General Games Discussion

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Post by Bellabong Mon Oct 03, 2016 10:59 pm

All of this to choose from (EA Vault) and I'm playing mini metro

General Games Discussion - Page 7 Xj0VYe5

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Post by LeVersacci Mon Oct 03, 2016 11:01 pm

ES wrote:Rets are sooooo shit now, they kept Holy Power from WoD which is shit, removed so many spells like excorcism, HoW, etc. Guess its what they get for wielding the Ashbringer
They're shit now? I'm seeing them destroying people in BG, arena and even saw Rets being the dominant in eu regional tourney

Most likely gonna run cleave with my cousin's ret and a healer in 3s
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Post by M99 Tue Oct 04, 2016 12:06 am

https://www.callofduty.com/infinitewarfare/legal/faq

Versacci rofl
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Post by Great Leader Sprucenuce Tue Oct 04, 2016 12:37 am

Laughing

Dunno why anyone thought it would be any other way, you don't make the money Activision have made by being stupid.
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Post by RealGunner Tue Oct 04, 2016 12:42 am

General Games Discussion - Page 7 1a5
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Post by LeVersacci Tue Oct 04, 2016 8:45 am

http://www.kanyetothe.com/forum/Smileys/default/Jtqj3GI.png


Day 1 doe http://www.kanyetothe.com/forum/Smileys/default/sass2.png
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Post by RealGunner Tue Oct 04, 2016 3:05 pm

Lol can't wait for the beta now.
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Post by Firenze Tue Oct 04, 2016 6:49 pm

actually gonna play through that resident evil PS+ HD offering, hear it's top. Will smash it when I'm bored sometime.
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Post by Lord Spencer Tue Oct 04, 2016 6:51 pm

#40

Game: QuackShot.
Year: 1991.
Genre: Platformer.
Publisher: Sega.
Developer: Sega.

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First things first, I am changing my rating system to better rate different genres according to their own rules. It will still be from 50 quality points, but every title will start from 25 and earn/lose points according to criteria important to the titles and genres themselves.

The first thing I thought when I started playing QuackShot, a game starring Donald Duck and using the same title font as Ducktales, is whether the game will actually be as good as the NES Ducktales game.

It turned out that QuackShot could have been better, but it unfortunately lacked the ambition to be anything more than a technically good licensed platformer.

"Just before he died, King Garuzia hid his most prized possession in a secret location"

To set the game up, QuackShot begins with a few opening screens explaining how Donald found a treasure map in Uncle Scrooge's study, and decided to go find it himself. This set up works, because it it feels exactly like what Donald Duck would do, and as such he put himself in trouble along with his three nephews.

Until near the end, the titular character and his three nephews never interact, wasting an opportunity at trying (even if its going to fail) at any world building or just plain joking around.

I don't understand why a game that invested much on the license, then invested more on the design and animation of these characters, then proceeded to do nothing interesting with it beyond an initial set up. Compare that to the NES game, where in a weaker hardware Ducktales actually had dialogue with the three nephews and that pelican pilot.

Ultimately, beyond the rare use of Donald's rage super move, and a number character sprites, the game could have starred Daffy Duck and it wouldn't show a difference.

Poor Use of License: -5

"Don't worry about us Uncle Donald, you don't need to give Pete the map"

Under the fact that this is just a licensed platformer is the realization that there is a very solid foundation to the game. QuackShot actually attempts to progress as Metroidvania game, but through multiple stages instead on one connected map.

Each stage is a linear affair, but sometimes you will need to visit other stages to get items and equipment that help you go forward. This means you can choose which stage to approach first, but you will need to quit at the middle of it and travel someplace else to get an item. It enhances the adventure feeling of the game, especially since you don't actually repeat any stage from the start.

Unfortunately, while this could have made for an adventerous game, the easy difficulty and short length of QuackShot makes this just a What If case. What if QuackShot actually had more stages and more depth and difficulty to its game?

Instead, we realize that we can finish this game in under three hours without dying once. Donald Duck can just waltz around with very little threat to his duck life. It makes it easier for him that in his actual comics, where everything from Bananas to Pot plants are out to get him.

Great Stage Approach Idea: +2
Lacks Challenge and Depth: -5

"Donald and his nephews took off in their plane, leaving a furious Daisy behind"

As is usual with licensed games, the production value for QuackShot is great. Immediately, the smooth design of Donald's sprite and its crisp animation would impress you in comparison to other Genesis games.

By using larger sprites, the design team were able to put in a lot of character into their drawings by adding in more details and focusing on the animations. Even the idle animation of Donald has been given much care. Enemy sprites are not as interesting, owing to the fact the game doesn't use the license much, but they are still well detailed and animated.

