General Games Discussion

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Post by RealGunner Sun Jul 14, 2019 1:48 pm

danyjr wrote:
Thimmy wrote:Have you played any of the Bioshock games, Dany?
I played Bioshock 1 & 2 one after the other (loved 1, liked 2) and then started Infinite. Unfortunately by that time I was exhausted of the series and I stopped after a mere 5 hours into the game.

It is a big shame because it looked fantastic and RG has very high opinion of it. I might actually pick it up again Very Happy


Definitely go back to it man

It's in contention for top 3 game of all time

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Post by rincon Sun Jul 14, 2019 3:30 pm

Playing Mario Odyssey now. Amazing so far. My second switch game after smash.
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Post by Great Leader Sprucenuce Sun Jul 14, 2019 4:35 pm

It's fantastic, creativity in the levels are off the charts.

It's probably my favourite Switch game.
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Post by Firenze Wed Jul 17, 2019 8:35 pm



day 1 for anime dark souls, even though i suspect it's gonna suck
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Post by danyjr Wed Jul 17, 2019 10:00 pm

Great Leader Sprucenuce wrote:It's fantastic, creativity in the levels are off the charts.

It's probably my favourite Switch game.
Just started playing it after this thread and wow. Such a fun game.
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Post by Thimmy Sat Jul 20, 2019 2:34 am

Lost Soul Aside reminds me of the Final Fantasy Versus trailers, for some reason. Must be that teleporting sword and the emo-looking character wielding it.

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Post by Firenze Sun Jul 21, 2019 10:33 pm

so who is buying Pokemon in a few months? very tempted but I have to say some of what I've seen looks real sloppy, but I'm riding a nostalgia wave currently and think I'll bite near release. Hope there are some online multiplayer functions.
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Post by Great Leader Sprucenuce Sun Jul 21, 2019 11:02 pm

I am, haven't played one properly since Silver so I'm looking forward to it.

I'm pretty sure the complaints from long time fans won't really apply to me.
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Post by Jay29 Mon Jul 22, 2019 8:39 am

New Pokemon won't be taking full advantage of the Switch, so I think expectations should be low. It looks kidna halfway between a 3DS and Switch game and people have been reporting optimisation issues from the demos.

Still, the core gameplay will be the same as ever, so I'm sure it'll be decent.

Hope there are some online multiplayer functions.

There's going to be 4v1 raid battles, which I'm sure will lag like hell lol.

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Post by Lord Spencer Tue Jul 23, 2019 6:42 pm






Last month in June, I finished the final game in my Wii library. In total, I have owned about 50 Wii games and have played around 70 games. Before I started my Wii REVIEWS series, that number was short 26 games which I all played and reviewed for Destructoid, beginning in May of 2015 and finishing last June of 2019.


The reason that I started this review is that I wanted to explore a number of Wii games that originally flew under my radar. If those games were any good, it would disprove the notion that the Wii didn’t have any games. While my library was filled with high-quality titles, they mostly were first party Nintendo games, which was nearly the only type of Wii stock that was available in my country.


After finishing this exercise, I am ready to make a list of the Wii’s top 10 games. I have always shared the theory that any console with 10 “must-play” games is worth owning. In that regard, the Wii is surely a “must-own” console if only to play these 10 games.


As for the value of my Wii REVIEWS series; well, the fact that 4 games in this top 10 are games I reviewed as part of this series proves the value of the extended Wii library. Without further ado, here are the Top 10 Wii games, in alphabetical order:


Donkey Kong Country Returns (2010):



  • Genre: 2D Platformer.

  • Developer: Retro Studios; Publisher: Nintendo.


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Before the release of Donkey Kong Country Returns (DKCR)¸ the Donkey Kong franchise was relegated to experimental games and non-headlining events for about a decade. With Retro Studios on the helm, DKCR was a triumphant return (hence the name) of the franchise that directly challenged the excellence of the SNES Rare titles.


With excellent level design, tight platforming mechanics, impeccable art and sound direction, there were very few complaints about the games. Two minor shortcomings were noted, the lack of David Wise music and the bland enemies (both which were resolved in the excellent sequel), but they only distracted from the game getting a perfect score.


Of course, the elephant in the room was the “forced” motion controls. Many actions in the game required waggle to be performed, some of which are critical to the flow of the game. For example, rolling requires a slight shake of the controller, and rolling is hugely important as it a necessary move to pick up speed and jump over chasms. Many reviewers, including here at Destructoid, complained about that feature.


