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Post by Pedram Mon Feb 03, 2020 8:06 pm

Thought you hated Witcher 3.

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Post by Harmonica Mon Feb 03, 2020 9:04 pm

I don't hate it, having valid criticism isn't hating. It's a mediocre game and rpg, but as a story it's one of the best. Feeling for a good story right now.
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Post by Myesyats Mon Feb 03, 2020 9:38 pm

"One of the best" and "mediocre" don't go together, my dear closet Witcher fanboi. hmm

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Post by danyjr Mon Feb 03, 2020 11:33 pm

Looks nice on that wide screen. Have you installed any of the mods? hmm

Spoiler:
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Post by Harmonica Tue Feb 04, 2020 10:28 am

Only have these installed:

Spoiler:

I tried Witcher 3 Enhanced Edition, but didn't like it. It's too different and weird, and conflicts too much. W3 isn't really built for modding, that's why there's pretty much no content mods for it.

Also can't wait for big Navi, only runs 54 fps average all maxed 5120x1440 on a 5700 XT. pale
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Post by rincon Tue Feb 04, 2020 2:50 pm

Last chapter of Witcher 1. Such a shame that a game with so many good ideas is such a buggy mess. Buggy gameplay but that's not so bad, the main thing is the buggy quests/story and the overall sloppy experience. All the great ingredients are there but are very far from offering a tight experience. Feels like a game they didn't do much testing on, like a potentially great paper you turn in without proofreading. Most of the hallmarks that make me dislike most WRPGs are here, but this has enough soul to still be a good game, could have been a really great game with the extra work to straighten out the story progression.
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Post by Harmonica Tue Feb 04, 2020 5:43 pm

When game mechanics don't work that's it pretty much, it's the reason why even W3 is not a great game. W1 used Aurora engine I think, the same as NWN used. It's completely out of place in an open world 3D rpg's, and so much behind the likes of PB and Bethesda at the time. CD Project got their own engine working with W2, but it was not open world. W3 finally was open world, but again far behind the competition at the time. And damn it feels clunky still, I mean Geralt can't even scale the freaking river bank if it's not scripted. Again, the story is what holds the game together, because it's so good.
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Post by RealGunner Tue Feb 04, 2020 6:05 pm

If only it was made using Fox Engine.
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Post by Pedram Tue Feb 04, 2020 6:13 pm

Harmonica wrote:When game mechanics don't work that's it pretty much, it's the reason why even W3 is not a great game. W1 used Aurora engine I think, the same as NWN used. It's completely out of place in an open world 3D rpg's, and so much behind the likes of PB and Bethesda at the time. CD Project got their own engine working with W2, but it was not open world. W3 finally was open world, but again far behind the competition at the time. And damn it feels clunky still, I mean Geralt can't even scale the freaking river bank if it's not scripted. Again, the story is what holds the game together, because it's so good.


Agree on clunkiness, one of the weakest aspects of the gameplay was how unresponsive Geralt's movements felt like at times. Roach was even worse, getting stuck in awkward angles all the times.

This lack of smoothness is an engine problem, it was far worse in W2 and i really hope they delayed Cyberpunk for this reason alone, they could at least try to fine tune it if not completely fix it.
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Post by Harmonica Tue Feb 04, 2020 6:14 pm

Never played a jap engine, no short comings? Fully streamed world with no load screens, negative angle landscapes, true 3D without scripted handles for jumping, non paper npc's with dynamic containers, seamless 1st/3rd person?


Last edited by Harmonica on Tue Feb 04, 2020 6:29 pm; edited 2 times in total
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Post by rincon Tue Feb 04, 2020 6:15 pm

Harmonica wrote:When game mechanics don't work that's it pretty much, it's the reason why even W3 is not a great game. W1 used Aurora engine I think, the same as NWN used. It's completely out of place in an open world 3D rpg's, and so much behind the likes of PB and Bethesda at the time. CD Project got their own engine working with W2, but it was not open world. W3 finally was open world, but again far behind the competition at the time. And damn it feels clunky still, I mean Geralt can't even scale the freaking river bank if it's not scripted. Again, the story is what holds the game together, because it's so good.


