Metal Gear Solid V: The Phantom Pain Part II

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Post by RealGunner Fri Dec 25, 2015 8:31 pm

LMFAO he does that a lot.



Yea Ocelot was a bit meaningless most of the times. Specially disappointed since he was voiced by Troy Baker and thought he'd have a much bigger role.


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Post by M99 Fri Dec 25, 2015 8:33 pm

RealGunner wrote:Yup. There is a video out there comparing the two scenes somewhere.

Metal Gear Solid V: The Phantom Pain Part II - Page 8 6y9tYlo
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Post by Great Leader Sprucenuce Sat Dec 26, 2015 3:58 pm

Spent 3 hours on the first mission after prologue rofl

Already a 10/10 on my special GOAT list hmm
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Post by RealGunner Sat Dec 26, 2015 3:59 pm

Lol did you get caught by the skulls?
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Post by Great Leader Sprucenuce Sat Dec 26, 2015 4:00 pm

One where

Spoiler:
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Post by Great Leader Sprucenuce Sat Dec 26, 2015 4:01 pm

RealGunner wrote:Lol did you get caught by the skulls?


Got killed about 10 times before I realised GOAT horse could run hmm
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Post by Kaladin Sat Dec 26, 2015 4:04 pm

Are you playing it like GTA hmm
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Post by RealGunner Sat Dec 26, 2015 4:05 pm

Now that you have played it.

You can actually call the chopper elsewhere and completely avoid the skulls (although you might have to destroy the anti air-radar iirc) Laughing


but you can sneak the first time as well with the right timing.

In 10 missions you can sneak in and out with no problem. Molenation
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Post by RealGunner Sat Dec 26, 2015 4:06 pm

Also side ops can be quite repetitive. Specially when you want to complete the game asap. So do few of them but make sure you do the one which are highlighted in yellow as they are the important ones and linked to the story
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Post by Great Leader Sprucenuce Sat Dec 26, 2015 4:06 pm

Nah trying to stealth for most part, although I need to get better as I haven't played many in years and AI are annoyingly smart hmm
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Post by Great Leader Sprucenuce Sat Dec 26, 2015 4:10 pm

Full speed clothesline from hell is good banter though hmm
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Post by LeVersacci Sat Dec 26, 2015 4:11 pm

Need to get back to MGS5 before I Bloodborne it
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Post by M99 Sat Dec 26, 2015 4:55 pm

So I finished like 15 main story missions and a hell lot more Side Ops and gotta say this game is absolutely nothing like previous MGS games. Gameplay is 10/10 though. I love how the enemies are now adapting to my methods.
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Post by RealGunner Sat Dec 26, 2015 5:01 pm

Yea it's very different to previous MGS games. That's why 30% of mgs fans hate this game and consider it to be the worst in the series Laughing

This game has truly divided the fanbase. If 4th didn't.


Yea the enemies adapting was a great surprise. They actually talk about it too if you listen in the convos. Something like " A lot of soldiers been getting hit in the head lately, so they ordered us helmets to combat that"
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Post by Kaladin Sat Dec 26, 2015 5:04 pm

Yep, there's so much attention to detail, even when hearing soldiers talk to each other you should pay attention, they could let slip something.

Also, listen to the casette tapes M69, it's a huge dump of story material
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Post by RealGunner Sat Dec 26, 2015 5:08 pm

Yea those Cassette tapes are hugely important.
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Post by M99 Sat Dec 26, 2015 5:25 pm

I've listened to every single one of those cassette tapes. I know of their importance from my Peace Walker experience. But I don't appreciate cutscenes being eliminated by so much. Interactive cutscenes in Peace Walker were amazing, they should have tried to implement that.

On the story, there is something I suspected from the start. Pre-release it was a popular theory among fans (along with Chico = Quiet). None of you pos confirm or deny anything.

Spoiler:
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Post by Firenze Sat Dec 26, 2015 5:33 pm

gameplay is very, very, VERY good. But the missions felt like filler 90% of the time, not enough focus and story content, there are about 10 missions that are actually story relevant at most. I also gave up on Spec Ops besides the ones that would benefit me the most 1/2 through the game. Did about half all in all.
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Post by RealGunner Sat Dec 26, 2015 5:34 pm

Cut scenes increase towards the end but still not as good as they were in MGS4. Missed that as well in this one.

If only Kojima didn't listen to the haters Sad

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Post by Firenze Sat Dec 26, 2015 5:34 pm

like 95% of the missions are stuff you would expect to see in a 'create your own lvl' editor mode, so little effort put into the narrative

that's why i can't give this game more than a 7.5/8 overall

gameplay some of the best around though
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Post by RealGunner Sat Dec 26, 2015 5:36 pm

Firenze wrote:gameplay is very, very, VERY good. But the missions felt like filler 90% of the time, not enough focus and story content, there are about 10 missions that are actually story relevant at most. I also gave up on Spec Ops besides the ones that would benefit me the most 1/2 through the game. Did about half all in all.


It actually makes sense now why they were fillers.

But yea, and we have talked about this before too. Game would have benefited with 2 more Acts and a 6 months delay release.
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Post by M99 Sat Dec 26, 2015 5:41 pm

I am loving both main missions and side ops so far. They make the game hard to turn off like Skyrim/Fallout usually does.
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Post by M99 Sun Dec 27, 2015 6:41 pm

https://i.imgur.com/djhLH7V.jpg
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Post by Uncanny Mon Dec 28, 2015 1:26 am

I had some very high expectations after the prologue,
Spoiler:
 Been a diehard mgs fan, but the game left me with a phantom pain Sad and though the gameplay was excellent, the story was very lacking- questioning why it took them so long to develop this game.
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Post by RealGunner Mon Dec 28, 2015 9:00 am

Phantom Pain is real (:

Game literally left a phantom pain in fans lmao
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Post by Great Leader Sprucenuce Mon Dec 28, 2015 10:53 am

This game is such a strain on my tiny, limited brain Laughing

I have to rest everytime I complete a mission lmao, although in the latest mission I see what Firenze was on about tbh.

Felt like a random hit rather than anything tied to the main story.

Spoiler:
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