As someone who finished this game 100% (completing all the time trials), I can confidently say that the waggle mechanic is the only thing missing from this game’s sublime sequel. In pure human physiology science, a flick of the wrist is faster than a thumb press. Once you get the hang of flicking your wrist to roll, it frees your hand and mind to focus on speed-running the levels like hell. It requires minimum adaptation but is in my opinion, an effective motion control mechanic.


Little King Story (2009):



  • Genre: Real Time Strategy.

  • Developer: Cing, Town Factory’ Publisher: Rising Star Games, Xseed Games, Marvelous Entertainment.


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This little game with the big heart was one of the biggest surprises in my Wii REVIEWS series. Simply put, I have never heard about this game before. Never saw it in any store. Never saw it in any top 10 Wii games list before I found the list by GamesRadar which convinced me to start this whole review blog series.


It is difficult to explain what Little King Story is, but I will try anyway.


Here is a game about a child who mysteriously becomes the king of this fantasy land. As with kings throughout history, the little king must gather-up troops to invade the neighboring kingdoms. The gameplay is similar to the Pikmin series in that you control a character with a diverse army behind him that you can throw at enemies and obstacles. For instance, you have soldiers and archers which can fight enemies. In the more peaceful front, there are lumberjacks and miners, which can scavenge for resources in which you upgrade the kingdom as well as remove obstacles in the way. It is some brilliant gameplay with an addictive feedback loop that hides a lot of challenges. Each of your pawns has a name and they can even make children. If not treated with care, a dragon enemy may simply kill you in a few moves.


All of this is presented in child-like drawings, with cut-scenes designed like some moving watercolor painting with animated brush strokes and an art design that gives character to the world while maintaining focus during the most chaotic of battles. Of course, I shouldn’t forget to mention the excellent soundtrack, which is a brilliant use of classical music in both its original form and with some brilliant remixes.


Metroid Prime 3: Corruption (2007)/ Metroid Prime Trilogy (2009):



  • Genre: First-Person Action-Adventure.

  • Developer: Retro Studios, Nintendo; Publisher: Nintendo.


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This is a case where the inclusion of the Metroid Prime Trilogy in this list is subject to debate. Technically, both Metroid Prime & Metroid Prime 2 were released on the GameCube. However, the trilogy updates both games to have the superior control scheme of the third game.


Regardless whether we consider the trilogy or not, Metroid Prime 3 deserves inclusion on this list despite being a slightly weaker title than its predecessors. With its excellent First-Person gameplay that utilizes the best features of the Wii, playing the game is a smooth experience. Getting lost in alien planets and strafing to shoot space pirates in the face has never been more satisfying.


The Metroid Prime series has successfully crafted a First-Person Action-Adventure game that translated the design sensibilities of the Metroidvania 2D games into 3D space. With a lot of exploration, alternate paths opening, the discovery of upgrades, and a sense of wonder at an ever-expanding map, all three Metroid Prime games are great despite the flows present in the second and third installment.


Muramasa: The Demon Blade (2009):



  • Genre: Beat ‘em Up.

  • Developer: Vanillaware; Publisher: Marvelous Entertainment, Ignition Entertainment.


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It is difficult to pin down Muramasa: The Demon Blade to a single genre. Wrongly classified by some as an Action RPG, the game is more of a Beat ‘em Up with some RPG staples added in. Regardless of the classification, the summing up of this game would say that it is an action-packed brawler with a lot of depth to its combat and a continued sense of progression because of the RPG mechanics it borrows.


Divided between two characters with similar gameplay, the game takes place in Tokugawa-era Japan with a really cool story that spans Japanese and Buddhist mythologies. While some saw a limitation in the formulaic way the story unravels, I thought it was just fine. Especially with multiple endings that you get based on your completion of the game.


The main gameplay gimmick is that you can use three swords at a time, each with their own special move that can alter the way you handle some fights. It’s a cool mechanic that opens up a lot of combination.


Of course, if you are familiar with Vanillaware, then you would expect some gorgeous 2D graphics and animations and a killer soundtrack to boot.


No More Heroes (2008)/No More Heroes 2: Desperate Struggle (2010):



  • Genre: Action-Adventure.

  • Developer: Grasshopper Manufacture; Publisher: Marvelous Entertainment, Ubisoft.


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Fans of this Wii cult classic will understand why I did not choose between the two No More Heroes games. This is a case where the fans are almost equally divided in favoring one over the other, as these games, while similar in many aspects, are also very different in others.