I can't be bothered to care about forcing an open world in games. Polished experienced > clunky open world.

The main problem with Witcher 1 isn't the aurora engine that makes it feel like a NWN2 mod. That works for the most part.

The problem with this game are the bugs with the narrative/quests that completely break the immersion. It's like they didn't have testers play through it.

For example (spoilers about W1):

The king of the wild hunt comes in and talks to us early in the game, this is character that we have never met at this point. Him and Geralt talk about having met before during the events of the game, but we are never actually told or shown this character. So you immediately are left to wonder who this ghost guy is and what did you miss, a google search tells me I didn't actually miss anything, they just didn't actually show us whatever they were referencing for no reason.

Or things like this woman died and turned into a wraith, immediately attacks me, I kill her, that it. Make my way to a village and Geralt is telling people that this wraith won't move to beyond and haunts the fields. What?? we just dispatched this wraith and it gave no indications of "returning". Guess it returned though, and Geralt magically knew it but the game doesn't bother to let you know in any way.

Obtaining a quest item to put a different kind of wraith to rest, only for the cutscene where this wraith is created to be immediately followed by Geralt saying "there is nothing that can be done, she will haunt this forever". Nvm the fact you obtain the item for this specific character and were told how to lay this particular wraith to rest, so now you can't actually ever use it.

The whole crux of Chapter 2 has a chance of bugging basically (which unknowingly happened to me). You leave a detective's house when he tells you "come back another day so I can figure this shit out", problem is, immediately after leaving his house, when you are opening the door to leave, a kid interrupts telling you that this detective is looking for you. So just as you exited his house, you have to re-enter now and the quest continues. That's already bad, but the biggest problem is that in the time between these two sequences you were supposed to find clues about the fact that the  detective has been murdered. So now you return to his house (that you never actually left) and he is dead. Which of course makes no sense and leaves you wondering wtf happened.

Countless examples of discontinuities and narrative gaps that really damage the experience.


Last edited by rincon on Tue Feb 04, 2020 6:18 pm; edited 1 time in total
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Post by Great Leader Sprucenuce Tue Feb 04, 2020 6:17 pm

They didn't force an open world in lol.
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Post by rincon Tue Feb 04, 2020 6:22 pm

Great Leader Sprucenuce wrote:They didn't force an open world in lol.

Have you played W1? it should feels forced and takes away from the game.
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Post by Great Leader Sprucenuce Tue Feb 04, 2020 6:24 pm

I was referring to W3, i didn't play much of W1 because i didn't like the controls.
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Post by rincon Tue Feb 04, 2020 6:26 pm

It's a shame because the world in W1 feels great, but they tried to do so many things that it just feels too unpolished. Better direction would have made the game amazing.
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Post by Harmonica Tue Feb 04, 2020 6:34 pm

W1 world was great, just that it wasn't executed well because of the limitations of the engine. Engine is the most important part of the game. Because eventually, all you want to accomplish, you have to dance around the engine. The best part of W1 was the alchemy and how strong it was, it actually felt like it mattered, it felt like you were actually a Witcher, not just a random dude using alchemy. Then we got to W3 with 10% this and 10% that... I'm 20 hours in and only perks I've taken are the 2 on delusion, non of the others really matter. Because mechanically what matters, is the difference of the numerical level of you and the monster.
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Post by Great Leader Sprucenuce Tue Feb 04, 2020 6:46 pm

No wonder you don't like the combat if you ignore the skill tree.

I've played many different builds which make the combat really fun despite some issues, maybe the game doesn't force you to experiment? I don't know because I've never tried.

I'm convinced most people who don't like the combat are people who just reduce it to Quen Spam when there's so much more enjoyable ways to play the game.

Your post just reinforces that belief honestly.
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Post by rincon Tue Feb 04, 2020 6:47 pm

The engine doesn't limit the narrative. You can provide a coherent game on the aurora engine. It's the fault of the developer that it's so unpolished in that regard.