In the background, the level graphics are good, especially the far drawings. In some levels, we see more advanced effects, such as water waves in the foreground.

Musically, its not as impressive as its graphics, but it has varied and fun tunes. Nothing stands out much, but it all adds to the presentation of the game.

Great Graphics: +4
Ok Music: +1

In Conclusion:

Ducktales in the NES had a lot of ambition behind it, and as such it managed to become a classic. In many ways, QuackShot could have been the Ducktales of the Genesis, but it simply did not have the depth, and I would argue, the inclination to be more than a licensed game.

As a result, we have a good looking game that could have been much better than it ended up being.

Final: 22/50

"Tips"
1- If you travel from stage to stage, you get a fixed health.
2- Just travel around and don't worry about the order, there is a mid point that you can go back to in each stage.

"Next Game"

I hate to give a Donald Duck game such a score, but I was disappointed at something that should have been better. This could have easily been the successor of Ducktales.

Next game in the review series is going to be Castlevania: Bloodlines, at #38. This was reportedly not as good as Super Castlevania (which I really liked), but a solid game nonetheless.

Stay Tuned
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Post by Bellabong Tue Oct 04, 2016 7:52 pm

and you thought right clicking in Broodwar was simple:

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Post by LeVersacci Tue Oct 04, 2016 8:52 pm

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Post by Kaladin Tue Oct 04, 2016 9:41 pm

LMFAOOOO rofl rofl
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Post by LeVersacci Tue Oct 04, 2016 10:20 pm

ES you up for a quick 2s win for that weekly epic loot?

Need to do it before it resets later tonight.

edit: nvm just did it with a random lock
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Post by Kaladin Tue Oct 04, 2016 11:09 pm

sry was watching Westworld
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Post by Great Leader Sprucenuce Wed Oct 05, 2016 1:50 am

General Games Discussion - Page 7 2E661B0D-D720-4B25-8B6C-590DD1AB1625

back of Infinite Warfare box.... 130GB?! da fuq.
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Post by RealGunner Wed Oct 05, 2016 1:55 am

Dat exo suit ain't cheap brah

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Post by Thimmy Wed Oct 05, 2016 1:56 am

I noticed that Modern Warfare remastered was available on PS store for a short while, earlier today (release date 4.oct). It's still there, but now it's unavailable to purchase/download. I wonder if it's the beta test, or something. I don't know why they made it unavailable. Also, when's the Infinity Warfare beta launch? Oh well.. there's no way I'm preordering a digital copy that takes up 130 gigs of space, just for a poverty beta that I'll have to play by myself Laughing
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Post by Firenze Wed Oct 05, 2016 1:59 am



October 5th, 2016 – Campaign early access to those that pre-order (certain editions of IW) on PlayStation 4

November 4th, 2016 – Full Version
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Post by RealGunner Wed Oct 05, 2016 2:00 am

Beta code is 1 per person this time sadly.

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Post by Firenze Wed Oct 05, 2016 3:39 am

sure Moal saw this too but ffs

Net Revenues from GTA products exceeded $700 million over the past 12 months

still raking in INSANE money, mostly from GTA Online.

they really won't be in any rush to release new games going forward, I think that's a good thing probably, when we do get a game it will be polished to a ridiculous standard IMO. Wouldn't be mad at 1 GTA per console gen.
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Post by Great Leader Sprucenuce Wed Oct 05, 2016 3:47 am

I saw the headline, didn't read the thread.

Yeah it's insane money, you know GTAV is still top 5 in sales on a weekly basis 3 whole years after release lol.

It's an absolute monster sales wise.
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Post by Firenze Wed Oct 05, 2016 5:46 pm

good month for lads to try out until dawn IMO, with it being halloween and all, class game, probably cheap now too

although I imagine it may be a PS+ game eventually
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Post by Great Leader Sprucenuce Wed Oct 05, 2016 5:52 pm

How much is it now hmm

They'll probably do a halloween sale mind.
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Post by RealGunner Wed Oct 05, 2016 6:12 pm

Still unpacked among my collection Molenation


downloaded resident evil just now.
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Post by LeVersacci Wed Oct 05, 2016 7:19 pm

You finished the raid ES?

My cousin just cleared it on his first attempt with a pug micless lol

must be a piss easy raid
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Post by RealGunner Wed Oct 05, 2016 8:30 pm

Actually decided to go through another playthrough of bioshock 1. I am surprised how much more I like it. Every thing fits like a glove ever since the first interaction after the crash.

Spoiler:

Definitely bumping this to a 9/10
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