Starring everyday assassin and total jerk, Travis Shutdown, the game’s world can be considered a parody of the hyper-violent and hyper-sexualized world of movies and videogames. Juxtaposing the intense violence of the game against the mundane and boring life of Travis serves to showcase how jarring it is in this game, and consequently similarly jarring in every other game.


If you are not interested in the meta-plot of the games, then rest assured that the basic gameplay and story is engaging and fun even if it rarely reaches greatness. To be fair, the game never aspires to greatness. In fact, it revels in being mostly style over substance, and that’s understandable when a game has as much style as this.


Now that Travis Shutdown will show his face in a proper sequel on the Switch, I wholeheartedly recommend his earlier Wii games. That way, you will get all the light blade recharging in-jokes.


Super Mario Galaxy (2007)/ Super Mario Galaxy 2 (2010):



  • Genre: 3D Platformer.

  • Developer: Nintendo; Publisher: Nintendo.


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In another case where it is difficult to choose between the original and sequel, the only thing we can say is that Super Mario Galaxy is probably Nintendo’s best attempt at crafting specific set-pieces for Mario to navigate through. With excellent 3D platforming gameplay in a very well-designed world that looks graphically impressive even in today’s HD standards, these are games that stand the tests of time.


With the first sweeping orchestral notes, it is obvious that the game has a far-reaching adventurous scope to it. In fact, it still probably is Mario’s most ambitious journey yet, as he goes from planet to planet to collect the necessary stars to stop Bowser’s newest world, nay, galaxy conquering efforts.


When trying to differentiate between the first game and its sequel, it is clear that the second game has better levels (and more content overall). However, fans of the first game appreciate its introduction of Rosalina (which ended up being a very popular Nintendo character) and the mini-hub world that gives it more of a character than the second game.


Overall, these two games are still considered some of the best 3D Mario games by some, and there is a good reason for that.


Super Smash Bros. Brawl (2008):



  • Genre: Fighting/Party.

  • Developer: Nintendo 2nd Parties; Publisher: Nintendo.


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I know that this is going to be a super controversial statement, but Super Smash Bros. Brawl was, and remains, my favorite Smash. Before you roll your eyes and tune out, note the genre that I am classifying this series as; classifying them as fighting & party games.


In that regard, it is clear that Brawl is the best in the series in fulfilling both those categories. It’s floaty movement and more forgiving nature means it is easier to include non-gamers in the fun of the game. In contrast, Melee is almost impossible for a novice to have any fun with, and both 4 and Ultimate are not that much better. Simply put, I have played all Smash games, and the one I enjoyed most with both experienced and non-experienced people was Brawl. My non-gaming friends simply could not get into any of the other games in the series at all.


On other notes, the game still holds well graphically, and it has some of the best music remixes in the series (along with the best damn theme song as composed by Nobuo Uematsu). It introduced some cool characters like Snake and Meta Knight (who is not overpowered in a party format).


Of course, its biggest differentiation is also its killer single player campaign that remains the pinnacle of the series in terms of gameplay and presentation. Just look back at some of those cut-scenes and you will see some of the coolest tributes to Nintendo’s various franchises, and then some.


The Legend of Zelda: Skyward Sword (2011):



  • Genre: Action-Adventure.

  • Developer: Nintendo; Publisher: Nintendo.


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When choosing which Zelda game to include in this list, I debated hard within myself. I greatly enjoyed both Skyward Sword and Twilight Princess. However, I ended up giving the nod to Skyward Sword because it better encompasses the console that it is in. With the best application of the motion controls on the Wii, it is the game that best showcases the unique abilities of the little console.


It must be said that the total focus on motion controls in the game does indeed detract a little from the experience. While swordplay and aiming are perfect, controlling the Scarab is a little pain. Overall though, you have a fun and different experience once you get into the groove of things.


Also, the many nitpicks I heard about the game are honestly frivolous to me outside of the over-reliance on Motion Controls. Flying didn’t take much time (and I faster than sailing in the Wind Waker), Fi is no more annoying than any other side-kick character and I barely noticed her (you can skip her dialogue and hits by the way), and the repetitive boss you fight doesn’t take upward of 15 minutes to defeat. As is usual with Nintendo games in general, the nitpicks gets amplified to near-universal flaws.


What we have in this game is a pretty good origin story for the Zelda series with one of the best incarnations of the characters to date. Some really good villainous turn from Ghirahim. And some of the best damn dungeons in the series. Seriously, few Action Adventure game has better dungeons than the Ancient Cistern and the Sandship.


