is a challenge in itself sometimes).

Clue puzzles are similar to the puzzles found in Survival Horror games or Adventure games. You find clues in the level, and then some puzzle requires your to figure out a number, a bomb deactivation sequence, or a key item usage location and order.

In general, these puzzles aren't too hard or unfair, nor are they particularly groundbreaking.

The same can be said about the game's bosses, who are fun to face most of the time despite not being especially brilliant. Hell, even the worst boss I fought was fun because of the ludicrous situation you fight him in.

"Head for the hotel... we will need to war Deke, there's a shitstorm coming"

With its cinematic focus, the star of the game and its most important aspect is its visual and graphical department, which delivers in spades.

Forgoing an attempt at "photorealism", the game wisely tries to recreate a more comic-book style with its cell-shaded graphics. These end up aging much better than the polygonal nightmares of similarly aged games, with the added benefit of highly expressive faces.

Of course, this is mostly seen in the game's many scenes, with the actual in-game graphics still showing their age. The cell-shaded character models still look good, but the animation is a bit stiff. Also, with fixed camera angles and 2D backgrounds, areas widely differ in visual perspective (with some really cool camera angles in some areas as well).

Back to the scenes, these not only look good but are animated really well, with some solid scene and dialogue direction thanks to some mostly good voice acting. Sure, there is some typically cheesy oriental VAs, but the end product is mostly good.

The sea cannot be said about the game's soundtrack, which is almost forgettable in its focus on ambient and atmospheric music. Actually, it is indeed forgettable and I don't recall any single track.

In Conclusion:

Two elements ensured that Fear Effect didn't age too badly. First, its cell-shaded graphics in the game's many scenes still look good. Second, the characters and voice acting still makes for a compelling, if basic, cinematic experience.

As such, Fear Effect is still fun to play today even beyond a historical playthrough, and that's something that not every cinematic PS1 game can claim to be.

Final: 8/10

Pros:

  • Very Good characters and dialogue
  • Excellent scene direction
  • cell-shaded graphics aged very well
  • Expertly delivered voice acting for the most part
  • Basic gameplay loop isn't bad


Cons:

  • Awkward tank-style controls are detrimental to some puzzles and hard difficulty
  • Outside of cut-scene graphics are a little washed up
  • Weak music


"Tips"
1-Have a pen and paper handy to record solutions to puzzles.
2-Lear to duck and roll to avoid enemy fire and attack.
3-You must scroll to the blue (key) items to actually use them at the intended location.
4-Whenever the "use" command flashes, make a mental note of it. Sometimes, you need to hug a door to find it.
5-Ammo is plentiful, but don't waste too much of it.
6-You can use stealth attacks to instantly kill enemies from behind with melee weapons (if they didn't notice you).
7-Save whenever the option to save comes up.
8-Health recovers every time you clear a room from enemies, switch characters or solve a puzzle.
9-The true ending is hidden behind beating the game in Hard mode.



"Next Game"

Originally, I was supposed to play Future Cop: L.A.P.D, but it didn't seem to be my cup of tea despite being a mechanically solid game. Fear Effect was expectedly a better experience.

Now, I am looking forward to playing the sequel, which is actually the game that sits at #64 in the Retro Sanctuary top 100 PS1 games list.

Stay Tuned
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Post by M99 Sun May 02, 2021 6:16 pm

Horizon Zero Dawn Complete Edition is free download on the PS4 till May 14th. You don't need PS+, its fee for everyone. Anyone who does not have it in their library, adding it for free is a no brainer.
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Post by RealGunner Sun May 02, 2021 6:47 pm

Is the DLC worth playing?
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Post by M99 Sun May 02, 2021 10:05 pm

@RealGunner wrote:Is the DLC worth playing?


Yes. Has the most challenging enemies in the game and the story is pretty good too.
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Post by rincon Sun May 02, 2021 11:10 pm

Yes the DLC is good
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Post by Myesyats Mon May 03, 2021 12:03 am

@M99 wrote:Horizon Zero Dawn Complete Edition is free download on the PS4 till May 14th. You don't need PS+, its fee for everyone. Anyone who does not have it in their library, adding it for free is a no brainer.

Thx for the heads up
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Post by Harmonica Mon May 03, 2021 9:23 am

https://wccftech.com/stalker-2-is-a-3-month-console-exclusive-microsoft-will-increase-revenue-share-for-xbox-games-too/
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