NWN2 was much better in this sense, they worked better with the aurora engine (is it their property?) and it shows. W1 while it has much more charm and better characters, feels like a mod of NWN2 due to the difference in execution.
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Post by Harmonica Tue Feb 04, 2020 6:58 pm

Great Leader Sprucenuce wrote:No wonder you don't like the combat if you ignore the skill tree.

I've played many different builds which make the combat really fun despite some issues, maybe the game doesn't force you to experiment? I don't know because I've never tried.

I'm convinced most people who don't like the combat are people who just reduce it to Quen Spam when there's so much more enjoyable ways to play the game.

Your post just reinforces that belief honestly.
I hardly even use signs, I know that once you get to the highest levels, they are powerful. But because I understand the functions behind how damage is dealt, it's such a let down, to even work your way there. Only thing that matters is the numerical level values, if it's close to me, I will beat it, by rolling on the ground. What W3 should've done, was to have every single monster type to have a fixed level, or level thresshold, no level 1 and 30 elementa for example, but rather level 25 to 30 elementa, which you could then beat by your skills, perks and gear, not mostly by your level.

rincon wrote:The engine doesn't limit the narrative. You can provide a coherent game on the aurora engine. It's the fault of the developer that it's so unpolished in that regard.
Gaming is not about story, it's about "gaming". A great game has to have great gaming, because without that what do we have, a great story, narrative? If I want that, I can watch a movie, or read a book.
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Post by Arquitecto Tue Feb 04, 2020 8:00 pm

TW3 indeed does not have a powerful engine or more so physical impressive but the rendering and detail they added itself makes it visually spectacular, five years later as especially B&W with its obvious increased detail. Though I wish there was a more detailed physics engine.

I do wish it had more heavy RGP elements while the combat can be simplistic and wish it was based on combos and of course the physical element to which you can spam dodge and avoid enemies easily unlike dark souls to which is less forgiving. So I do wish by a certain point the game was more challenging in some respects, combat wise so you can take the contracts more seriously and how its done.

Beyond that though the combat really opens up if you spend your time upgrading the signs and more so the combat. When you add in the twirl with light attack and heavy holding triangle for strong attack along with more signs it truly becomes far more fun.

Simple as the combat can be at times its no doubt fun every single time. More weight to it would have done well but as a whole we know my thoughts on the game overall I am sure.
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Post by Harmonica Thu Feb 06, 2020 5:39 pm

https://wccftech.com/kingdom-come-deliverance-free-epic-games-store/
The massive role-playing game developed by Warhorse Studios will be available for free on the Epic Games Store alongside Aztez next week in its Royal Edition, which includes all of the DLC packs released so far.
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Post by RealGunner Sat Feb 08, 2020 2:05 pm

New colossus is incredible ffs

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Post by Great Leader Sprucenuce Sat Feb 08, 2020 2:12 pm

Have you played Doom RG? If you haven't you should when you're done with New Colossus.
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Post by danyjr Sat Feb 08, 2020 2:36 pm

RealGunner wrote:New colossus is incredible ffs

Do you prefer it to New Order? I know Thimmy preferred New Order but my favourite is New Colossus.
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Post by RealGunner Sat Feb 08, 2020 2:53 pm

danyjr wrote:
RealGunner wrote:New colossus is incredible ffs

Do you prefer it to New Order? I know Thimmy preferred New Order but my favourite is New Colossus.


I am only on chapter 4 so I can't say which is better just yet but a lot of things are an improvement over the first one. Also like OTT characters and gameplay.

I just wish it was also chapter based like the first one. They really went all out with collectables since there is too much to collect.

Impossible to platinum this.
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Post by RealGunner Sat Feb 08, 2020 2:53 pm

Great Leader Sprucenuce wrote:Have you played Doom RG? If you haven't you should when you're done with New Colossus.


That's next or Exodus. Saw Exodus for £13 in Argos so might get that before doom.
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