Trauma Team (2010):



  • Genre: Medical Simulation, Visual Novel.

  • Developer: Atlus; Publisher: Atlus.


Trauma Team, the final game in the Medical Simulation Trauma Center series, is a game that very much tied to what the Wii is about. Not only because it’s gameplay is very much motion control oriented (which it is), but also because it is ostensibly a mid-budget title that was not going to fly in the HD-focused era of the PS360.


There isn’t anything flashy in the game, with the medical operations taking place in less gore, and more neon-infused arcade feels. You would think surgically removing an I-Beam from a construction worker would need more than medical clips, but you would wrong.


What this game has is a really good medical drama story that unfolds through six characters, each with their own game mode. In this final installment, the nail-biting challenge has been toned down to make room for more variety and more story focus. This actually serves to make it a more relaxing experience than the previous two games which increasingly compelled me to chuck the Wiimote at the TV.


Overall, Trauma Team does well in everything it tries to do. Having an engaging medical drama tied to some cool and engaging gameplay. It is a game that is really fun that couldn’t have worked in any other system, and wouldn’t have been attempted in the first place. I really hope we get another shot at the series with the motion control of the Switch.


Xenoblade Chronicles (2011):



  • Genre: Action RPG.

  • Developer: Monolith Soft; Publisher: Nintendo.


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Perhaps unfairly, the history of Xenoblade Chronicles will forever be married to the fan movement to convince Nintendo to publish it in North America after it has already been localized in English for the British market. In that way, it is a testament to Nintendo’s own failures in that era in capitalizing on their great creative output.


That’s because, any way you slice it, Xenoblade Chronicles is a great creative output. A very ambitious Action RPG game made by the same minds behind the Xenogears and Xenosaga games, this was one of the biggest and broadest games of the Wii library. Nintendo’s failure to launch this as a franchise (which is now more evident with the huge success of the game’s sequel) signified the trouble they would later have with the Wii U.


Back to the game itself, it is the setting that is most unique about it. At the beginning of the game, we see two titans facing each other in an endless ocean, each dealing a fatal blow to the other. From the dead body of those titans sprang life. The entire game’s universe is basically set in the body of those titans, from lush forests to forbidding swamps, you can see the body parts of the two titans in the horizon. Look up, and you can see their faces staring spitefully at each other.


Of course, the setting can only be appreciated because of the excellent gameplay and good characters and story involved. Without spoiling much, the tale of Shulk and his friends as they fight the denizens of the other titans is full of twists and turns that remain engaging to the end. Their quest taking place in a quasi-MMO style, where abilities are activated in a cooldown timer, and getting loot and doing minor quests is an ever-engaging cycle. Being on the Wii, the resolution is a little low, but the art direction more than makes up for it as the game looks much prettier than it has a right to be. Last but not least, the game has a seriously killer soundtrack.


***********************************


That concludes my list of the Top 10 Wii games. All of the games in this list are ones that would enrich any console they are in and are, in my humble opinion, must play titles. On the Wii, I struggled a bit in narrowing down my favorite games to a top 10 list, but not much. The following games are ones that narrowly missed the cut:



  • The Last Story.

  • Kirby’s Epic Yarn.

  • The Legend of Zelda: Twilight Princess.

  • Red Steel 2

  • Dead Space: Extraction.


 



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Post by BarrileteCosmico Wed Jul 24, 2019 12:49 am

Never played a Wii so I have nothing to contribute, other than to say that Xenogears is the best incomplete game of the PS1 and is one of the most deserving of a remake

That score Proud
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Post by Great Leader Sprucenuce Wed Jul 24, 2019 12:26 pm

Seems pretty accurate tbh, i loved Mario Kart Wii but that's definitely a taste thing.

I loved both Zeldas, Metroid Prime 3, Galaxy 1 and 2( Galaxy 1 is better though) DKC:Returns and Smash specifically from your list though.
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Post by Lord Spencer Wed Jul 24, 2019 5:22 pm

Great Leader Sprucenuce wrote:Seems pretty accurate tbh, i loved Mario Kart Wii but that's definitely a taste thing.

I loved both Zeldas, Metroid Prime 3, Galaxy 1 and 2( Galaxy 1 is better though) DKC:Returns and Smash specifically from your list though.


I think I can never rate Mario Kart Wii highly with how perfect Mario Kart 8 is. I liked at the time, but I can never play it now, unlike the other games on this list.
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Post by Great Leader Sprucenuce Wed Jul 24, 2019 9:09 pm

Also fair, i do miss somethings about Mario Kart Wii.

Some of the tracks were awesome and the character choice was way better.

I also miss some of the weapons they took away.
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Post by M99 Thu Jul 25, 2019 12:53 am

https://www.youtube.com/watch?v=Zjwo5EJxn9E
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Post by danyjr Thu Jul 25, 2019 9:06 am

Pre-ordered.

Apparently it's out on PC today instead of tomorrow. This must be the first time PC got special treatment from a publisher.
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Post by Lord Spencer Fri Jul 26, 2019 9:34 am

#29

Game: Guardian Heroes.
Year: 1996 in NA and Japan.
Genre: Beat 'em Up
Publisher: Sega.
Developer: Treasure.

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First things first, I am changing my rating system to a simpler 10 point system. Games that get above a 7 I fully recommend, and those that get below that are mostly a waste of time. That leaves the score of 7 to depend on your taste

After playing and enjoying Guardian Heroes for a bit, a couple of people noted that the game was actually remastered for the Xbox 360 Live Arcade. That would technically disqualify this game from being reviewed as part of the Saturn Reviews series since a superior version exists at newer hardware.

However, that would have robbed me of the opportunity to enjoy this pretty good game. Usually, I am not a big fan of Beat 'em Up games. Yet, this was a great leap forward of for the genre, as it introduced some light RPG mechanics and a sense of character progression that I felt was missing from earlier classics of the genre.

Overall, even though there exists a better version of Guardian Heroes in the wild, I don't regret playing this game at all.

"This warrior is the one that will bring back light to this world of darkness!"

The game starts with four mercenaries who just discovered an ancient sword. These mercenaries, a grunt, a mage, a ninja, and a healer were apparently hired by a knight rebelling against the evil kingdom of the Khans.

Apparently, this group of merry revolutionaries didn't hide their movements well, as the Khan's soldiers immediately find the group and chaos ensues. In the middle of this escape, and just as the group is about to be destroyed, the ancient sword reveals itself as a conduit for an undead golden skeleton warrior, who saves the group. Suddenly energized by this powerful ally, the group find that they may be able to topple the evil regime of the Khans.

This is a more involved story than is usual in the Beat 'em Up genre, with more character interactions and an expanding story. A central element behind that is the multiple paths you can take. For example, you can choose whether to go to the castle through the city or the forest. That choice may reveal different information about the various characters.

These choices culminate in five different endings, with even more side-content within these paths. For example, one time I finished the game without meeting a critical princess character. Other than the obvious replayability factor, these choices flesh-out the characters as you see how they react to different information and scenarios.

One thing that betrays the age of the story is dialogue, which, while not as bad as the standards of the time, is still lacking in some way. It simply sounds a little weird, and some of the terms are confusing.

Still, the story, even with the dialogue faults, is pretty fine. In fact, in the Xbox Live remaster, only the dialogue was fixed up without altering the story in any great degree.

"As a Knight, I must fight till the end"

The main gameplay mechanics of the game are similar to other Beat 'em Up games. You fight waves of enemies in a 2D field with multiple planes you can jump back and forth from. Combat involves a simple guard, normal attack, and strong attack buttons but also includes magic attacks. Special fighting moves can be triggered in directional commands as in fighting games, as can magic spells which is a superior way to use magic than choosing from a list as hordes close in on you. Overall, the fighting has an emphasis on juggling enemies in the air and utilizing your tools to trap enemies in devastating combos.

The game differentiates itself from other brawlers in three ways:

First, is the control you have over the golden skeleton warrior, who accompanies you for most of the game. This warrior offers huge support and is a competent AI-controlled partner that you can influence in some limited ways. You will surely be thankful that this "golden freak" is your ally.

Second, Guardian Heroes is sometimes wrongly classified as an Action RPG because the characters level-up between levels and you can choose how to add points to their stats. This is the character growth portion I talked about earlier, but that alone does not make the game an Action RPG. What it does is give the player a sense of character progression.

Finally, you get to choose from four widely different characters to play with, and a fifth one is unlocked after you first complete the game. Each character justifies a playthrough on their own as you experiment with their different tool, which is supported well by the branching storylines the game already offers.

"Attack the king's men! They shall do evil deeds no more!"

It is important enough to repeat for the third time; the branching paths not only make for a good storytelling tool but also serve an important gameplay function as they encourage repeating the game with different characters.

Unfortunately, other than the changes to the story and the change in the playable character, the branching paths offer little to no gameplay difference. Simply, the levels have a different make-up in the waves of enemies you face. Offering two mages and three knights against instead of one mage, a priest, and three knights.

True, the enemy combination does get more complex than that, but not the goal of simply defeating all the different enemies on-screen. One thing that drastically changes are the bosses, but they are not that widely different to begin with.

One other element that encourages going through all the different paths is a fighting game mode that I did not extensively try out but it looks like it could have been a lot of fun back in the day. All characters in the game, once defeated, can be chosen in that fighting mode (which is obviously not balanced at all) with up to 8 players (way before Super Smash Bros. did it).

In the Xbox Live Arcade version, the characters you unlock are not restricted to the versus mode, which means you can clear the game with one of the major boss characters if you want.

"Now you have a big golden freak for your ally! Nobody told me about that!!"

If you are familiar with any 90's work by Treasure, then you probably know what to expect in production values. With some catchy music and very good 2D graphics, the game aged really well and still looks good today.

That's not to say that the game's graphics are excellent or anything. While the stylistic choice and consistency in character design and animation are much appreciated, it is not close enough to be the best 2D graphics of the time.

In fact, depending on how you enjoy the cartoony and less detailed style, you may actually be a little put-off by the character designs, which make no effort of being humanly proportional. Personally, I feel the style's mixture of Japanese Anime and Western cartoons to be a refreshing and unique look.

As for the soundtrack, which is pretty good, you also feel that it is inappropriately similar to Treasure's other games. Guardian Heroes is in more of a fantasy setting compared to the other games and you would think that would involve less electric guitar solos.

In Conclusion:

As someone who doesn't particularly enjoy Beat 'em Up games, the fact that I enjoyed Guardain Heroes is a testament to how much it evolved the genre. As such, it is not only a good game on its own right, but also an important predecessor to other game's down the line such as Odin's Sphere and Muramasa: The Demon Blade.

In fact, if I was part of the Xbox ecosystem, I would definitely buy the Xbox Live Arcade remaster of the game, which is what I suggest for those who can. From what I saw, that version retains all the best qualities of the original while fixing some of its flaws.

Final: 8/10

Pros:

  • Great Evolution of the Genre
  • Multiple Paths and Endings
  • Multiple Different Characters


Cons:

  • Eventually Repetitive Gameplay
  • Ill-Fitting Music


"Tips"
1- Learn how to use magic through "fighting" directional commands.
2- Chain magic works to dish-out a lot of damage.
3- You cannot afford to lose continues in the first three stages.
4- Make sure to have the Golden Knight with good commands.
5- Avoid getting caught in swarms, it could kill you very fast.
6- Avoid damage by jumping through planes.

"Next Game"

I guess it was an accident of ignorance that I ended up playing Guardian Heroes ane enjoying it. If I knew about the Xbox Live version, I would have not played the game, since a better version would be available in a more recent console.

Next game on the list is another one of Sega's Shining Series. A sequel of sorts to the first Dungeon-Crawling RPG in the series, Shining in the Darkness , this game had more of a critical success. Sitting at number 23 in the Retro Sanctuary list, Shining the Holy Ark seems to have a lot of promise.

Stay Tuned
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Post by Great Leader Sprucenuce Sat Jul 27, 2019 11:10 pm

I'm seriously considering getting Fire Emblem, it sounds great.
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Post by RealGunner Sat Jul 27, 2019 11:11 pm

new one?
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Post by Thimmy Sat Jul 27, 2019 11:16 pm

Do you believe in Dharma, though? hmm
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Post by RealGunner Sat Jul 27, 2019 11:25 pm

Just Dharma initiative
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Post by Great Leader Sprucenuce Sat Jul 27, 2019 11:42 pm

RealGunner wrote:new one?


Yes.
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Post by RealGunner Sun Jul 28, 2019 12:00 am

Great Leader Sprucenuce wrote:
RealGunner wrote:new one?


Yes.


how much is it?
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Post by Firenze Sun Jul 28, 2019 12:05 am

It's apparently like 80 hours long so no point in you considering it
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Post by RealGunner Sun Jul 28, 2019 12:07 am

fair enough

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Post by Jay29 Sun Jul 28, 2019 8:48 am

Can confirm that new Fire Emblem is fun. It's also long, but that depends on how much micro-managing you want to do. You could probably save a lot of time by leaving things to the AI.

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Post by Sponsored content


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